Have one to sell? Sell yours here
Deities and Demigods (Dungeons and Dragons)
 
See larger image
 
Tell the Publisher!
I’d like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Deities and Demigods (Dungeons and Dragons) [Hardcover]

Skip Williams , Rich Redman , James Wyatt
4.0 out of 5 stars  See all reviews (2 customer reviews)

Available from these sellers.


Amazon.co.uk Trade-In Store
Did you know you can trade in your old books for an Amazon.co.uk Gift Card to spend on the things you want? Visit the Amazon.co.uk Trade-In Store for more details.


Product details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast; illustrated edition edition (29 April 2002)
  • Language English
  • ISBN-10: 0786926546
  • ISBN-13: 978-0786926541
  • Product Dimensions: 28 x 21.6 x 1.6 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 573,453 in Books (See Top 100 in Books)

Suggested Tags from Similar Products

 (What's this?)
Be the first one to add a relevant tag (keyword that's strongly related to this product)
 
(1)

Your tags: Add your first tag
 

Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more


 

Customer Reviews

2 Reviews
5 star:    (0)
4 star:
 (2)
3 star:    (0)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
Share your thoughts with other customers:
Most Helpful Customer Reviews

27 of 28 people found the following review helpful:
4.0 out of 5 stars Simply Divine?, 8 May 2002
By A Customer
This review is from: Deities and Demigods (Dungeons and Dragons) (Hardcover)
When I received this book through the mail, I had already heard mixed opinions about it. Some thought it was great, flawless and without peer. s maintained it was a mockery of the original book for the 1st. Edition of the Advanced Dungeons and Dragons game. Others were less willing to comment, saying there were parts they liked, and some bits they thought could use more work. It was with no small amount of trepidation then, that I opened the package and perused this tome.
I must say that at first glance, the book took my breath away. Obviously, when thumbing through a publication, one notices the most eyecatching of details first, in this case the artwork which is, simply, breathtaking. The artists have outdone themselves in their work here. Whilst some of the illustrations may have been sub-par cmpared to others, make no mistake, all of the artists who worked so hard on this book should be commended. The pictures of the gods are simply that good.
The writing itself is intriguing, interesting and tantalising. The mechanics are, as usual, solid, with the Gods abilities explained and categorised for the benefit of the Dungeon Master, and a seperate entry for each God provided. A problem in this area is, however, that details on the gods are more than a little sparse. Whilst we can now see who of Hextor and Heironeus is mightier in a purely mechanical sense, we gain no insight into myths or legends about the deities themselves. This oversight, of course, is forgivable as the book is about the Gods themselves, and not the mortals who observe and record their doings and histories.
The book also provides ample examples and ideas for using gods in your campaign, from how the gods view their followers in a broad sense, to methods and implications of gaining divinity, and adventure ideas on the path to godhood.
In addition to the default pantheon detailed in the Player's Handbook, Deities & Demigods also features the Asgardian, Pharoanic and Olympic panteons, each based off of real world pre-christian religions. These are well represented and done in the smae consumate style as the main pantheon (and Thor fans will be proud to note that the Norse Thunderer is probably the strongest divinity featured in the book), with the same beautiful illustrations and the added bonus of a detailed cosmology for those who wish to visit the homes of the Gods.
There are two major fauts with this book. The first is the number of references to the Epic Level Handbook, to be published sometime in June. Whilst not a real niggling issue, it does seem to hint of a desertion of WotC's commitment to a player needing only the Core 3 rulebooks and no others. The second issue is that creating Gods for your own home games. There are no rules for creating your own gods, or ascending a mortal t divinty. As this was one of the things that the book promised, it lets down the overall quality and excellence of the publication.
Still, for a book detailing entities that are unlikely to appear in many games, it is without a doubt a worthwhile buy simply for the gorgous artwork, excellent (if unfinished) system of gods and brilliant design idea. If you ever intend to have your characters walk the lofty halls of heaven not as supplicants, but as natives, this book is a must.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No


