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Designing Interactions [Hardcover]

Bill Moggridge
4.6 out of 5 stars  See all reviews (5 customer reviews)
RRP: £30.95
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Book Description

24 Nov 2006 0262134748 978-0262134743
Digital technology has changed the way we interact with everything from the games we play to the tools we use at work. Designers of digital technology products no longer regard their job as designing a physical object--beautiful or utilitarian--but as designing our interactions with it. In Designing Interactions, award-winning designer Bill Moggridge introduces us to forty influential designers who have shaped our interaction with technology. Moggridge, designer of the first laptop computer (the GRiD Compass, 1981) and a founder of the design firm IDEO, tells us these stories from an industry insider's viewpoint, tracing the evolution of ideas from inspiration to outcome. The innovators he interviews--including Will Wright, creator of The Sims, Larry Page and Sergey Brin, the founders of Google, and Doug Engelbart, Bill Atkinson, and others involved in the invention and development of the mouse and the desktop--have been instrumental in making a difference in the design of interactions. Their stories chart the history of entrepreneurial design development for technology.Moggridge and his interviewees discuss such questions as why a personal computer has a window in a desktop, what made Palm's handheld organizers so successful, what turns a game into a hobby, why Google is the search engine of choice, and why 30 million people in Japan choose the i-mode service for their cell phones. And Moggridge tells the story of his own design process and explains the focus on people and prototypes that has been successful at IDEO--how the needs and desires of people can inspire innovative designs and how prototyping methods are evolving for the design of digital technology.Designing Interactions is illustrated with more than 700 images, with color throughout. Accompanying the book is a DVD that contains segments from all the interviews intercut with examples of the interactions under discussion.Interviews with:Bill Atkinson * Durrell Bishop * Brendan Boyle * Dennis Boyle * Paul Bradley * Duane Bray * Sergey Brin * Stu Card * Gillian Crampton Smith * Chris Downs* Tony Dunne * John Ellenby * Doug Englebart * Jane Fulton Suri * Bill Gaver * Bing Gordon * Rob Haitani * Jeff Hawkins * Matt Hunter * Hiroshi Ishii * Bert Keely * David Kelley * Rikako Kojima * Brenda Laurel * David Liddle * Lavrans Lovlie * John Maeda * Paul Mercer * Tim Mott * Joy Mountford * Takeshi Natsuno * Larry Page * Mark Podlaseck * Fiona Raby * Cordell Ratzlaff * Ben Reason * Jun Rekimoto * Steve Rogers * Fran Samalionis * Larry Tesler * Bill Verplank * Terry Winograd * Will Wright

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Designing Interactions + The Design of Everyday Things + Emotional Design: Why We Love (or Hate) Everyday Things
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Product details

  • Hardcover: 816 pages
  • Publisher: MIT Press (24 Nov 2006)
  • Language: English
  • ISBN-10: 0262134748
  • ISBN-13: 978-0262134743
  • Product Dimensions: 20.3 x 4.4 x 22.9 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 173,319 in Books (See Top 100 in Books)

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Review

"Designing Interactions provides a cornucopia of wonderful data on this rapidly developing frontier in the form of 40 interviews with [Moggridge's] industry heroes, the pioneers who have found ways to make the power of the computer accessible not just to techies and nerds but to everyone. The interviews brilliantly illuminate the series of advances through which user access to computer technology has been, and continues to be, revolutionised ... What can architects learn from interaction design? Can the design of a building really be compared to the design of a new handheld device? Moggridge's book has persuaded me that there is everything to be learned from the way in which manufacturers and developers of new electronic products, both hardware and software, search systematically for feedback from users ... Designing interactions is the key to rethinking both the city and the office building."
-- The Architectural Review, April 2007 (in "Comment" section by Francis Duffy):

"This is a book that people will want to buy, and will potentially open a new audience for our work. In addition, its design alone will alter people's perceptions about our community - I would suggest in a very positive way.
Behind the gloss is some important and rare content. I would say this book will do more for HCI than a bucket load of Nielsen diatribes. While the HCI community has been doing some soul searching, this book neatly encapsulates what we do - research and design - and makes it relevant to industry and consumers alike."
-- Interfaces (quarterly newsletter of the Human-Computer Interaction group of the British Computer Society), Spring 2007 (book review and author interview)

About the Author

The award-winning designer Bill Moggridge, pioneer in interaction design and integrating human factors disciplines into design practice, was Director of the Cooper-Hewitt National Design Museum in New York City and a founder of IDEO, the famous innovation and design firm.

Inside This Book (Learn More)
First Sentence
Who would choose to point, steer, and draw with a blob of plastic as big and clumsy as a bar of soap? Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews
23 of 24 people found the following review helpful
5.0 out of 5 stars Packed with awesomeness 13 Dec 2006
Format:Hardcover
This is a huge book that actually lives up to its size. It's not one of those design books that kind of looks nice and then ends up on your shelf, it's actually full of great anecdotes, experiences and lessons from people who've made great (and not so great) stuff. Oh and it has a DVD of videos from those same people too. Fantastic.

If you design anything remotely interactive, from a website to a bottle-opener, you should own this.
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8 of 8 people found the following review helpful
5.0 out of 5 stars Good Content 1 Sep 2007
Format:Hardcover
Not only is this book exquisite, it also has remarkably good content. And then on top of that it's huge as well :) Definitely worth buying, I promise you it wont sit on your self, and has interviews with extremely relevant people. The only downside is that in 10 years or so it may be a little dated, but only because the concepts in here will have been implemented.
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6 of 6 people found the following review helpful
5.0 out of 5 stars One of the best 13 Oct 2007
Format:Hardcover
This is one of the best design books I have ever found. It's everything from the history of how mice and gui's were first invented to just interesting information and interviews from the people who started it all. Still reading it, buts its very interesting and well worth it.
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5.0 out of 5 stars brilliant 2 Dec 2009
Format:Hardcover|Amazon Verified Purchase
This book as a fascinating read, for anyone interested in computer history as well as interaction design, its well written and its massive!
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2 of 3 people found the following review helpful
3.0 out of 5 stars So-So 8 Jun 2011
Format:Hardcover
In contrast to the other reviewers, this book did sit 'very heavily' on my desk.
- This makes it great as a means of cooling your macbook, it's definitely not a handbook.

Overall it felt like it could have been more condensed and useful as a manual.

I was disappointed.
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