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Crypt of the Sorcerer (Fighting Fantasy Gamebook 6) Paperback – 7 Oct 2002


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Product details

  • Paperback: 192 pages
  • Publisher: Wizard Books; New edition edition (7 Oct 2002)
  • Language: English
  • ISBN-10: 1840463961
  • ISBN-13: 978-1840463965
  • Product Dimensions: 11.3 x 1.5 x 18 cm
  • Average Customer Review: 3.9 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Bestsellers Rank: 340,861 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Review

"A fantastic time guaranteed for all with authors Ian Livingstone and Steve Jackson." -- Venue

"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings." -- PTA magazine

"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up." -- Funday Times

"[Steve Jackson and Ian Livingstone are] the Lennon and McCartney of the adventure book world." -- Big Issue

About the Author

Ian Livingstone is now Creative Director of Eidos, the name behind the Tomb Raider computer games. Ian and Steve Jackson developed the Fighting Fantasy concept from an initial idea in 1981 and Ian has been intimately involved with it ever since.

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Customer Reviews

3.9 out of 5 stars
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Most Helpful Customer Reviews

1 of 1 people found the following review helpful By Jack Pott on 22 Jan 2010
Format: Paperback
This book is superb except for the fact that you need 9 lives to get to the end. There are many instant deaths which come from complete random chance rather than your lack of skill / foresight. There are also very few choices of route which actually get you to the end, and its not logic which dictates that you will take the right one, but once again a lucky choice.
The story is great,the characters are also great but...not much fun to play this one by the rules !
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2 of 3 people found the following review helpful By ldxar1 on 25 July 2006
Format: Paperback
Having read most of the books in this series, I have yet to find one more difficult than Crypt of the Sorceror. There is only one successful path through the adventure (yielding all the items needed for the final battle), and it requires beating several extremely strong foes (a SK 12 ST 24 Pit Fiend for instance - with stats equivalent to the highest a player could possibly roll) and making several lucky rolls (such as avoiding a skill penalty in the first encounter!). The book is thus effectively impossible to beat "fairly" (without "cheating" at roles, fights or stats).

This aside - finding the right path is an intriguing challenge, with a lot of different path options at various points. The detail of the fantasy scenario is also very effectively constructed; the reader is drawn into the plains, pits and dungeons of the adventure, and there are some unusual monsters along the way too. Very well written, but I'd have preferred if it were somewhat less frustrating to play.
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1 of 2 people found the following review helpful By jimmc34 on 15 Sep 2010
Format: Paperback
This book is ridiculously hard. It's got a good story and good characters, but the final battle sums up the difficulty - you have to fight a foe of Skill 12, Stamina 20. Hard enough in itself, but if you lose two attack rounds in a row you die anyway. Whatever happened to there being "one true path" that "allows you to win with even the minimum of initial stats"? You need a skill of 12 to have any chance at all. Stupidly difficult and, in my view, it makes the book almost literally impossible to complete without cheating. Nothing wrong with challenging, but this book is just downright unreasonable.
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0 of 1 people found the following review helpful By Alaran on 12 Oct 2012
Format: Paperback
The greatest strength and weakness of this book is that it is typical Ian Livingstone. There is nothing really new or original but it contains all those elements that Ian Livingstone does so well that it doesn't spoil it's enjoyment.

It is another adventure where the objective is to infiltrate the lair of an evil magic user and prevent his schemes by assassination. To succeed in this confrontation there is the usual need to collect certain items of equipment and information. For those familiar with Ian Livingstone's work this follows a pattern you can virtually predict. This makes the adventure a little easier than perhaps it should be.

This is an author playing to his strengths however. As such, many familiar elements from previous adventures are re-introduced. There are flirtations with revisiting Darkwood Forest and Stonebridge and the return of Yaztromo, now a stalwart of the FF world. There are friendly dwarves and huntsmen to gain as allies who are reminiscent of the companions to be met in other adventures, such as Deathtrap Dungeon and Caverns of the Snow Witch.

There is also a variety of imaginative and dangerous monsters, even though this does feel a bit like a journey through a list of monsters at times rather than being fully relevant to the story. The Gargantis sequence does virtually feel like a copy of the Pit Fiend battle from Deathtrap Dungeon. Razaak, although not as well developed as a character as Zagor or Balthous Dire, is still a well constructed villain, vaguely reminiscent of Emporer Palpatine.

This is not Ian Livingstone's strongest adventure but it contains all the right elements and atmosphere to engross the reader. If this is the first FF book you have read by this author you will probably find it quite challenging. If you have read many other adventures of his you will know what to expect. This won't spoil your enjoyment however.
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0 of 1 people found the following review helpful By A Customer on 11 Mar 2005
Format: Paperback
For those you who are familiar with Ian Livingstone's writing style, your character's job in 'Crypt of the Sorcerer' is to collect an assortment of artefacts. Without these artefacts, you cannot complete the quest.
Another trademark of Ian's is that he uses the numerical value of certain quest objects as page references that you need to turn to in the future. This game book does not fail in this department either!
Finally, 'Crypt of the Sorcerer' revolves around a simple quest. Here, your task is to slay an evil sorcerer. And so, you have to search out your enemy's domain, acquiring the much-coveted items and meeting cool friends along the way.
The adventures and landscapes you pass through upon your quest are varied and interesting. There are plenty of diversions and puzzles to keep you entertained and challenged. My only criticism is that it's quite a hard and ruthless game book overall. But still and great read for FF fans.
So, if you want to read a Fighting Fantasy adventure that you will not want to put down, 'Crypt of the Sorcerer' is for you. Also, if you like Fighting Fantasy game books where you are required to collect many items, this game book is made for you. Although, it can be somewhat unforgiving of anything you may miss.
You will enjoy this book a lot!
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