4 of 5 people found the following review helpful:
4.0 out of 5 stars Not bad at all., 22 Dec 2002
By 
Madoc Liddle (Rotterdam, Netherlands) - See all my reviews
This review is from: Deities and Demigods (Dungeons and Dragons) (Hardcover)
I picked up this book at our local fantasy store a while back, and bought it after I paged through. At first glance, I was quite impressed. The deities of D&D have, in my opinion, always been one of the most interesting parts of the game.
Though I am way more fond of the Forgotten Realms deities, this book didn't disappoint me either. The book starts off with some godly feats and abilities, which was all quite impressive. It continues explaining how to build your own pantheon. The following chapters showcase the gods themselves. The D&D pantheon impressed me the most. Then you have some of the 'existing' pantheons. I didn't much like the Greek pantheon because I found it rather absurd to portray such a complex religion into a D&D pantheon. The Viking and Egyptian deities were quite interesting though.
The book concludes with a series of example religions (monotheism, dualism and mystery cults), and ways to achieve divinity. All in all, I wasn't disappointed, but the next time I will pick up this book it is probably to make my own set of gods, rather than reading all the showcase of gods which is obviously what the book was written for.
Help other customers find the most helpful reviews 
Was this review helpful to you? Yes No

Share your thoughts with other customers: Create your own review
Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.6 out of 5 stars (36 customer reviews)

37 of 38 people found the following review helpful:
4.0 out of 5 stars Great mechanics, limited mythology, 23 April 2002
By Matthew Arieta "TheWebCoder" - Published on Amazon.com
This review is from: Deities and Demigods (Dungeons and Dragons) (Hardcover)
One thing I like about the 3E core rulebooks is it seems like WotC play tested the hell out of them. Nearly everything is fairly well balanced. Many aspects have been simplified from the 2nd addition in a good way (though sometimes too much.) Overall, I really like 3E and consider it worth buying.

Enter supplemental materials like Deities & Demigods. Let's take a look:

Chapter 1: Deities in Your Game -- Here's an abbreviated list of the sections:
Monotheism, Dualism, The Nature of Divinity, Why Mortals Worship Deities, Why Deities Use Mortals, Building a Pantheon, etc.

For me, this was the strongest aspect of the book. First, it explains different types of pantheons -- one God, vs. multiple gods/goddesses. Then it addresses a very key point: Why do divinities and mortals need each other? What is the relationship? As a DM, this part really helped cement that important concept.

Chapter 2: Deities Defined
The next section is another winner: How to make your own pantheon. In the previous chapter, there are tips for formulating your pantheon conceptually. How many? What domains? This chapter leads right into an explanation of the mechanics used in the book. So, you can take your idea for a new pantheon, and put it into d20 game terms.

Chapter 3 and on through the rest of the book:
I've heard complaints that there are only four pantheons in this book, compared to dozens from previous editions. Let me take a stab at why. Do you have a 3rd edition character, say, 10th level? My 10th level gnome druid takes up four pages worth of character sheet. Each of the gods & goddesses in this book are around 30th level or higher! Their stats take up a LOT of room! Thus, we are only given the Greyhawk, Olympian, Pharaonic (Egyptian), and Asgardian (Norse) pantheons.

Pantheon Strengths:
1) Some GREAT art: Ehlonna, Aries, Athena, Pan, Heimdall, Sif (yay!), Thor, etc.
2) Fully detailed d20 stats for each deity.
3) Maps for some deity-related dwellings.
4) We are told the deities will work well with the up and coming Epic Rules.

Pantheon Weaknesses:
1) Some painfully BAD art: Aphrodite, Dionysus, Ptah (and he is so cool!), Loki (this one really hurt me, I'm a big Loki fan), etc.
2) Very limited information about the deities themselves. This, to me, is the major shortcoming on this book. The info for dogmas, clergy & temples, etc., are each a short paragraph only. What does this tell us? Perhaps the game designers went a little overboard being able to actually make legal d20 stats for the deities, and didn't think enough about fleshing them out. I would have loved more background, more rituals, and more mythology for each deity. Granted, if you want to put these deities in a brawl, you've certainly got the stats!

Overall:
The 3E Deities & Demigods book has some vital information -- namely, the first few chapters. DMs and players alike will enjoy learning more about the place of deities and mortals within a D&D world. The rules for making your own pantheon are also very cool. After that, we have many, many stat blocks (with fairly limited background) for insanely powerful NPCs. Personally, I'm a stat fanatic, and enjoyed pouring over them. If they had only added another few paragraphs for each deity's background, religious holidays, expectations for their clerics, etc. I'd have given Deities & Demigods 5 stars. As it stands, it only gets 4.


28 of 31 people found the following review helpful:
5.0 out of 5 stars Divinity and More!, 29 April 2002
By Roger Robinson "latcho_drom" - Published on Amazon.com
This review is from: Deities and Demigods (Dungeons and Dragons) (Hardcover)
While I haven't time for an in-depth review of Deities and Demigods, I would say that I think it's one of the finest products produced for the system yet. The two major arguments I've heard against the product here are:

1) Who needs stats for gods?

