As a kid, I had few games for my computer. My favourite among the rarities was an interesting flight-sim by the name of Crimson Skies. It's plot, detail and range of characters swept me away for the months (Yes, months) I played it. Then I moved on, and the little CD was forgotten among stacks of demos from various gaming magazines. Then one day, roughly one year from now, I saw this book at some gaming-and-geeky-books-store. Although I was broke from Christmas shopping, I ended up receiving it as a gift, and I was lost. From this world, that is.
The backstory of Crimson Skies is an interesting one, and people interested in modern history will bask (BASK!) in the amount of interest that has gone into its creation. The creators have, instead of going along with history as we know it, altered history around the 1930s. The simpleton version is that, due to various conflicts mixed with a good dose of the Great Depression, the U.S. of America has ceased existing. Instead, it has broken down a handful of individual states, including the Nation of Hollywood, the Cristian Communist nation, and the capitalist Industrial States of America. Because of these hostilities and general lack of trust between each other, inter-state railways and highroads have been terminated, giving opportunity for the gas-filled zeppelins and the smaller airplanes to shine. Seeing the possibillity of easy gain in the many cargo-zeps, the skies was soon an unsafe place because of sky pirates. Making their home in zeppelins customized to carrying combat planes, they raid valuable shipments with regularity.
The three stories in this book, besides the introductions made by professor Warren Gilmont of the Harvard university, tell the stories of Paladin Blake, pirate hunter and owner of a strong set of morals, Jonathan "Genghis" Khan, ruthless and cunning lawbreaker, and Nathan Zachary, vigilante pirat with a sense of honor, who is a modern Robin Hood in that he only from those who can afford it or deserve it. He just haven't gotten arount with giving it to the poor just yet.
The book is a real work of art, it almost feels like you're present at the time and place. The arial combat is masterfully written, with details of the various planes' strength and weaknesses. The down-to-earth action is just as entertaining, if perhaps a little clichéd at times. It's all got this pulp fiction-feel to it, like you bought it at the petrol station for a last-minute Xmas gift (Which is almost how I got it, but enough of that). Despite this, it has much entertaining text to offer if you can accept that you have seen some of this before (And with Hollywood being as it is these days, that should be no problem).
Conclusion: An interesting and fast-paced handful of novels that will drag you in and hold you in a vicegrip until you have finished reading it. If you where a fan of either of the two CS-games, this is easy to reccommend. Should be marvellous reading for most people new to the series as well.