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Designing Object-Oriented User Interfaces (OBT)
 
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Designing Object-Oriented User Interfaces (OBT) [Paperback]

Dave Collins
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 608 pages
  • Publisher: Addison Wesley; 1 edition (31 Dec 1994)
  • Language English
  • ISBN-10: 080535350X
  • ISBN-13: 978-0805353501
  • Product Dimensions: 23.3 x 18.6 x 2.2 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,282,164 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Dave Collins
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Product Description

Product Description

Collins presents a principled approach to designing user interfaces for systems built on modern hardware and software platforms. In the text, Collins defines object-oriented user interface, presents a methodology for designing both the visible features of the interface and the software structures underlying it, and demonstrates how this methodology fits into the context of object-oriented development. Collins provides the reader with a single conceptual model, grounded in standard engineering practice, to guide both external and internal design of the user interface. The author's methodology, based on object-oriented principles, is consistent with other object-oriented methodologies for system and database design.

From the Back Cover

Collins presents a principled approach to designing user interfaces for systems built on modern hardware and software platforms. In the text, Collins defines object-oriented user interface, presents a methodology for designing both the visible features of the interface and the software structures underlying it, and demonstrates how this methodology fits into the context of object-oriented development. Collins provides the reader with a single conceptual model, grounded in standard engineering practice, to guide both external and internal design of the user interface. The author's methodology, based on object-oriented principles, is consistent with other object-oriented methodologies for system and database design.

  1. Delivers a clear definition of "object-oriented" user interface consistent with other OO paradigms and contexts
  2. Draws on many diverse fields such as software engineering, cognitive psychology, human factors, and graphic design
  3. Covers the design of the visible interface and the software that implements it
  4. Describes object-oriented implementation architectures which flow naturally from the user interface
  5. Provides examples in C++ and Smalltalk to illustrate the implementation of object-oriented user interfaces


080535350XB04062001


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Customer Reviews

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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
By A Customer
Format:Paperback
This excellent book is one of a mere few books that thoroughly and competently addresses object-oriented (OO) style of graphical user interface (GUI) design. Note that OO GUI *style* is entirely independent of whether the GUI is implemented with OO technology. A strength of this book is its comprehensibility by programmers, in addition to GUI designers.

Here are two other essential ones: Design Guide for Multiplatform Graphical User Interfaces (LP R13, Issue 3, by McFarland & Dayton, 1995, Piscataway, NJ: Bellcore), and Object-Oriented Interface Design: IBM Common User Access guidelines (by IBM, Carmel, IN: Que Corp.)

Here's a merely fair quality but essential one: The Windows guidelines for software design. (by Microsoft, 1995, Redmond, WA: Microsoft Press).

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  4 reviews
5 of 5 people found the following review helpful
Essential reading for all developing computer applications 20 May 1999
By A Customer - Published on Amazon.com
Format:Paperback
Collins cuts right to the quick on this often misunderstood topic. Project manager thru programmer will profit from having this on their desk. It you remember COBOL, FORTRAN and PL/1, then this sbook is syour key to understanding the "new age" of object orientness. Incredibly concise, crystal clear discussions of all the important issues.
8 of 10 people found the following review helpful
Good book if you can read it 2 Nov 1999
By John Margaglione - Published on Amazon.com
Format:Paperback
The author of this book has obviously spend a great deal of time in academia -- much to his detriment. The book reads like a college-level psychology textbook, complete with references to the myriad other people upon whom his work is drawn.

For example, the author is not content to just define a term and move on. Instead, he reviews the entire history of the term, what other people have thought about the term, and then summarizes all of the thoughts. Geez, there are even examples at the end of each chapter.

If my review is hard to read, I blame it on the fact that I have been reading this book for the past hour.

But, if you can get past the pedantic writing style, you will find a good deal of useful information. The concept of object-oriented user interfaces is often misinterpreted and/or mis-implemented. There is a detailed history of the object-oriented GUI, and good discussions on the human factors that lead to good GUI designs.

One note is that the book was published in 1995, so brace yourself for lots of examples from the leading GUI of that time: Windows 3.1! Windows NT is only mentioned as 'Cairo'. But as is true of many design models, the age of the book really has no relevance.
2 of 2 people found the following review helpful
One of the rare books that addresses OO style GUI design 21 Oct 1998
By tdayton@acm.org - Published on Amazon.com
Format:Paperback
This excellent book is one of a mere few books that thoroughly and competently addresses object-oriented (OO) style of graphical user interface (GUI) design. Note that OO GUI *style* is entirely independent of whether the GUI is implemented with OO technology. A strength of this book is its comprehensibility by programmers, in addition to GUI designers.

Here are two other essential ones: Design Guide for Multiplatform Graphical User Interfaces (LP R13, Issue 3, by McFarland & Dayton, 1995, Piscataway, NJ: Bellcore), and Object-Oriented Interface Design: IBM Common User Access guidelines (by IBM, Carmel, IN: Que Corp.)

Here's a merely fair quality but essential one: The Windows guidelines for software design. (by Microsoft, 1995, Redmond, WA: Microsoft Press).

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