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Designing Interfaces
 
 
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Designing Interfaces [Paperback]

Jenifer Tidwell
4.1 out of 5 stars  See all reviews (7 customer reviews)
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Designing Interfaces + Designing Web Interfaces: Principles and Patterns for Rich Interactions + About Face 3: The Essentials of Interaction Design
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Product details

  • Paperback: 576 pages
  • Publisher: O'Reilly Media; 2 edition (6 Jan 2011)
  • Language English
  • ISBN-10: 1449379702
  • ISBN-13: 978-1449379704
  • Product Dimensions: 23.2 x 17.8 x 2.4 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (7 customer reviews)
  • Amazon Bestsellers Rank: 175,101 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Jenifer Tidwell
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Product Description

Book Description

Patterns for Effective Interaction Design

Product Description

Despite all of the UI toolkits available today, it's still not easy to design good application interfaces. This bestselling book is one of the few reliable sources to help you navigate through the maze of design options. By capturing UI best practices and reusable ideas as design patterns, Designing Interfaces provides solutions to common design problems that you can tailor to the situation at hand.

This updated edition includes patterns for mobile apps and social media, as well as web applications and desktop software. Each pattern contains full-color examples and practical design advice that you can use immediately. Experienced designers can use this guide as a sourcebook of ideas; novices will find a roadmap to the world of interface and interaction design.

  • Design engaging and usable interfaces with more confidence and less guesswork
  • Learn design concepts that are often misunderstood, such as affordances, visual hierarchy, navigational distance, and the use of color
  • Get recommendations for specific UI patterns, including alternatives and warnings on when not to use them
  • Mix and recombine UI ideas as you see fit
  • Polish the look and feel of your interfaces with graphic design principles and patterns

"Anyone who's serious about designing interfaces should have this book on their shelf for reference. It's the most comprehensive cross-platform examination of common interface patterns anywhere." --Dan Saffer, author of Designing Gestural Interfaces (O'Reilly) and Designing for Interaction (New Riders)


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Customer Reviews

Most Helpful Customer Reviews
11 of 12 people found the following review helpful
Where's the meat? 25 Aug 2007
Format:Paperback
It has to be said that this is a nicely presented book - glossy, colourful. Curiously for a book about interaction/usability i found parts of it hard to read - i actually got lost on one page as to which was the next piece of text to read. (Bit ironic!)
My real dissatisfaction with the book lies in its lack of meaty content. I have been designing and coding UIs for many years but i expected to pick up some insights. I don't think i learned anything - it is all mere common sense. I had hoped for more. If this is the best UI book at the moment, then I'll save my money and not buy another. Maybe if you are new to the subject you will find it informative.
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19 of 23 people found the following review helpful
Format:Paperback
Jenifer has been asking for pattern contributions on the various special-interest lists since 2002. This book is the brilliant culmination of her work. Not only can she write, she talked O'Reilly into including hundreds of color illustrations to help clarify the concepts and techniques. A beautiful and thoroughly useful book that should be on every web designer's bookshelf.
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1 of 1 people found the following review helpful
By mko
Format:Kindle Edition
Patterns are present within IT industry for quite some time. Typically, books related to patterns application refer to particular language and present patterns either using either the language they refer to or using UML. Jenifer takes a different approach. Instead of providing reader with technology specific solution she shows how different UI related aspects can be organized and turned into reusable patterns. In first chapter, you will find description of various motives that drive users. This is the entry point for the rest of the book. How to react correctly to user's requirements (expectations) is a leading motive of the book. Following chapters focus on various aspects of UI design (e.g. navigating, retrieving user's input, presenting data, listing data). What is worth mentioning here is that Jenifer doesn't bind solutions to a particular technology or operating system. She tries to diversify and cover most common user environments. Of course, she shows examples that are based on real applications but these are used rather as an example instead of being one and only one proper solution.

What I like in the book is the way Jenifer presents the patterns. She goes with them, one by one, using structured schema: what will be covered by particular pattern, when is it used, why is it used, how should you use it, how does it look like (by example), and the reference to other sources mentioning given pattern. In general, this is good book, however I think that some conclusions are not solidly proven (especially related to user's behavior). On the other hand, UI efficiency is not something that you can easily prove.
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