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Cthulhutech [Hardcover]

Sandstorm Productions
2.0 out of 5 stars  See all reviews (1 customer review)
Price: £34.99 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
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Product details

  • Hardcover
  • Publisher: Non Basic Stock Line (1 Sep 2010)
  • Language: English
  • ISBN-10: 193485719X
  • ISBN-13: 978-1934857199
  • ASIN: 0984583602
  • Product Dimensions: 27.9 x 22.1 x 2.3 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 408,842 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
7 of 8 people found the following review helpful
2.0 out of 5 stars Had potential, but should have been better. 11 Dec 2009
Format:Hardcover
I was very excited about this game when I heard about it, and couldn't wait to get my hands on one of the full colour copies of the book (which is gorgeous by the way). I own copies of the core book and Vade Mecum, and have read up on the other supplements.

Good Points
===========

- The books are beautiful!

- The mechs look awesome and don't feel out of place despite what many Call of Cthulhu fans believe. If your players were trying to slip past them on foot, the alien mechs would give off a creepy War of the Worlds vibe.

- Though people still live "free", a lot of people live in self-contained cities called arcologies. The arcologies sound like interesting places to set a game. They feel cold and claustrophobic, and arcology life reminds me of villagers huddling indoors around their fires, safe from the things that come out at night and like to carry people away.

Bad Points
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- Different parts of the game don't fit together well. Its extremely difficult to mix character types, so most games will involve everyone doing similar things, such as being mech pilots, or "tagers".

- The books are structured in such a way that each one tries to do a little of everything. It would have been so much better with a modular design. The core book should have stuck to the mechs and setting information, with supplements adding tagers, para-psychics, and the rest. Had they done this you could pick and choose which parts of the setting you want to use. Unfortunately, whichever book you buy means only a portion might be relevant to what you want. Another disadvantage is that you need to carry more books around. It feels annoying enough to carry around two just to have all the info on mechs.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.1 out of 5 stars  15 reviews
18 of 18 people found the following review helpful
5.0 out of 5 stars A little something for everyone. 29 Jun 2009
By Greg Muthig - Published on Amazon.com
Format:Hardcover
As someone else mentioned at first glance one would never expect this game to work. Most of the time the Cthulhu mythos fits into the early 20th century and to many people a futuristic setting for the mythos is absolutely crazy, and of course it is crazy, it just somehow works wonderfully here.

Basically human kind has progressed far enough to warrant attention from the Migou who have decided to stop by for a visit while at the same time the Esoteric Order of Dagon has begun to rise from the sea and say hello (Hastur and his minions are also present but so far none of our games have really dealt with them). If none of this makes sense the important bit is that now humans are fighting multiple wars and losing each one, we are only alive because our aggressors consider each other bigger problems than us.

The game system itself is a bit odd at first glance, an easy way to think of it is that you are playing poker with ten-sided dice, but after actually playing the system is surprisingly quick and easy. The system is largely skill based and the higher your skill in an area to more dice you roll (however the max dice you can roll is 5).

From someone who is often a player and sometimes a storyteller this game has been wonderful for my group which has been getting rather tired of D&D. There is an asset/flaw system that actually really helps give your character more depth rather than just being a tool for min/maxing and the wide variation in useful possibilities helps everyone feel unique and not like they are just a specific "build" (something that 4th edition D&D keeps giving me a problem with).

Furthermore it has something that interests everyone. For me there is of course the mythos, the character driven and horror feel, and the ability to play a hard boiled detective with a few cool gadgets. For others there are the giant robots (there are giant robots by the way) and a dash of cyberpunk and anime.

CthulhuTech provides dismal setting of what appears to be the last days of humanity, and it is absolutely wonderful.

Oh and you only have to buy this one book to run the whole game, of course there are supplements and such but this book provides everything needed for both players and the storyteller.
10 of 10 people found the following review helpful
5.0 out of 5 stars An unusual combination that works surprisingly well 2 Jun 2009
By Phelanar - Published on Amazon.com
Format:Hardcover
Cthulhutech is a game that made a lot of people do a double-take when it was first announced. The bleak, sanity-blasting horror of the Cthulhu Mythos mixed with anime influences such as Neon Genesis Evangelion, Guyver, and Macross? It sounded bizarre and to many unfamiliar with the game, it still does.

But I'm here to say that the game absolutely takes the seemingly incompatible parts and makes an incredible whole. The setting takes place in the future when the Earth is under attack on all sides from foul cults, arrogant and disturbing aliens, and incomprehensible monsters. Things look grim, but humanity is still managing to hang on and survive.

There are a lot of different playstyles, anything from street level investigations (similar to classic Call of Cthulhu) to giant mecha military campaigns to government special forces to secret society operatives bonded with extra dimensional beings to fight evil. The mechanics are new, but not terribly difficult to understand. Further, the art for the game is gorgeous and really draws you in to the setting.
8 of 8 people found the following review helpful
5.0 out of 5 stars Great genre bending game 20 Oct 2009
By C. S. Nelson - Published on Amazon.com
Format:Hardcover|Amazon Verified Purchase
I never thought that someone could combine such disparate genres - Horror, Science Fiction, Mecha and the Cthlhu Mythos - into one game.I remember when this game first came out and I found out what it was about that I snorted in disbelief and turned away from it. Oh how short sighted. :)

After awhile I finally purchased the game here at Amazon.com (thank you for the on time and hassle free shipping by the way) and after a week or two found the time to sit down and read it. It shocked me. Cthulhu mythos meets Evangelion meets Gundam (etc.) meets well, if you can think of a genre or idea its probably in here somewhere or in a supplement.

The game system is smooth and fairly easy to learn. There are no complicated charts or even very complicated ideas or rules to figure out. Everything is presented in a easy to read format. Even the background information is presented in as concise and quick a fashion as possible so as not to leave the reader overwhelmed with the material (as some of the White Wolf World of Darkness/Exalted products have left me feeling in the past).

I would say that this is on a par with the best Exalted material that White Wolf has published.

This game is a very high quality product and I cannot recommend it enough to anyone who enjoys any of the genres it is based on. Easily 5 out of 5 stars.
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