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Creature of Havoc (Fighting Fantasy) [Paperback]

Steve Jackson
4.6 out of 5 stars  See all reviews (12 customer reviews)

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Book Description

4 Feb 2010 Fighting Fantasy
This is the latest title to join "Fighting Fantasy's" brand-new look! The multi-million selling gamebook series is back with a hugely popular revamped, updated package, a brilliant new interactive website and the monsters, dungeons and peril to capture a whole new generation of imaginations. The legions of Chaos are poised to descend on Allansia. In a unique twist, YOU are the fearsome Creature of Havoc. Yet only by mastering your bestial nature and overcoming the forces of evil do you have any hope of discovering who you really are.

Product details

  • Paperback: 320 pages
  • Publisher: Icon Books Ltd (4 Feb 2010)
  • Language: English
  • ISBN-10: 1848311125
  • ISBN-13: 978-1848311121
  • Product Dimensions: 12.9 x 19.6 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Bestsellers Rank: 89,341 in Books (See Top 100 in Books)

Product Description


"A fantastic time guaranteed for all with authors Ian Livingstone and Steve Jackson." -- Venue

"Bound to appeal to fans of the fantasy worlds of Harry Potter and Lord of the Rings." -- PTA magazine

"Relaunched and as gripping as ever, fans of role-playing adventures will lap [these books] up." -- Funday Times

"[Steve Jackson and Ian Livingstone are] the Lennon and McCartney of the adventure book world." -- Big Issue --This text refers to an alternate Paperback edition.

From the Publisher

Fighting Fantasy Returns!

Wizard Books are proud to announce the return of the children's book sensation of the 1980s: Steve Jackson and Ian Livingstone's Fighting Fantasy.

The first ever Fighting Fantasy gamebook, Warlock of Firetop Mountain, was originally published in 1982. It became an overnight bestseller, and went on to sell 2 million copies. The series "captured the imaginations of a whole generation of teenage boys," reached 59 titles and sold in excess of 15 million books around the world

Fighting Fantasy inspired a legion of fans in the 1980s and is set to take over the world once again. Relauched with a dazzling new 21st-century look, Wizard will publish 6 titles in 2002. The first print run of each of the books published in 2002 contain very special, never-to-be-repeated collector's features so - begin your collection today! --This text refers to an alternate Paperback edition.

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Customer Reviews

4.6 out of 5 stars
4.6 out of 5 stars
Most Helpful Customer Reviews
7 of 7 people found the following review helpful
4.0 out of 5 stars Very Good, Very Hard 29 Nov 2004
I cant say i agree when reviewers have said that these books, wont appeal to the now generation, however im one of them and i love them. After bringing one to school, many people also loved them and a few bought some. To the review. This book is a great experience, not really a read because its differnt each time and varies in greatly on how lucky you are in the game. It is, however, in my opinion, far to hard, you have to decode speach in the game, and the surroundings are to maze like for my likeing, however for the more experenced player its a barral of fun. Fighting fantasy is the best when it comes to choose your own adventure books. If your new to it i suggest you buy the first eight in a box set and begin with something like return to firetop mountain or deathtrap dungeon. Youll get hours of fun, and they are replayable becouse of many death endings and one final good ending. And all a a resonalble price. i do suggest you buy the box set however, then continue to add singles if you like them. 4.5 stars.
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5 of 5 people found the following review helpful
5.0 out of 5 stars A fantastic Fighting Fantasy game book 5 May 2005
By A Customer
This game book is really hard, complex and epic as far as most Fighting Fantasy books go, but it's definitely worth buying and reading. In fact, it's really good and will impress any fan of the series!
Creature of Havoc treats the player as an adult and doesn't offer any easy paths through to the goal. It's truly bizarre too! The reader starts off as an uncontrollable beast, an unidentifiable monster that acts on its animalistic instincts to survive alone! Your destiny guides you to find and confront an evil sorcerer called Marr!
I won't reveal anymore of the story, I don't want to give too much away, but Steve Jackson really excels himself here. This book takes us through multiple and interesting environments in the main character's huge quest to discover the origins and the truth of its existence!
You get to travel from place to place in the game and meet different characters who can help or hinder you. But beware; the world is a dangerous, cruel and unforgiving place. You have to be on your wits to survive in this game book as it's very cunning and quite lethal!
At 460 references long, there's plenty of scope to explore the subterranean dungeons, plains, towns and forests in the story. The author has a great love of placing artefacts that reveal hidden treasures and doorways that can only be accessed by adding or subtracting to the reference numbers. This clever ploy makes it much, much harder for the reader to cheat!
This is a great Fighting Fantasy game book; I was really impressed by it when I first read it! It's stunningly original, well written and illustrated. It's cunningly difficult, frequently lethal, and will keep a determined player coming back for more.
Your character even has to learn to understand language as you start as an unthinking monster.
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3 of 3 people found the following review helpful
5.0 out of 5 stars Interactive novel MASTERPIECE! 13 April 2013
By Ale
Format:Paperback|Verified Purchase
There is just one thing that you have to do, before starting playing: go to paragraph 213, score the first phrase "You reach a dead end" and replace with "You find yourself at a dead end". Maybe before right now this sounds like a trivial and meaningless change to you, but at some point you'll realize what it means.


