This is a disappointing book. It follows on from 'This is not a game' which contrasted the experience of a break down of the 'rules' of real life, when gaming maven Dagmar Shaw gets stuck in a real-life crisis in Jakarta, while at home long-time gamers play 'real' games for deadly stakes.
There is some alternate reality gaming in this book as Dagmar's company has been hired by an ex-US secret service spook to use a game to build popular unrest against a new military-run regime in Turkey. The cover is a 'real' game promoting the latest Bond film which is being made in Turkey. However, after initial successes, the Turkish generals have an 'ace' up their sleeve, stolen technology that in the past has caused Syrian air defences to inexplicably fail against an Israeli air raid. It is used against Dagmar's team and they have to rebuild their network from some unusual components to get back 'in the game'.
But there are problems. First, the gaming content is minimal and confined to running street demonstrations. The possibilities of novel interactions between real-world politics and gaming are not explored. Second, techies will think some of the technology used is daft, conversely non-techies will probably blank out on it. Finally, the story itself is not particularly deeply plotted, sometimes crawls, and has some totally daft elements, e.g. the involvement of a wacky Scottish rock star as the figurehead of the attempted gamed coup.
While 'This is not a game' had a 'big idea', this novel hops about all over the place, never really achieving any 'deep state'.