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Dark Sun /No. 2400: Boxed Set: Advanced Dungeons and Dragons, 2nd Edition (Advanced Dungeons and Dragons, 2nd Edition/No. 2400) [Hardcover]

Tim Brown

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Product details

  • Hardcover: 210 pages
  • Publisher: Wizards of the Coast; Box edition (31 Dec 1992)
  • Language: English
  • ISBN-10: 1560761040
  • ISBN-13: 978-1560761044
  • Product Dimensions: 30.2 x 23.4 x 2.8 cm
  • Amazon Bestsellers Rank: 1,720,752 in Books (See Top 100 in Books)

Product Description

Amid the barren wastelands of Athas lie the scattered city-states, each in the grip of its own, tyrannical sorcerer-king. Protecting their own positions with dark magic, they demand absolute obedience. The restless mobs are placated with bread and circuses --the arenas overflow with spectators seeking release from their harsh lives. The land outside the cities belong to no one. Savage elves race across the deserts while insectoid Thri-Kreen satisfy their taste for blood. Dwarves labor at projects beyond the scope of men, and feral halflings lie in ambush. Athas is a land of deadly magic and powerful psionics that offers promise of glory or even of survival. Those who do not have the cunning to face life on Athas will surely perish - leaving nothing but bones bleached white under the blistering rays of the DARK SUN On the sands of Athas you'll faceThree new PC races! Muls - half-dwarf, half-human; specially bred for combat! Thri-Kreen - the savage mantis-warriors of the Barrens! Half-giants - bred for tremendous size and strength Three new PC classes! Gladiators - heroes of the arenas, the ultimate warriors! Templars - Wicked priests who serve the sorcerer-kings! Defilers - wizards whose powers drain the life around them! More powerful PC's All Dark Sun game characters begin at 3rd level! Ability scores that can go as high as 24! All PC's have one or more psionic powers! The new character tree allows players to advance many characters at once!

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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.8 out of 5 stars  5 reviews
6 of 6 people found the following review helpful
5.0 out of 5 stars The most original campaign setting EVER!!! 27 Feb 1998
By A Customer - Published on Amazon.com
This is a campaign setting that takes everything you know about fantasy, and changes it a whole lot. Giving you something that is such a totally new experence it cannot be described. Anybody who is getting tired of going to the tavern, slaying the dragons, and fighting the drow, should check this one out. Also try to get the original campaign setting than the remake, the original is far better!
4.0 out of 5 stars Extremely Good Setting: Very Little to Complain about, wish the Sorcerer Kings were more detailed 29 Sep 2014
By Quin - Published on Amazon.com
Verified Purchase
Dark Suns is a setting that is wildly different than traditional fantasy, great for adventures where the odds are not at all stacked towards heroes. I cannot recommend it for new players due to the generally intense difficulty (especially for good aligned characters), but for veterans who understand the mechanics and want something shying away from traditional fantasy but is still DnD, this is a good choice. The setting essentially rewrites traditional lore, most of the old (standard anyways) playable races are detailed but very different both culturally and mechanically. Additionally new races are introduced such as the thri-kreen and half-giants. While some old classes are still playable, vanilla Dark Suns does not allow several (such as the Paladin) and others are different mechanically (such as clerics and spellcasters). New classes are also added, including the Templar, a class where the character is required to have an evil alignment (unusual for a traditional player). For anyone who knows little of the setting, read the lore and mechanics book thoroughly, some things are quite surprising (such as how "potions" work, or how old races function in this setting). My one gripe is the lack of material on how Sorcerer Kings operate. They are the incredibly powerful kings of the various city states, but only vague lore and virtually no mechanics are given for their operation, making it difficult to run new worlds based on the Dark Sun traditional world, or even to simply run extremely high level campaigns. For that I suggest the Dragon Kings supplement, which provides material for characters and NPCs above level 20 (and included lore and mechanics for the "Dragon Kings" or Sorcerer Kings).
6 of 9 people found the following review helpful
5.0 out of 5 stars Really Cool Book 25 Jun 1999
By A Customer - Published on Amazon.com
This has all the rules for high-level Dark-Sun campaigns, as well as a ton of info on the powers of Dragons. Introduces and details the concept of Avangions, the Preserver equivalent to a Dragon, and 10th level spells (which you won't find in the Wizards Spell Compendiums). After the 2nd edition boxed set for Dark Sun, this is the second Dark Sun book I'd get . . . that is if it were still in print :(
5.0 out of 5 stars A Classic Game Setting. 1 Feb 2014
By Fiend31 - Published on Amazon.com
Verified Purchase
DarkSun is a classic in roleplaing. Where else can you play as cannibal halflings, half human and half dwarf Muls. Of course the exotic ThriKreen, everyones fav mantis men that just happen to like the taste of elves. This was the best edition of this fantastic setting. Do yourself a favor and get it. Trust me, your gonna love running this game or playing it.
3 of 6 people found the following review helpful
5.0 out of 5 stars A Must Have 23 Mar 2000
By A Customer - Published on Amazon.com
Power being the ultimate goal of many a character, this book is the DM's guide on managing a Dark Sun character at levels beyond 20. It gives a close look at the movers and shakers of Athas and how to become one yourself. I never leave home without it
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