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Demon: the Fallen
 
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Demon: the Fallen [Hardcover]

Michael Lee , Greg Stolze , Adam Tinworth
4.5 out of 5 stars  See all reviews (2 customer reviews)

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Product details

  • Hardcover: 304 pages
  • Publisher: White Wolf Publishing (30 Nov 2002)
  • Language English
  • ISBN-10: 1588467503
  • ISBN-13: 978-1588467508
  • Product Dimensions: 28.2 x 22.1 x 2.1 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 795,543 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
14 of 18 people found the following review helpful
As the newest star to brighten the firmament of White Wolf's night sky, Demon the Fallen ranks up there with Changeling: the Dreaming. If it's not better than Changeling, it will come in as a very close second.

The art is beautiful, especially the pictures by RK Post. Simply fantastic. Mortal tongues cannot begin to describe how beautiful his work is without faltering.

The storyline of the game is fascinating and riveting, I bought the game on Thursday (today being Friday), and I have yet to stop reading it for more than an hour or two.

There are typos in the book, but that really is a negligible flaw in such a cool game. The way the Fallen Houses are portrayed are awesome.
The Slayers were the angels of death, the Defilers were the angels of art, the oceans and creativity, The Sourges were the angels of the air, carrying secrets and protecting humanity. And the Factions of the Fallen are very intriguing too, adding a depth to the game that some of the others seem to lack.

The concept of the book leaves enough seeming holes in the story to allow the Storyteller to fill in the blanks. What happened to Lucifer? Why, or rather how did the Earthbound leave the Pit, and what became of them? Why did the gates of hell finally falter allowing the Fallen to escape?

I must also add that for once it is refreshing to see that god is cast as the villain in this game. To many times artists and authors drag out the same old storyline of god being the hero and lucifer being the vile transgressor.

The cover of the book, while being simplistic, is still rather striking without having all the business of the other WoD books.

I would reccomend this game to anyone, it is very well written, and while not in colour, they did a marvelous job on the art and graphics. The narrow minded should atleast remind themselves that this is only a game, and that it bares little difference to an Actress' script, before they condemn the book as a work of Satan...

6 stars! hehe

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2 of 3 people found the following review helpful
One of the more recent of White Wolf's 'World Of Darkness' Role Playing Games, (R.P.G.), like those before it, D:TF is very enjoyable and orignal.
I have been a R.P.G. fan since the age of 8, and I'm 18 now, so I've played a large variety of them, but only became aware of White Wolf three years ago, when I bought 'Vampire: The Masquerade'. Fast forward several years. and I own a large selection of W.W.'s games.
Anyway, Demon: The Fallen. Taking the part of one of the groups or, as the game calls them, 'Houses', the players become a demon, seeking revenge for God casting out Lucifer.
The rules are easy to learn, and the dice system is well thought out and easy to get used too.
The setting, or rather, the way it is presented is interesting; an interview between a vicar and his now demonically-possessed son kicks things off, leading to the telling of the fall of Satan.
The book even includes hints on creating your own stories, (what the rules call games).
Very enjoyable and fun to play, if you like original supernatural R.P.G.'s, than this'll be another one you'll want to lap up.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  23 reviews
14 of 14 people found the following review helpful
THE ORIGINAL GAME OF STOLEN LIVES 30 April 2007
By Alexander Scott - Published on Amazon.com
DEMON:THE FALLEN is a role-playing game by White Wolf, set in the original WORLD OF DARKNESS setting. This game is about demons (obviously), but portrayed differently than in Judeo-Christian theology. Lucifer and the other fallen rebelled against God in order to love and serve humankind. There was war on Earth between the heavenly and fallen hosts resulting in great destruction and cruelty to humans, as the fallen used the humans they claimed to love as tools in their rebellion. Finally, the heavenly hosts were victorious and cast the fallen into Hell, a place of eternal isolation and nothingness. There, the fallen remained for all the aeons of earth's history.

And now all hell is breaking loose.

In DEMON, many fallen angels have managed to escape Hell, but it continually pulls at their essence. The only way for them to remain out of hell is to merge with a mortal body. The book implies that it is only possible to take the bodies of people with weak or broken souls; the brain-dead, the incurably insane, the suicidal, and those whose spirits have been crushed by the weight of a world of darkness. In this body, the fallen are very limited in their abilities; their memories of infinity and beyond have to fit in a mortal brain, and much is lost. Their fleshly shells are fragile, and the demons must continually search for faith to sustain themselves. They do retain some of their lore, their original ability to shape the universe, and their angelic form can be called upon at times. Whether they appear angelic or demonic depends on the fallen's level of torment, or how much they have succumbed to the dark side.

The book is exceedingly well written, with the first third of the book exploring the setting and abilities in narrative form - it makes for very interesting reading. I also found it interesting that some of the fallen have realized their error in rebelling against God and are in search of redemption (a position that surprised me given White Wolf's propensity for sticking a thumb in the eye of Christian belief whenever possible). I'm also surprised that people think that DEMON borrows from Judeo-Christian tradition when it is clearly Gnostic. It has a very Gnostic view of God, creation, Jesus, and humanity.

Many people (including myself) have wanted White Wolf to redo DEMON for their new setting. I think that they have chosen to replace it with PROMETHEAN: THE CREATED. It is billed as a "game of stolen lives", where a dead body is resurrected as a different creature, one with a mind but no soul. This new being searches for redemption, trying to understand humanity and to eventually become human. Prometheans even have Torment as a state they fall into over their suffering and have an "apocalyptic form" where their true selves are revealed. Many of the themes of DEMON seem to have been taken over by PROMETHEAN. If that is the case, it is an interesting decision by White Wolf.
7 of 7 people found the following review helpful
Not Just for Upsetting Grandma 22 Nov 2002
By Jameson C. Hogan - Published on Amazon.com
Well written, with an intriguing, "believeable" (for a fictional world) concept. Christian mythology is handled with dignity and respect, though devout Christians would probably disagree. As per usual White Wolf fare, it is well-written, well-illustrated, and designed so that the possibilites for game themes are endless, from the descent into mindless evil, to a Dogma-esque search for forgiveness. Fans of hack-n-slash games and aspiring politicos alike will find a home in Demon, and I look foreward to future releases for this title.
7 of 9 people found the following review helpful
What would you do if you were really a DEMON? 9 April 2003
By Aaron Kasza - Published on Amazon.com
I learned of this book a month after it was released and picked it up out of curiosity. It turns out that this book has an incredible amount of history and depth that pulls for a very immersive game. It has the seven houses (like most Whitewolf games it seems like) with their own powers, but then it has the extra five factions, and then multiple lores per house to give you the opportunity to really customize your character. The metaplot is set up real well and will be better developed in later books. I like this because you can choose to play with that, making it a political game, ignore it, making it very unique, or choose to bring it any direction you want. Yes the Demons themselves are pretty weak, as I was surprised, but a good storyteller will adjust the game's difficulty to make it as challenging as he wishes. This extensive backround can make any game a hack and slash blood fest, an evil trip into the madness of surfaced hellspawn, a heroic tail of one trying to regain honor or any meaning, or a mix of all of them. This is also the first game I have ever ran myself, and I personally like to involve the other aspects of the World of Darkness as well (especially Hunters, who make great antagonists) which the storyteller's companion explains in further depth. But anyway, being new to running games instead of just playing in them, I love this one's versitality. And seeing as it's relatively new, you don't have a few dozen books to read to catch up to older gamers.
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