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The Dark Ages world is filled with life, death, and the pain of old age. Vengeful hordes wash across the world. Petty warlords fight among themselves like ravenous dogs. Disease runs rampant. Illiterate city-folk and simple farmers dread that which lurks in the dark. And in the greatest abbeys, a few know of forbidden books that speak of blasphemy and of those who would destroy the world of god-fearing men and women.
"The living close the eyes of the dead, but it is the dead that open the eyes of the living." Old Slavic saying
950 A.D. The Byzantine Theodorus Philetas translates the al-Azif into Greek and renames it the Necronomicon. It will be more than a century before this blasphemous tome is finally condemned, and most copies destroyed.
During these hundred years, when manuscript copies of the Necronomicon covertly pass from hand to hand, mankind almost yields to the uncaring forces of the Cthulhu Mythos. The dark young of Shub-Niggurath infest the boundless forests, mi-go guard mountain passes, ghouls and miri-nigri haunt forgotten burial grounds, and deep ones plague coastal settlements.
In this world the last magi explore powers not meant for humans, and are lured to into the abode of Yog-Sothoth.
CTHULHU DARK AGES is a complete roleplaying game, using the intuitive and flexible Basic Roleplaying System also used in our Call of Cthulhu game. If you know how to play one, you can play the other.
CTHULHU DARK AGES presents the era of the Dark Ages (c. 1000 A.D.) and the continuing threat posed by denizens of the Cthulhu Mythos as described by H. P. Lovecraft, the Lovecraft circle of writers, and the works of Chaosium Inc.
By Stéphane Gesbert; Illustrated by Stéphane Gesbert, Andy Hopp, et. al.; Cover by Francois Launet. 176 pages, illustrated, indexed. 8.5 x 11" perfect binding, paperback.
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Most Helpful Customer Reviews
12 of 12 people found the following review helpful:
5.0 out of 5 stars
Dark Deeds in the Dark Ages,
This review is from: Cthulhu Dark Ages (Paperback)
I have been a player of Call of Cthulhu since the late 80's, and still manage to get the creeps when a great new scenario is played. I first came across Cthulhu Dark Ages from it's German website a few years ago, when it was known as Cthulhu 1000AD. It was still under development at that time, and we had to wait what seemed like endless aeons for each little advancement, but it was always worth the wait. This volume pushes the Cthulhu Mythos back in time to the first millenium in Europe, and could there be a more fitting time for it to be set? If you have played the more popular 1920's version, you will already know what a fulfilling game CoC is, and this book adds a whole new dimension to it. The basic gameplay and rules are the same, but obviously there are ammendments to fit the different timescale. I have run the included scenarios to great success, and it very much brings to mind the stories of Brother Cadfael, or the film The Name of the Rose in the general feel and setting, involving mostly monks, clerics etc. as the basis of an adventure. Obviously, though there are darker schemes afoot! This is an excellent addition to the Coc universe, and I would very much recommend it to any Keeper or Investigator who wants to try something a little different. It would seem from the Chaosium website that there will be further supplements to be released in the near future, so I suggest that you get ahead of the rest and buy this now, as the stars are definitely right!
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Most Helpful Customer Reviews on Amazon.com (beta) Amazon.com:
3.9 out of 5 stars (7 customer reviews) 20 of 20 people found the following review helpful:
4.0 out of 5 stars
Darkness!,
By Stephane Gesbert "darkages" - Published on Amazon.com
This review is from: Cthulhu Dark Ages (Paperback)
Cthulhu Dark Ages is a stand-alone RPG, and a "prequel" to Call of Cthulhu set around the turn of the first millennium, in the 10th century A.D. I could stop this review right there and you'd pretty much have it, but I should mention that Stephane Gesbert, the author, shows a pretty solid grasp on the grubby physicality of the era that comes out in the text. (The historical material is okay, but necessarily pretty superficial.) This is Cthulhu without shotguns, or libraries, or any of the other crutches that can vitiate the horrors of the Mythos. It's just flickering torchlight and the cold wind from the North -- and it works really quite well. I didn't begin enraptured with it, but the more I read the better I liked the material. Every so often, Gesbert throws you a curve ball, with some surprise identifier of medieval monsters with Mythos creations that evokes Delta Green in its vertiginous cleverness (star-spawn as dragons), or a well-thought adaptation of the basic rules set for medieval assumptions (the disease table goes a long way to reinforce the difference a millennium makes to us mayfly humans). A lengthy scenario completes the book; intriguingly there are no d20 Call of Cthulhu stats given.14 of 15 people found the following review helpful:
5.0 out of 5 stars
Call of Cthulhu in 1000 A.D.? Superb!,
By Samuel E. Burns "inquisitive-savant" - Published on Amazon.com
This review is from: Cthulhu Dark Ages (Paperback)
The Dark Ages and the Dark Gods of the Cthulhu Mythos: what could be more pleasingly horrific?Want to know how dark the "Dark Ages" could really have been, from the Lovcraftian perspective? Your wish is granted! Curious about what happens when midieval role-play gets mixed with cosmic horror? Then this is for you! "Cthulhu Dark Ages" opens up a new doorway on the world of "Call of Cthulhu" role-playing, providing a venue for players and Keepers who want to explore a time when the amenities of the post-Industrial Revolution world do not exist even in the wildest of dreams . . . but horrible things still lurk in the dark places of the world, and just out of sight in the corner of one's perception! This truly is a new world for CoC players, where things are VERY different from the way they're used to having them! No firearms, explosives and electric lights to fall back on here, folks! This book is the perfect cross-over for CoC Keepers and players who want to take their Lovecraftian horror RPG into the realm of either a historic or fantasy midieval setting. It will tie in neatly with any number of popular fantasy or Middle Ages RPGs out there (I won't name them; you already know what they are if you're into them). And it's a great addition to it's own parent Call of Cthulhu system, too, of course! This is an essential addition to any die-hard CoC player's or Keeper's collection. I can't recommend it enough! 3 of 3 people found the following review helpful:
4.0 out of 5 stars
Excellent game...,
By Preston Halcomb "Silver Fox" - Published on Amazon.com
This review is from: Cthulhu Dark Ages (Paperback)
Though a bit thin on background. Considering, however, that this is a more historical game than some other sword and sorcery style systems, it is easy to get background on the times and people from your local library. The adaptations of the Basic Role Playing System found in the standard Call of Cthulhu rules are interesting and logical. The idea of dark horror in these dark ages is interesting (like the game Vampire: The Dark Ages).
The only negative I found was the idea of point expenditure for character creation. Instead of rolling random dice you have a number of points to seperate between all attributes. One of the intriguing things about CoC is the range of characters that the random rolling method creates. However, this is a minor point, considering you can always just use the standard dice method if you prefer. The point method appears to be an attempt to achieve game balance, which is kind of funny considering your average Cthulhu entity can eat your face off even if you are armed with a machine gun. |
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