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Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins: Create Natural Fire, Earth, Air and Water ... (Autodesk Media and Entertainment Techniques)
 
 

Deconstructing the Elements with 3ds Max: Create natural fire, earth, air and water without plug-ins: Create Natural Fire, Earth, Air and Water ... (Autodesk Media and Entertainment Techniques) (Paperback)

by Pete Draper (Author)
5.0 out of 5 stars  See all reviews (1 customer review)
RRP: £29.99
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Product details

  • Paperback: 344 pages
  • Publisher: Focal Press; 3 edition (4 Dec 2008)
  • Language English
  • ISBN-10: 0240521269
  • ISBN-13: 978-0240521268
  • Product Dimensions: 23.4 x 18.8 x 2.5 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon.co.uk Sales Rank: 142,650 in Books (See Bestsellers in Books)

    Popular in this category:

    #72 in  Books > Computing & Internet > Software & Graphics > Graphics & Multimedia > 3-D Graphics
  • See Complete Table of Contents

Product Description

Review

"A detailed, step-by-step guide to creating your own universe. Once again, Pete Draper helps everyone use 3DS Max to the max!" --Mark Walsh, Supervising Animator, Pixar

"'Deconstructing the Elements with 3ds Max' has become a standard, must-have tome for 3ds Max users of all levels. Pete Draper's many years of real-world production chops and ongoing industry writing are unmatched. The clear, step-by-step lessons of this book require no plugins and the final results are feature-film quality assets. I give it my highest mark for recommended learning and training resources pertaining to Autodesk 3ds Max."--Gary M. Davis, Autodesk 3ds Max Master 2007, 3D Animation & Compositing Specialist, Autodesk Media and Entertainment


"I am instantly blown away by the level of quality and professional content Pete Draper's new book contains. This book is very thorough in demonstrating professional and production quality tutorials and exercising production quality work, while being very informative and easy to follow. Definitely the secret weapon to keep in your work desk drawer to refer back to on a day-to-day basis! I thoroughly recommend this book both to beginners and advanced users alike, I am confident everyone will get a lot from this book!"--Allan McKay, VFX Supervisor


"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard."--Mark Gerhard, Imaginit Technologies, USA



Product Description

3ds Max is the leading 3D modeling, animation, and rendering solution for artists, schools, and production environments. The unique tutorial approach of this book permits readers to learn essential techniques that every 3D artist needs to create CG environments by recreating the earth's elements of earth, air, fire and water. No extra plug-ins are required to perform the exercises. Draper studies the real world and then simulates it with 3ds Max -a unique approach that reflects classical art training.

"Deconstructing the Elements" allows artists to recreate natural effects using Autodesk® 3ds Max®. This new edition boasts all new tutorials. All editorial content is updated to be current with the current version of 3ds Max. Inspirational images cover every page as the author shares his professional insight, detailing the how and why of each effect, ensuring the reader a complete understanding of all the processes involved.

The companion web site includes all of the tutorials from the previous two editions, only available to purchasers of this 3rd edition - plus all new tutorials of the current edition. It's like getting 3 books in one!

--"This book is the definitive text on 3ds Max effects using Particles and Dynamics....Pete sets the standard." Mark Gerhard, M&E Applications Engineer, Imaginit Technologies, USA.
--Draper is award-winning Max luminary, was nominated this year for an Autodesk Max Master Award 2007 (at SIGGRAPH).
--Official Autodesk Max Techniques book: co-published with Autodesk Media and Entertainment.
--Packed with 4-color illustrations that direct and inspire the reader - the book has received rave reviews both online and in industry magazines; it's also recommended reading for several CG university courses.
--3 books in one - all previous editions are now available to the purchaser of this edition, with the new companion web site that offers all tutorials from the two previous editions, plus 6 hours of video tutorials.

Inside This Book (Learn More)
Browse Sample Pages
Front Cover | Copyright | Table of Contents | Excerpt | Index
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2 of 2 people found the following review helpful:
5.0 out of 5 stars My favorite book for 3ds Max and probably one of the best overall., 24 Feb 2009
By Oyvind Stromsvik "TwiiK" (Trondheim, Norway) - See all my reviews
(REAL NAME)   
The first thing to consider when buying this book is the amount of content you get. You will get all the tutorials of the previous book as well as all the new ones. That's about 20 high quality video tutorials and probably 30 written tutorials all with included project files in total. One particular video tutorial is nearly 4 hours long, that's more than what you get when you buy a Gnomon DVD.

And it's not quantity over quality, it's very evident Pete has put a lot of time into the research and development of every singly tutorial. They all include reference images and videos, multiple scene files and every map used. Both the written tutorials and the video tutorials start off with studying the reference footage before actually beginning in 3ds max. This is something a lot of people forget, your work can only be as good as your references. At least in terms of realism.

The online content is also working perfectly now. It only took me a couple of hours to download every single video and project file from the site.

This book is great for just learning different aspects of 3d and 3ds Max, but it's also invaluable that time you find yourself struggling with a specific project.

Bottom line: You won't find more content and better value in any other 3d book out there.
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