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Design and Content Creation: A GameDev.net Collection (Course Technology Ptr)
 
 
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Design and Content Creation: A GameDev.net Collection (Course Technology Ptr) [Paperback]

Drew Sikora
5.0 out of 5 stars  See all reviews (1 customer review)
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Customers buy this book with Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning) £19.54

Design and Content Creation: A GameDev.net Collection (Course Technology Ptr) + Beginning Game Programming: A GameDev.net Collection (Course Technology Cengage Learning)
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Product details

  • Paperback: 400 pages
  • Publisher: Delmar (19 Mar 2009)
  • Language English
  • ISBN-10: 1598638084
  • ISBN-13: 978-1598638080
  • Product Dimensions: 22.6 x 18.8 x 4.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 923,307 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Product Description

Part of the new "GameDev.net" series, "Advanced Design and Content Creation: A GameDev.net Collection" features a compilation of the best game design articles from GameDev.net on advanced topics such as evolutionary design, pixel art, and game audio, chosen by the editors of the site. All articles have been updated and revised for the current technology, and the book also includes brand new articles never before published. The book includes a foreword from a leading member of the GameDev.net team and is a great reference for all advanced game designers including professionals, students, and hobbyists.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
A Kid's Review
Format:Paperback
This is a great book. Full of nice ideas and advices. Skip all classes on design(save you from all the painful yawning). Get yourself a cop of game coder drink and read this book about design and content creation.
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Amazon.com:  2 reviews
1 of 1 people found the following review helpful
Good book. 29 Dec 2010
By Steven - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I have gone through 1/4 of the book and I say it is pretty good.

The beginning of the book focuses on project management, at least hints on how to design a game, what works and what not works and how to make sure your game will be great (or not). Think of it as common sense checking when making a game people will hopefully enjoy. Most of the articles re-iterate why other games have been successful (since if you are starting out making games then you may know about such games) and explains the details. This area is the most important. However, one of the articles for me just carried on and on about half way through and seemed like it wouldn't end but it did have good points in it.

The second part goes into content creation on how to create graphics, sounds, music, etc. I have flipped ahead and it appears promising. From what I saw, it seems well enough.

Be warned however, since this is a collection of articles, topics will jump and will not have continuity but generally they are placed together in a well manner. I expected this when I bought it and encouraged it since usually things become stale when written by a single person.
1 of 4 people found the following review helpful
A key pick for any library catering to game programmers 19 July 2009
By Midwest Book Review - Published on Amazon.com
Format:Paperback
This second in a series of books published in collaboration with [...] where game developers worldwide network and exchange information, offers game designers the best in content creation articles. Any who wishes to produce a functioning, superior and fun game will benefit from the mechanics discussed here, which adds new content not to be found online and is a key pick for any library catering to game programmers.
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