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Crysis 2 - Limited Edition (Xbox 360)

Platform : Xbox 360
57 customer reviews

Price: £10.85 & FREE Delivery in the UK on orders over £20. Details
Only 2 left in stock.
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Xbox 360
Limited Edition
  • Limited edition with bonus content
9 new from £9.00 20 used from £0.01

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Platform: Xbox 360 | Edition: Limited Edition
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Game Information

  • Platform:   Xbox 360
  • BBFC Rating: Suitable for 15 years and over Suitable for 15 years and over. Not for sale to persons under age 15. By placing an order for this product, you declare that you are 15 years of age or over.
  • Media: Video Game
  • Item Quantity: 1

Product details

Platform: Xbox 360 | Edition: Limited Edition
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B004CCRB4A
  • Product Dimensions: 18.8 x 13.6 x 1.6 cm ; 118 g
  • Release Date: 25 Mar. 2011
  • Average Customer Review: 4.2 out of 5 stars  See all reviews (57 customer reviews)
  • Amazon Bestsellers Rank: 6,713 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: Xbox 360 | Edition: Limited Edition

Product Description

Long awaited sequel to Crysis from Crytek. Now on console for the first time.

Manufacturer's Description

The world has been ravaged by a series of climatic disasters and society is on the verge of total breakdown.  Now the aliens have returned, with a full invasion force bent on nothing less than the total annihilation of mankind, starting by trying to rip the heart out of Earth’s most iconic city.

In New York, terrifying alien invaders stalk the streets and a nightmare plague strikes down the city’s myriad inhabitants with brutal epidemic speed.  The city’s systems are in chaos, its streets and skyline are smashed and in flaming ruin. This is New York City like you’ve never seen it before.

Neither paramilitary law enforcement nor the might of the US military machine can stand against the invaders, and all who choose not to flee are dead men walking.  Just to survive in this maelstrom of death will require technology beyond anything any modern soldier has ever seen.

One man will inherit that means to survive.  One supersoldier, wielding the combat enhancement technology of the future with Nanosuit 2, will make the last stand to save humanity from destruction in the urban jungle that is New York City.


New York New York: Crysis set the visual benchmark for PC games that still stands today.  Crysis 2 will redefine the benchmark on console and PC platforms, shifting their attention to the rich urban jungle of New York City.

Amazing Aliens and AI: Challenging best-in-class AI with unique group coordination and group behaviour systems which give realistic responses to your actions.

Nanosuit 2: Adapt your combat tactics by customising your Nanosuit and weapons in real time with revised modes, unlocking a variety of supersoldier abilities.

Multiplayer: World-renowned multi-player shooter studio Crytek UK is going to reinvent multiplayer with the dynamic intensity of Nanosuit 2.  By using Nanosuit technology the player has nearly unlimited ways to approach the dynamic combat environment.

When Crysis came out in 2007, it was universally acclaimed as the most technologically advanced first-person shooter ever – a status, you could argue, that it holds to this day. But not for much longer, as Crysis 2 is coming – and destined to reach a much larger audience, as it will be on the Xbox 360 and PlayStation 3, as well as Crysis’ platform, the PC. And not only is it jaw-droppingly high-tech, with astonishing graphics and unprecedentedly flexible sandbox-style gameplay, but it also manages to cram in a compelling storyline (no mean feat given that, unlike almost all first-person shooters, it doesn’t force you along a fixed path) and a variety of ground-breaking multiplayer modes. If you seek the absolute state of the first-person shooter art, you’ll find it in Crysis 2.

Crysis 2 plays out in a very different environment from the jungle setting of its predecessor: New York in 2023. It’s not exactly New York as we currently know it, though: it has been evacuated following an alien invasion, which has wreaked widespread havoc, damaging and destroying many buildings, causing water-main rivers to run down famous streets and so on. You take the controls of Alcatraz, a Force Recon Marine equipped with version 2 of the fabled Nanosuit, which has been extensively upgraded since Crysis. Naturally, you’re a key part of the team of marines which is attempting to rid New York of the huge, often mech-like aliens.

Nanosuit 2 still gives you the super-powers of your choice, but has been extensively rejigged – Strength and Speed modes, for example, have been combined into a new Power mode, and Cloak mode, now enhanced with stealth melee kills and extra sensory input, has become Infiltration. There are over 20 Nanosuit 2 modules, which let you shape it to your favoured play-style – be it employing super-strength, speed and agility, stealth or a combination of armour and heavy weapons. New modules include Threat Awareness, which lets you see incoming bullet-trails (handy if you’re being sniped), Proximity Alarm and Weapons Specialist (which speeds up your reloading).

Crysis 2’s multiplayer side is sure to attract a massive online following, especially among those seeking something a bit different. Although a classic Deathmatch-style mode, called Instant Action, is present, along with Team Instant Action. The other familiar mode is Capture The Relay. Crash Site is a King of the Hill-type mode, but with a twist: each session starts with a ship flying to a crash-site, at which all the players converge. And Assault is something completely new: an “asymmetric” mode, in which soldiers without Nanosuits (but with machine-guns) take on a team with Nanosuits, but no weaponry other than pistols. The Nanosuit-equipped players have to hack into terminals (making them vulnerable), and Assault is a one-life mode, so is tailor-made for the truly hardcore.

So, for the cognoscenti of first-person shooters, Crysis 2 is an absolute must-buy. Who could resist that combination of incredible, distinctive graphics, cutting-edge responsiveness and general slickness, a rich storyline married to sandbox gameplay that lets you choose your favoured fighting style, and multiplayer which is varied enough to suit anyone?

