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Game Design for Teens (Premier Press Game Development) [Paperback]

Eric Nunamaker , Scott Pugh , Les Pardew , Ross Wolfley , Brent Iverson

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Book Description

30 Sep 2004 1592004962 978-1592004966
"Game Design for Teens" covers the basics for developing a game idea and successfully converting that idea into a complete game. A natural addition to the for Teens line of books, it is a true beginner's guide to the game design process and deals specifically with creating a game design document. It will help the reader create a quality game design document appropriate for submission to a publisher, developer, or college professor. It explores the components of a game design document, how to create each component, who creates each portion, and why each is important. This book also examines game design theory as it applies to different game genres.

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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.3 out of 5 stars  3 reviews
10 of 11 people found the following review helpful
4.0 out of 5 stars Good Place to Start 11 Jan 2007
By Mirl - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I'm not a game design expert. I'm not in the gaming industry at all, except as a consumer. My son, on the other hand, has expressed a desire to "play test games" as a career. I thought, okay, let's check it out.

Game Design for Teens is an introduction to the game design world (a complex, very technical realm), with the purpose of creating a game design document.

Good: This book is written to the level of its intended audience.

Good: It includes many good/relevant graphics.

Good: Not designed to be a science book.

Good: Keeps to the purpose/focus of the book with many good/relevant anecdotes.

Other: It is a bit verbose/complex at times.

Impressions: Good for young people interested in game design/development.

Sincerely,

JMS
13 of 27 people found the following review helpful
5.0 out of 5 stars Table of Contents 7 Mar 2005
By B. Boxbangieleroerrwwerevrwrer III - Published on Amazon.com
Format:Paperback
From the publisher's Web site.

Features

#The third installment in the popular line of For Teens books.

#Covers the complete game design process, from idea, to design document, to development of the game.

#Provides samples from real game design documents.

#Helps readers develop the skills they need to express their game ideas clearly and thoroughly.

#Examines game design theory as it applies to the different game genres.

Table of Contents

1. What is Game Design?

2. What is a Game Designer?

3. The Design Document

4. The Game Idea

5. Creating the High Concept

6. Visualizing the Game

7. Designing Audio

8. Game Flow

9. Interface Design

10. Technical Design

11. Schedules and Budgets

12. Special Considerations

Appendix A: Design Document
2 of 23 people found the following review helpful
1.0 out of 5 stars Too general 10 Jan 2006
By Mark Twain - Published on Amazon.com
Format:Paperback
This book is far too general to be useful to anyone. There are far better books that address this topic.
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