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Dark Ages: Vampire (Vampire: The Dark Ages) [Hardcover]

Bruce Baugh , Jim Kiley , Adam Tinworth
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Hardcover: 319 pages
  • Publisher: White Wolf Publishing (Jun 2002)
  • Language: English
  • ISBN-10: 1588462765
  • ISBN-13: 978-1588462763
  • Product Dimensions: 28.7 x 21.4 x 2.3 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 854,330 in Books (See Top 100 in Books)

Product Description

Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ride the dark as lords, play their games with the crowned heads of Europe, and travel to the mysterious lands of the East as they wage their ages-old war.The diablerie of saulot, the waking of Mithras, the destruction of Michael the patriarch, the return of the Dracon -- it all means the time of reflection is over. The Inquisition stirs and the time to act is now. Across Europe, monarchs of the night set princes and barons at each other's undying throats. Young vampires take to the field ready to claim their domain and become powerful lords in their own right. Blood calls to blood. The Dark Medieval is a very different time than the modern Final Nights. Cainites group in clans high and low, swear fealty to ancient vampiric monarchs and follow their roads of enlightenment in the same way mortals do religions. Ashen priests and princes face off in a violent world lit only by torches and fear. Dark Ages: Vampire Revised Edition is your complete guide to this time.

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5 of 6 people found the following review helpful
5.0 out of 5 stars Dark Ages Vampire - A Cool Upgrade 13 Sep 2002
By Kitt
I loved this book. It is beautifully presented with excellent artwork. Look for the continuity in the artwork for the chapter dividers and the Clan pictures. Skills have been slightly reworked as have some of the disciplines and all in all most of these changes make sense.
The major differences from the last edition are that this book contains a much richer and more detailed background; which makes the book far more satisfying.
Roads have also been completely changed and boy is it an improvement! At last, there is a fuller range of choices each with layers of subtlety. The variety of flavours and outlooks within each road only serve to enhance the entire concept.
Another real improvement is the index. Finally White Wolf seem to be getting the hang of actually making an index which is of use. I know this is a bit hard to believe but trust me it is true at times during your game it will actually save you heaps of time to look at the index - I suppose it had to happen one day!
Overall, I love it - the system changes are great, the look is beautiful and it's full of tiny details that make it fantastic. The only real problem is that the box for experience points on the Character sheet has a dark background so you'll have to record your XP elsewhere!
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Most Helpful Customer Reviews on (beta) 3.9 out of 5 stars  8 reviews
13 of 13 people found the following review helpful
5.0 out of 5 stars White Wolf Does It Again 9 Oct 2002
By Gregory Carson - Published on
Once again, White Wolf has made its previous output on the Vampire franchise obsolete! Dark Ages: Vampire is that good.
It incorporates the best changes from Vampire the Masquerade since that title was re-edited several years ago and expands upon it. The vampires in Dark Ages have much more potential than those in the Gothic Punk setting: you can choose from several viable moral systems rather than be restricted to one. Vampires are more powerful since disciplines can be brought up to six rather than five. The Dark Ages feel is much better represented here than in the previous Vampire: the Dark Ages book, and the artwork is superb.
I was a big fan of the latest edition of Vampire: the Masquerade, but I have to admit that I think that title has been topped by the Dark Ages: Vampire core book. It remains to be seen whether the supporting books to follow will be as good.
10 of 11 people found the following review helpful
4.0 out of 5 stars Stunning new edition to WoD line up stopped just short 24 Dec 2002
By Sycophant - Published on
From the get go, White Wolf shows why they are on top of this industry with their intial revamp of the Dark Ags line. DA: Vampire hammers a home run with the artistic layouts and eye catching images found within. New and interesting spins are offered that were either barely touched on in the original incarnation or non existant to begin with. Some rules are updated and others expanded upon (like Mortis and the Road paths).
However, what keeps this book from being a 5 star knock out is it's stunning lack of future premonitions that were prevalent in the earlier edition. Leaving some of those key elements up to the previous book to cover was bad form on the writers part and it's exclusion kills much of the depth the original DA book had.
Ending summary:
The good: New information and new spins on the clans, roads, and disciplines. Compelling artwork and layouts.
The bad: The way the previous book was largely written off. Key elements from the old book would have enhanced this DA product immensely. It wouldn't have hurt to have some definative "set in stone" issues resolved like the origins of the Tremere (hinted at being servants to the Tzmisce) and the final fate of the Cappadocians. While White Wolf is known for their contradictory storylines and comments within their own books, at least previous books took a stance. The notable lack thereof in this one is fairly glaring.
All in all though, a top notch book. A definate replacement to it's predessesor. Just don't throw the old book away as the two can work well together in a main book/companion type of role.
11 of 13 people found the following review helpful
4.0 out of 5 stars Wonderful 22 Jan 2004
By Noirceuil le Sombre - Published on
Verified Purchase
This book is a wonderful introduction to the revised Dark Ages line. I approach every single book less like a player and more like an afficionado of the World of Darkness product line. I like the background and "fluff" more than the mechanics and how it applies to the roleplaying. In this regard, the book is rich in information about each of the clans and how they fit into Medieval times. The art work is visually appealing, which is something I cannot say about some of the clanbooks. If you acquire this book and like it, I would recommend collecting the follow-up volumes 'Guide to the Low Clans' & 'Guide to the High Clans', each of which "flesh-out" each clan and their identity during that period of time.
If you were looking for a review on the mechanics and how this applies to roleplaying, et cetera ad infinitum ... I apologize because I only look that over for ideas I can use in an entirely different genre of game play ;)
But from what I did look over, it is well written and easy enough to understand for someone who isn't a bonafide roleplayer (let alone a diehard gamer).
6 of 8 people found the following review helpful
3.0 out of 5 stars good material, the book itself is the problem 13 Aug 2002
By A Customer - Published on
As I expected, this is another great release from White Wolf. It fleshes out the Dark Ages setting a lot better than the last edition. But that's now what this review is about. Why only three stars for such a great book? The binding is a serious problem. The physical book has obviously been skimped upon. Open it, the binding cracks audibly. I give it a month until I start losing pages, and I take good care of my books. I've asked around, and it's definitely not just my copy. They're all defective in the same way. Very disappointing.
4 of 6 people found the following review helpful
4.0 out of 5 stars At Last, the War of Princes is at Hand 24 Sep 2002
By Frankie L. Blankenship - Published on
I must admit that I am a Vampire: The Masquerade fan, at least I was for a long time before White Wolf started printing all of the Clan Novels that seemed to take the entire setting in a different direction that I preferred. You see, I am the kind of vampire fan that prefers personal horror over nifty powers any day of the week (scary powers... ok, yeah, I love those too). At any rate, back in the day I purchased Vampire: The Dark Ages, the historical counterpoint to their modern game. Now, at long last, not only is the modern game returning to it's horrific roots, but they have restructured the rules to finally oust the whining, power gamers that turned Vampire into a joke, so many nights ago. This game does the same thing, only for the medieval period. While advancing the timeline (to 1230) and stirring up a War of Princes, the game actually sets a real (dark) religious tone with the newly redone look at Roads or the Via of the Dark Medieval. I love this new game. The book does crack when you open it, though I'm not sure if that means the pages will fall out, mine have not. If you like vampires, but don't want to fuss with the modern nights, take a good look at the new Dark Ages: Vampire game. Oh yeah, Dark Ages: Mage comes out soon, as well as Dark Ages: Inquisitor, and a number of other related works that are sure to make this game just as good if not better than The Masquerade.
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