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The Crucible of Freya (d20 Generic System)
 
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The Crucible of Freya (d20 Generic System) [Paperback]

Sword & Sorcery Studio
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Paperback: 32 pages
  • Publisher: White Wolf Publishing (Dec 2000)
  • Language English
  • ISBN-10: 1565044851
  • ISBN-13: 978-1565044852
  • Product Dimensions: 27 x 20.8 x 0.6 cm
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 2,455,644 in Books (See Top 100 in Books)

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Customer Reviews

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Average Customer Review
5.0 out of 5 stars (1 customer review)
 
 
 
 
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5.0 out of 5 stars Great value for money..., 20 April 2001
By 
Massimiliano Kraft "Blessed Be" (Valencia - Spain) - See all my reviews
(REAL NAME)   
This review is from: The Crucible of Freya (d20 Generic System) (Paperback)
First of all this adventure come with a prologue adventure you can download form the net... Second of all, is well written full of clear maps, character description and hints for DMs. Is a great value for money as is long and very detailed and cheaper then other adventures on the market from other producers.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.8 out of 5 stars (8 customer reviews)

13 of 14 people found the following review helpful:
5.0 out of 5 stars The best of d20 so far, 22 Jan 2001
By Mark Henderson - Published on Amazon.com
This review is from: The Crucible of Freya (d20 Generic System) (Paperback)
The biggest change brought about by 3rd edition D&D might not be the revised rules, but the introduction of the d20 open gaming system. This unprecedented agreement allows independent publishers to produce their own materials for D&D -- including campaign settings, rules supplements, new monsters and more -- as long as they're used in conjunction with the D&D 3rd edition Player's Handbook. When it comes to adventures, the d20 companies are definitely giving Wizards of the Coast a run for their money.

There have been several good d20 modules released so far. "The Crucible of Freya" represents the first great one. It has all the right ingredients: an interesting story, well-developed characters, a detailed location, strong writing, challenging opponents and clear direction for the DM. At 48 pages, it's packed with more content than any of the other 3rd edition adventures currently available. The high production value stands out, as well, with excellent maps and black ink illustrations throughout.

I really can't say enough about this release. You've got to see it for yourself. If "Crucible of Freya" is any indication, Necromancer Games will be a serious player in the d20 market for years to come. They're certainly off to a fast start.


5 of 6 people found the following review helpful:
5.0 out of 5 stars Must for any games, 26 May 2001
By Colin Kovic - Published on Amazon.com
This review is from: The Crucible of Freya (d20 Generic System) (Paperback)
I bought this adventure while looking for something to add to my new 3rd edition campaing. I found it great reading and better than anything put out by WOTC (with the exception of the new system) to date. Then to find out that there is another 23 page online down load for free, as well as several other DM and player maps, this just blew me away. and all for a smaller price than the new WOTC releases. I have since purchased every d20 product in the sword and sorcery line and have not once been disapointed. A thing I can't say for any other gaming company that I have tried yet.

2 of 2 people found the following review helpful:
4.0 out of 5 stars Interesting start, kind of repetitive, but good intro., 2 Sep 2002
By Robert Gamble - Published on Amazon.com
This review is from: The Crucible of Freya (d20 Generic System) (Paperback)
This module is intended as an introduction to AD&D for new players and DMs. I have not yet played or DMed it, and there will be spoilers below:

The production quality is uneven. Nice glossy, colorful cover and back which you can see above. The maps are amateurish in look, and the text is easy to read with good use of whitespace.

There's a lot of fleshing out the adventure and the area surrounding the adventure. What I really like is that there are areas that will likely [terminate] a low level party if they go exploring, but most of those offer a way out or a way to solve the problem (even if it's just to run, a healthy thing to learn to do for players). No coddling of the players here.. I like it. Though there is one way for the DM to help out the players, but it's through a natural part of the module, not fudging a die roll because the players are in over their heads. The village and NPCs are well fleshed out, with good characters having some not so good qualities at times, and at times the PCs and the NPCs will conflict even if on the same side. Because the players can give in to the NPC wishes or do what they think is best, it gives the illusion of choice to the players in an otherwise simple adventure. The actual encounters mostly involve one monster (humanoid actually) race, unless the party explores where it shouldn't, and as such it can be fairly repetitive. There's a secret area in the module that they can find, with a surprising twist if a fight doesn't actually occur, which shows that there isn't always a happy ending. There's little in the way of puzzles, and no 'usual' dungeon. The players can greatly affect the difficulty of one of the main battle depending on what they do...

>Overall, this is a good first adventure with plenty of opportunity for roleplay, conflict and battle. Almost every possibility is spelled out for the DM, and there are numerous ways to continue on from the end of the adventure. Recommended.

 Go to Amazon.com to see all 8 reviews  4.8 out of 5 stars 
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