Fair enough, but it isn't as if this book is new to the D&D system. The idea goes back a very long way indeed and has been done more than once. I think once the Epic-Level Campaigns book is released this volume will seem more accessible as well as a more natural progression from the Player's Handbook. Indeed, it seems almost as if the third part of a trilogy was released before the second, but that in no way makes this any less of a fun, useful, and enjoyable romp. For those of you that see this as only a glorified Monster Manual, I say free up your imaginations!

2) It only details four pantheons.

True, but it covers them very well. I think this is preferable to having a mixed bag of gods that you can only really use if you play a truly worldly sort of campaign. My only real disappointment with the D&D/Greyhawk Pantheon was that I wanted much, much more of it than was offered. And I think if the biggest problem you have with a book is that you wanted it to be bigger, then you just have to do like I do...and pray for a Deities & Demigods II.

The book is simply excellent. It begins by describing topics such as the nature of divinity (how a deity became a deity, where their power stems from, etc.), how to create your own gods, your own pantheons and so forth. There is a list of divine abilities and divine feats for fleshing out deities you create...as well as explaining the powers of those listed within. But, enough of about the nuts and bolts, because we know what everyone's waiting for...the gods!

The D&D/Greyhawk Pantheon is a real plus for those of you who want a look at and description of the deities mentioned in the Player's Handbook. It also includes Tiamat and Bahamut (dragon deities), Lolth (Drow), and for some reason Kurtulmak (Kobold). The artwork is Fantastic and the stats given make perfect sense for truly far-reaching epic campaigns. As I said before...the only thing I want from this section of the book is MORE!

The remaining three pantheons are Olympian (Greek), Pharonic (Egyptian), and Asgardian (Norse) and each are detailed comprehensibly. There are of course a few players missing from the deck (such as Fenrir from the Asgardian section) but with an average of 20 gods per pantheon you'll have plenty of stuff to keep you occupied and drool over.

There are also original examples of monotheistic and dualistic faiths and a mystery cult. These are interesting to compare to the pantheons, especially as you're given details on creating your own, but I prefer the pantheon system as it adds more diversity.

The book also includes several monsters spread throughout (cyclops, faun, greater mummy, minions of set, valkyrie, etc.), a few prestige classes and a list of "new" Domains and spells.

My only hope is that this book will be followed up, much like the Monster Manual, with a sequel that will detail other pantheons (Celtic? Babylonian?) and include more D&D/Greyhawk gods such as those found in the Living Greyhawk Gazeteer.

Until then (assuming it ever happens) enjoy what is here. The seeds for a great deal of high-level fun, and low-level awe when Fharlanghn meets you on the crossroads at the beginning of your next adventure.

Oh, yes...and don't let anyone tell you otherwise: The artwork is far beyond "okay"...it is superb!


25 of 29 people found the following review helpful:
3.0 out of 5 stars Not bad, but still incomplete., 1 May 2002
By "biomike" - Published on Amazon.com
This review is from: Deities and Demigods (Dungeons and Dragons) (Hardcover)
Not bad. I've been playing D&D for about 14 years now, so I remember Legend's and Lore for the other editions. Compared to the previous editions, Deities and Demigods 3E is MUCH more thorough regarding each pantheon and limits itself quite well. This book does NOT attempt to give a cursory look at everything but does go into great detail on 4 pantheons and gives rules to create your own religions. Great Job!

Now the bad news: How often does your character actually try to brawl with a diety? Hopefully never, or very rarely. How often do your characters interact with a deities church? A lot more often than meeting the actual deity. There is almost NO detail on how each deities' religions are set-up. MAJOR PROBLEM. Even if the designers wanted to leave room for the DM to create a church, why flub on this crucial issue? For a top notch D&D religion book, check out the 2nd edition Forgotten Realms religion sourcebooks. Deities and Demigods 3E doesn't even come close to this standard. It merely demotes deities from a position of awe and true deific standings to uber-monsters you would meet on the 20th level of a dungeon. Planescape is much better in outlining how deities and characters should interact.

 Go to Amazon.com to see all 36 reviews  3.6 out of 5 stars 
Were these reviews helpful?   Let us know
 
 
Only search this product's reviews



Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Active discussions in related forums
Search Customer Discussions
Search all Amazon discussions
   
Related forums


Listmania!


Look for similar items by category


Look for similar items by subject


Feedback