I got a copy of this game on import from America where it is already out. The graphics are certainly the best in any FPS ever seen, shadows, dynamics and rag-doll physics are all wonderful. Like before, you can play the game through in a manner of your own choosing.
For players of the previous game, you will probably be able to guess who many of the 'secret characters' are before it is actually revealed to you, as well as your own true identity. Like before, there are multiple endings to game, (four in total), but like before you don't have to truly decide the end until the last levels. This lessens the replay value to a degree, since it is a lot easier to just load up the later savegames to get the ending. The postives are numerous and the depth of each level is extremely great. There is nothing more exciting than stealthly taking out a group of troopers without them knowing. Unfortunately, there are a number of flaws.
First of all, it's just too damn short. Ok, so it's longer than your standard crappy shooter but that's not good enough. There is about 8 hours of game time,(and that's WITH trying to search every area and complete every sub-mission, something I think almost managed to completely do) The reason for this was that Ion Storm had felt not enough people had completed the first game because it was too long, but I feel that it is still a cop-out. The number of maps also feels particularly low, in the first game, you went all over New York, VandenBurg, Area 51, Paris, each having a huge number of sub-maps. Here you go to Seattle, Cairo, Trier and the Antartic, yet it just feels so much smaller. When you hear that Half-Life 2 will have twelve chapters, each about 3 to 4 hours gametime, you feel short changed.
Other problems exists too, the story manages, unbelievably, to be incredibly shallow. It just goes predictably from A to B, nothing more. In the first, you started of just dealing with a small group of terrorists, only to discover half-way through the game the people you worked for were the bad guys. One of my favourite things about the original was that, you could hack into computer terminals and read anything from daily news to conversations to secret passcodes for certain areas. This gave you a sense of the larger world and gave more background to the plot. In DX2 that doesn't happen and the game is worse off for it and the plot feels flat. In fact there is nothing in DX2 to compare to the feeling in the first game, when escaping MJ-12 capture you discover the facility you were being held in was just below and part of the same facility you used to work in. Also, there are far fewer interactive characters to speak to, there is no equivalent of Walton Simmons, Anna Navarre, Gunther Hermann (though there is a good joke involving him on the last level), Alex Jacobson or Sam Carter.
For a game that promises so much freedom, it is very restrictive in its length, and plotline. Nothing ever surprised me in this game unlike the first, whose wonderfully variable locations and the ever changing plot and numerous characters, all of whom had incredibly distinctive personalities. Warren Spector and Ion Storm get the MDB (Must Do Better) sticker.