I love Relic, from their Homeworld series (my fav. games) and Company of heroes.
Dawn of War 1 was one of the finest RTS and I played through it in a couple of days. Loved it to bits.
When i finally upgraded my PC and got this one, I was expecting more of the same - I had disregarded a lot of reviews.
I love the fact that the focus in DoW was on the action, and the resource points you had to capture, means you weren't bogged down in your base churning out unit after unit.
In DoW2, they have removed the base building altogether (No!!!!!!!!) and moved away even more from the standard RTS template. This is more like a RPG/RTS. You have a mission screen where you get your missions and then you pick your units. These units stay with you through the entire campaign, gaining experience and items they can equip. While it is a great idea, the missions are not much fun.
The maps are recycled, heavily. You can complete a mission on one map, noticing that there are buildings you can capture - but no, you can only capture one per deployment. Ok, then another mission comes along, slightly different but on the same map, only this time it's raining (I found that I would constantly lose track of my pointer when it rained - but then I was playing at 2560x1440 so pixel pitch was tiny). Doesn't matter though, same map, same terrain.
And then this continues. Same maps, same contraints.
I wish this would have been good, but after playing through half the game I really can't be bothered any more, it's just so repetitive. I really hope that Relic go back to the DoW 1 template as that was perfect.