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Customer Reviews

4.2 out of 5 stars

Most Helpful Customer Reviews

7 of 7 people found the following review helpful By J. Cashmore on 2 April 2011
Platform for Display: Xbox 360Edition: Limited Edition
Graphics are beautiful. No more need be said about the way the game looks - without a doubt the best on console right now

Gameplay is innovative and new while still having a familiar feel. You can't help but compare it to Halo and CoD, though. The bumper controls are slightly counterintuitive - I think it could have been improved greatly just by switching their functions to the opposite bumpers. Nonetheless it is a fun game, though very frustrating in multiplayer when often the game seems to slip up and award a kill to the wrong side of a firefight

It sounds excellent. If you're coming from Black Ops in which weapons sound like pea shooters resonated through tins of beans, this is definitely superior. Sounds are crisp, weapons are booming and explosions will fill your ears, leaving a nice deafened effect on the game

This truly is an excellent all round game, which does not fail to satisfy, most issues being fixable with patches which will probably come out soon. Definitely worth a buy if you're looking for something a little different to the norm, but still a solid shooter

Be the weapon
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3 of 3 people found the following review helpful By S.D McKibbin on 28 Jun. 2012
Platform for Display: Xbox 360Edition: Limited Edition
First off, I want to acknowledge the points made by those that favour the game. Yes, this game is visually great - although I think even this has been slightly blown out of proportion. I don't think the visuals compare to the likes of 2K's Bioshock, but as far as FPS games go, it does look very good. Secondly, this game does require a little more thought from you, the player, than the likes of the running & gunning Call of Duty franchise - this may or may not appeal to you. For me, it was somewhat the latter.

I've played through my fair share of FPS games, including COD, and while I don't consider myself to be a huge fan of that series, I did get a lot of enjoyment out of playing them. With that said, I was more than open to a fresher, more logistical take on the genre and so - based on glowing reviews - I bought Crysis 2. I should mention that I've never played Crysis 1, but I think I got the general gist of the game - alien invasion, alien infections, super-soldier suit that was somehow influenced by alien DNA and a few angry army grubs, etc. Whether or not my lack of enjoyment at Crysis 2 was related to not having played the prequel is up for debate, but I suspect it wasn't.

My main gripe with this game is how loosely they use the term 'super-soldier'. For me, my character may as well have been running around starkers with a target painted on his back. Even when I was crouching, sneaking around, I was still spotted by an enemy AI - FROM THE OTHER SIDE OF THE LANDSCAPE. The game does provide you with a cloaking device, which on paper is great, but in reality, is useless. The speed at which your energy drains while cloaked is ridiculous - and I found myself uncloaked through this in the most awkward of places.
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Platform for Display: Xbox 360Edition: Limited Edition
possible spoilers...uv been warned!
I havent completed the game but ive tried the offline and online mode for a fair few hours and this is what i know. Initially the one player left me cold and a bit disheartened as it felt like most other fps's but with a novel spin...that of the nano suit.Im sorry to say it felt like a cross between halo and cod but with no story and nothing to pull you in. Yes you can stealth past bad guys and turn your armour on (uses up suit energy which eventually runs out and leaves you defenseless) and withstand a pelting but you dont seem to get emotionally attached to your character so you start thinking why do i need to do this? . In short i initially felt it was a truly gorgeous looking game that doesnt try all that much to be different and when i say gorgeous i mean oh err that looks fab.All 360 games could look like this now and thats a very good thing . Well after engaging boring grunts and decimating them all suddenly the story opens up.Yes thats right the story of which was non existent at the start of the game suddenly comes to life. Why are all these marines after me? why am i the only bloke with a sexy suit? where did these aliens appear from and why are all the civilians in new york so blimin ill?. The guns get meaty and sound heavy and powerful compared to the pop pop guns in cod and fluorescent tubes in halo.So yes im saying hang in there and you will be eventually rewarded.
Multiplayer is a much better affair. Instantly the nano suit makes sense as you stalk and massacre others. I like team death match and capture the relay where you have to grab the relay (see flag) and run it back to your base while your team protects you.
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By 828321 on 29 Mar. 2011
Platform for Display: Xbox 360Edition: Limited Edition
A very good game with a major flaw which is hard to overlook. The graphics were the main hype point for the game and they live up to that hype. I loved how cinematic the game was and with Dolby digital and decent sub this was an excellent and immersive experience, I found my jaw dropping at set pieces regularly. Reviews for the game have criticised the AI and the Alien design but I feel that some are being hyper critical about the latter. I felt the alien design on the whole was strong, though some of the larger enemies were too reminiscent of the big armoured fellas from Halo. I really enjoyed some of the death animations, expecially the microwave cannon on the Alien enemies.

Enemies do hunt you down and use co-ordination and communications. If they feel there's a threat or if they feel isolated they will release flares call for reinforcements, while they are waiting they'll bunker down and hold tight. Only when they have swollen numbers do they seem to sweep and hunt for you. You can hear them communicate and they react to each other's communications which is fantastic. A nice touch is if you have an overview of a map with multiple enemies and are cloaked, hit a silenced shot on a faraway barrel, the explosion sets off a chain of events where the majority of the enemies will abandon their positions to hunt out the cause of the disturbance. This was not expanded upon though and enemies have little to no resolve. They switch off too easily during a search especially after you hit stealth mode button. You can even ping an adjacent enemy in the head in front of him and he will still act as normal within 2-3 seconds of cloaking again which is infuriatingly bad AI design especially when considering the claims by Crytek over their "most advanced AI ever".
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Platform: Xbox 360 | Edition: Limited Edition