Right: now you can start playing!

Don't expect an easy adventure: you won't be able to progress without good mapping, notes taking and, above all, don't expect to get to the end of the adventure at the first attempt (I think it took me over fifty attempts!), but once you will succeed, you'll be jumping and screaming like me now!!!

You start as a powerful but dumb monstrous creature (the Creature of Havoc, of course): you have nothing, you know nothing, you can't speak nor understand a language and you start wandering aimlessly in a dungeon, led just by chance and instinct.
You can't actually "choose" much at the beginning: even if you decide something and your body may do something slightly different as you are a monstrosity driven by hunger and rage.
At certain points you'll regain the power of reason, so you'll be able at least to choose where you want to go, instead of being led by chance and instincts, but you won't really understand what caused this change until very late in the adventure.
Then, after a while, you'll learn how to understand other people and how to read written words.
With the help of some object and advice that you found during your wandering in the dungeon, you'll be able to reach and defeat the Master of the dungeon where you crawled insofar.
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2 of 2 people found the following review helpful
By Alaran
Probably the most original and inventive gamebook ever published, 'Creature of Havoc' is a Fighting Fantasy adventure like no other. The reader doesn't play the usual adventurer, warrior or wizard, but some type of savage beast of unknown origin, locked away in some dungeons relying primarily on instinct. You have no mission or quest to begin with. Just the need to find out who and what you are ( and occasionally the need to feed).

From the unusually long background, with its obscure clues and red herrings, to the reveal and conclusion in the final paragraphs, this is one of the best written and most atmospheric of the Fighting Fantasy series. It is one of the most intense and immersive adventures. The author doe a fine job of drawing the reader in as the storyline slowly develops with extreme intrigue at just the right pace.

This adventure is also fiendishly difficult, and at times utterly frustrating. It is not for the novice gamebook reader and this should not be the first Fighting Fantasy book anyone should read.

The first half of the adventure is spent in the dungeons of Zharradan Marr. This is very unlike the usual dungeon romp though. You begin only as a creature of instinct and aren't really able to make your own choices. Much of the start is based on random dice rolls and it is annoyinly possible to keep dying at this stage when you can do nothing about it. But there is also a fun side to this in that you aimlessly romp around attacking and eating various adventurers. It is a reversal of a usual scenario. It is one of the hardest dungeons to escape and to do so the reader must overcome their instincts by learning the powers of reason and language. The reader will virtually have to learn to read another language.
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Most Recent Customer Reviews
4.0 out of 5 stars I read about the misprint somewhere and thought about all the time I'd...
I would also follow the advice given in the review by "Ale"...

There is just one thing that you have to do, before starting playing: go to paragraph 213, score... Read more
Published 1 month ago by Brian Simpson
5.0 out of 5 stars Great but very hard
I used to love these books when i was a kid, funny just had a memory of them enter my brain so googled. Read more
Published 21 months ago by Chris Parkin
5.0 out of 5 stars A difficult but very rewarding Fighting Fantasy gamebook.
With an impressive backstory (the longest of all the Fighting Fantasy gamebooks) and a meaty 460 paragraphs, CREATURE OF HAVOC is the longest book in the whole series. Read more
Published on 26 July 2011 by Caramon
5.0 out of 5 stars The best FF book of the lot
I read almost all the FF books until they started getting farmed out to second-rate authors. This was the apex of the series, a whole level above the rest in terms of complexity... Read more
Published on 9 Jun 2006 by GoonMoon
5.0 out of 5 stars Widely regarded as the Best of all of the books
THe most unusual of all of the fighting fantasy books and widely regarded as THE best of them all.
The plot is great - you don't know where you are, who you arem or even what... Read more
Published on 18 Sep 2005 by venom_v1
5.0 out of 5 stars Very original concept!
Are you ready for the most unusual Fighting Fantasy adventure yet?
You begin this adventure not knowing where you are or who you are. Read more
Published on 8 Jun 2005 by tagfc
4.0 out of 5 stars Creature of Havoc review
Creature of Havoc is a brilliant book from start to finish.
You are a experiment of marranga and your mission is to recover your past and defeat the evil necromancer... Read more
Published on 25 Jun 2004
3.0 out of 5 stars A definitive classic, with a twist.
I remember when this book first came out. In fact, I have a copy of the first edition still knocking about in the attic somewhere. Read more
Published on 11 Jun 2002 by Justin MacCormack
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