- Peak fill rate of 480 million bilinear filtered, multi-textured pixels and more than 3.8 gigatexels per second
- Over 15 million triangles per second at peak rates
- Integrated transform, lighting setup and rendering engines
- Four 32-bit 3D rendering pipelines capable of single-pass, full-speed 8-tap anisotropic filtering
- 4 texture-mapped, lit pixels per clock cycle
- Single pass multi-texturing support (DirectX 6.x and OpenGL ICD)



With an Amazon.co.uk 


