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David Perry on Game Design
 
 
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David Perry on Game Design [Paperback]

David Perry
3.5 out of 5 stars  See all reviews (4 customer reviews)
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David Perry on Game Design + The Art of Game Design: A book of lenses: A Book of Lenses + Theory of Fun for Game Design
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Product details

  • Paperback: 912 pages
  • Publisher: Delmar (16 April 2009)
  • Language English
  • ISBN-10: 1584506687
  • ISBN-13: 978-1584506683
  • Product Dimensions: 25.4 x 20.3 x 5.6 cm
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 272,374 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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David Perry
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Product Description

Product Description

"David Perry on Game Design" is a brainstorming and strategy guide for game designers filled with idea-generating tips that challenge them to create better games. Written by two well-known industry experts, David Perry and Rusel deMaria, who have 25+ years of experience each, this book covers every aspect of game design including game basics, worlds, stories, and characters, and objects. Structured as a reference book, readers can work through each chapter or select only the chapters on topics that interest them. And the topics covered are not software or technology specific, making this a book readers can refer to again and again for many years.

Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

Most Helpful Customer Reviews
6 of 6 people found the following review helpful
Format:Paperback
I was very happy to open this book and see that it was more of a tool box for game designers rather than another book on theory behind how-to be a game designer. As such, it has been circulating around the office and we think it'll be an asset when it comes to thinking about our next project.

Packed full of more than 1000 pages of ideas and starting points to get you thinking about different ways to approach a design problem, this book is a great resource to have in the studio.
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2 of 2 people found the following review helpful
By B Moss
Format:Paperback
We have a copy of this book in the office and it is the least useful design book I have ever come across. Rather than encouraging the reader to explore any specific aspects of the design process it is simply a series of lists that could more easily and more accurately be obtained by looking the information up on wikipedia. In essence this is just an encyclopedia with a limited scope and without the quick searching/related link functionality of an online equivalent.

Avoid at all costs.
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4 of 5 people found the following review helpful
Game design bible 12 Jun 2009
Format:Paperback
Found out about this book on gametrailers (news section) and decided to buy it straight away; since I have an interest in game design as a career. Wasn't too sure what to expect to be honest at first, but it was damn wort it.

The book is awesome and I would recommend it to anyone with an interest in game development. The book is huge and pretty much covers all elements of game designs from NPC ideas to story structure to weapon lists. I can see myself refering to this book for a very long time, especially if I make it into the games industry.
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