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The Dark Ages world is filled with life, death, and the pain of old age. Vengeful hordes wash across the world. Petty warlords fight among themselves like ravenous dogs. Disease runs rampant. Illiterate city-folk and simple farmers dread that which lurks in the dark. And in the greatest abbeys, a few know of forbidden books that speak of blasphemy and of those who would destroy the world of god-fearing men and women.
"The living close the eyes of the dead, but it is the dead that open the eyes of the living." Old Slavic saying
950 A.D. The Byzantine Theodorus Philetas translates the al-Azif into Greek and renames it the Necronomicon. It will be more than a century before this blasphemous tome is finally condemned, and most copies destroyed.
During these hundred years, when manuscript copies of the Necronomicon covertly pass from hand to hand, mankind almost yields to the uncaring forces of the Cthulhu Mythos. The dark young of Shub-Niggurath infest the boundless forests, mi-go guard mountain passes, ghouls and miri-nigri haunt forgotten burial grounds, and deep ones plague coastal settlements.
In this world the last magi explore powers not meant for humans, and are lured to into the abode of Yog-Sothoth.
CTHULHU DARK AGES is a complete roleplaying game, using the intuitive and flexible Basic Roleplaying System also used in our Call of Cthulhu game. If you know how to play one, you can play the other.
CTHULHU DARK AGES presents the era of the Dark Ages (c. 1000 A.D.) and the continuing threat posed by denizens of the Cthulhu Mythos as described by H. P. Lovecraft, the Lovecraft circle of writers, and the works of Chaosium Inc.
By Stéphane Gesbert; Illustrated by Stéphane Gesbert, Andy Hopp, et. al.; Cover by Francois Launet. 176 pages, illustrated, indexed. 8.5 x 11" perfect binding, paperback.
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Want to know how dark the "Dark Ages" could really have been, from the Lovcraftian perspective? Your wish is granted!
Curious about what happens when midieval role-play gets mixed with cosmic horror? Then this is for you!
"Cthulhu Dark Ages" opens up a new doorway on the world of "Call of Cthulhu" role-playing, providing a venue for players and Keepers who want to explore a time when the amenities of the post-Industrial Revolution world do not exist even in the wildest of dreams . . . but horrible things still lurk in the dark places of the world, and just out of sight in the corner of one's perception! This truly is a new world for CoC players, where things are VERY different from the way they're used to having them! No firearms, explosives and electric lights to fall back on here, folks!
This book is the perfect cross-over for CoC Keepers and players who want to take their Lovecraftian horror RPG into the realm of either a historic or fantasy midieval setting. It will tie in neatly with any number of popular fantasy or Middle Ages RPGs out there (I won't name them; you already know what they are if you're into them). And it's a great addition to it's own parent Call of Cthulhu system, too, of course!
This is an essential addition to any die-hard CoC player's or Keeper's collection. I can't recommend it enough!
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