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Cyberpunk: the Roleplaying Game of the Dark Future Paperback – 31 Dec 1990


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Product details

  • Paperback: 260 pages
  • Publisher: Wizard's Attic,US; 2nd edition (31 Dec. 1990)
  • Language: English
  • ISBN-10: 0937279137
  • ISBN-13: 978-0937279137
  • Product Dimensions: 1.9 x 21.6 x 27.3 cm
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Bestsellers Rank: 687,395 in Books (See Top 100 in Books)

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2 of 2 people found the following review helpful By Steven on 2 Oct. 2003
Format: Paperback
You can almost smell the poluted air and feel the acid rain as you read the pages of this book.
Lots of pages of stats, character generation tables and lots of suitably vicious equipment.
However it has much more then that though, the pages are filled with detailed information on the background setting.
Lots of tips for how to make your new city feel and smell like a proper cyberpunk city should. Ways to challenge your players and yourself with interesting hooks for short games.
The included basic scenario gives you a good taste of what you can expect. If you can mange it try to track down the magazines for each of the "roles" they're really worth it for the atmosphere alone.
The rules are detailed enough to handle anything you want but slick enough that you don't need to remember hundreds of rules to be able to do anything.
In short if you want to explore a world where you can't shrug off a direct hit from a tank because you have high levels, or do things that are utterly impossible then this is the system for you. The game system reminds you constantly that no matter how tough you think you are you can always be killed.
The new artwork adds a little bit of spice to an already sublime product.
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Format: Paperback
The setting is fairly familiar to everyone who grew up in the eighties, or has played many computer games. Dark future, with flashy neon signs and metal limbs etc.
What raises this above the norm is the system, the game mechanics are excellently diverse and well rounded. the rules are easy enough but cover everything you need to cover all aspects of any adventure you could imagine.
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Format: Paperback Verified Purchase
First, the bad. I used to play this game in my early 20's. Now, almost two decades later the image of streetgangs with funky hairstyles doen't do much for me. And the cyber tech described in the various books tend to be less inspiring than your average iPhone. That being said, it's still a cool Bladerunner type of setting to play in, and as such it can be adapted to a more modern scenario. The rules system is still very much functional and despite a few limitations, they are quite good. It's an easy system to learn and even situations the "ref" never prepared for can be drawn up on the fly. So, to sum it up: this is an old game. I remembered the setting as way more cool, but I like it in my collection and I actually plan to host a game shortly, although a few changes to the tech will be done. After all, who wants to run around with copper wires connected to your brain when you have experienced wireless?
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1 of 2 people found the following review helpful By A Customer on 17 Nov. 2005
Format: Paperback
You can almost smell the poluted air and feel the acid rain as you read the pages of this book.
Lots of pages of stats, character generation tables and lots of suitably vicious equipment.
However it has much more then that though, the pages are filled with detailed information on the background setting.
Lots of tips for how to make your new city feel and smell like a proper cyberpunk city should. Ways to challenge your players and yourself with interesting hooks for short games.
The included basic scenario gives you a good taste of what you can expect. If you can mange it try to track down the magazines for each of the "roles" they're really worth it for the atmosphere alone.
The rules are detailed enough to handle anything you want but slick enough that you don't need to remember hundreds of rules to be able to do anything.
In short if you want to explore a world where you can't shrug off a direct hit from a tank because you have high levels, or do things that are utterly impossible then this is the system for you. The game system reminds you constantly that no matter how tough you think you are you can always be killed.
The new artwork adds a little bit of spice to an already sublime product.
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1 of 4 people found the following review helpful By A Customer on 18 Nov. 2000
Format: Paperback
The roleplaying system is easy to use, using d6 and d10. The ideas are griping with a level of reality and dark sci-fi perfect for creating a role playing atmosphere.
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