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David Perry on Game Design Paperback – 16 Apr 2009


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Product details

  • Paperback: 912 pages
  • Publisher: Delmar (16 April 2009)
  • Language: English
  • ISBN-10: 1584506687
  • ISBN-13: 978-1584506683
  • Product Dimensions: 25.1 x 20.6 x 5.6 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 627,454 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Most Helpful Customer Reviews

7 of 7 people found the following review helpful By Mr. J. Pile on 25 May 2009
Format: Paperback
I was very happy to open this book and see that it was more of a tool box for game designers rather than another book on theory behind how-to be a game designer. As such, it has been circulating around the office and we think it'll be an asset when it comes to thinking about our next project.

Packed full of more than 1000 pages of ideas and starting points to get you thinking about different ways to approach a design problem, this book is a great resource to have in the studio.
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5 of 5 people found the following review helpful By B Moss on 17 Nov 2010
Format: Paperback
We have a copy of this book in the office and it is the least useful design book I have ever come across. Rather than encouraging the reader to explore any specific aspects of the design process it is simply a series of lists that could more easily and more accurately be obtained by looking the information up on wikipedia. In essence this is just an encyclopedia with a limited scope and without the quick searching/related link functionality of an online equivalent.

Avoid at all costs.
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4 of 5 people found the following review helpful By R. Maheru on 12 Jun 2009
Format: Paperback
Found out about this book on gametrailers (news section) and decided to buy it straight away; since I have an interest in game design as a career. Wasn't too sure what to expect to be honest at first, but it was damn wort it.

The book is awesome and I would recommend it to anyone with an interest in game development. The book is huge and pretty much covers all elements of game designs from NPC ideas to story structure to weapon lists. I can see myself refering to this book for a very long time, especially if I make it into the games industry.
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1 of 2 people found the following review helpful By Vince W on 18 Oct 2013
Format: Paperback Verified Purchase
Oh man! I brought this and I didn't read the reviews. There is one here that is spot on. Its just half a book of lists. Lists of things everyone knows,
Ethnicities ? Did you know there are English people ? There are Irish people ? There are Scottish people and Spanish people ? If not this may be the book for you.

A long list of US Police Codes ? A year by year listing of Cars ? Tanks and Weapons ?

A whole chunk on the Industry, Copyright and Trademarks. None of which falls under the banner of 'Game Design'

Dave Perry is a industry legend a real hero of mine. Earthworm Jim and others. He really knows how to design games so it is a wonder why he didn't put some of that information in this book.

I was thinking 900 pages of talking about games, how to design different features and types of games and their dynamics - none of which is to be found here. Ultimately this book is utter tosh. Its just a lot of generic information compiled in a large professional looking book and by Charles River Media a good publisher with far better books on programming and the craft.

I am returning this because its not what it says on the tin. I am glad I purchased it from Amazon because they are always top notch when it comes to customer service.

Buy a different book with your money, I intend to.
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4 of 7 people found the following review helpful By S. owen on 10 July 2009
Format: Paperback
im at uni on a game design degree and this has come in handy with some of the design and documentation work we have to do. its not the type of book you read from cover to cover, you dip in and out when you need to and for that purpose theres not other book like it
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