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Creating Your World: The Official Guide to Advanced Content Creation for Second Life
  
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Creating Your World: The Official Guide to Advanced Content Creation for Second Life [Unknown Binding]

Aimee Weber , Kimberly Rufer-Bach , Richard Platel
5.0 out of 5 stars  See all reviews (1 customer review)

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Product details

  • Unknown Binding: 352 pages
  • Publisher: Sybex Inc (22 Jan 2008)
  • Language English
  • ISBN-10: 0470251727
  • ISBN-13: 978-0470251720
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • See Complete Table of Contents

More About the Author

Aimee Weber
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Product Description

Product Description

Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw–dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content–creation experts was written with the full support of Linden Lab and features in–depth instructions for creating beautiful content and putting it to work in–world. It’s both a practical, step–by–step guide and a creative session with some of the most artistic and talented minds in the Second Life community. CD included. --This text refers to an out of print or unavailable edition of this title.

From the Back Cover

Your second life is what you make it

Enrich your virtual existence by mastering the techniques and tactics the experts use to create jaw–dropping SL content—everything from buildings and vehicles to clothing, landscapes, and animations. This official, exclusive guide from a team of Second Life content–creation experts was written with the full support of Linden Lab and features in–depth instructions for creating beautiful content and putting it to work in–world.

Start a new fashion trend with custom clothing featuring realistic buttons, pockets, patterns, and even wrinkles. Tour SL in the car of your dreams or in your own private jet. Create cool animations and scripts to communicate with other SL residents, and more. Both a practical, step–by–step guide and a creative session with some of the most artistic and talented minds in the Second Life community, this book will quickly build your skills and inspire you to join Second Life′s elite ranks of content creators.

  • Basic concepts: Understand movement, inventory, and client/server issues
  • Advanced building: Morph prims and design anything with these advanced techniques

  • SL scripting programs and third–party editors: Use a variety of tools to write, test, and debug scripts for vehicles, games, motion, and more

  • Become a virtual pioneer: Start terraforming with SL land tools

  • Dazzle visitors: Make an impact with textures, lighting, landscaping, and more

  • Go Hollywood: Storyboard, shoot film, add sound effects, and produce machinima

  • Real communication: Manage data, chat, and send e–mail—in–world and out

On the CD
The book′s CD features tutorial files, textures, clothing and character templates, machinima, cool tools, and a host of other resources provided by Linden Lab to help Second Life content creators. --This text refers to an out of print or unavailable edition of this title.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Most Helpful Customer Reviews
1 of 3 people found the following review helpful
By SNR
Format:Paperback
This book covers every feature to tweat in virtual worlds. Designed for Second Life but also useful with other similar virtual worlds. Great for getting started, including scripting and useful tips and tricks.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  20 reviews
37 of 41 people found the following review helpful
Rather disappointing 11 Dec 2007
By Stephen Gray - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This book did not turn out to be the resource I thought it would be. It's little more than a re-hash of "The Official Guide." Everything is dealt with as an introduction to the subject, even though much of the information can be found in the previous book. Few topics are dealt with in any depth except LSL scripting. Unfortunately the scripting section is quite obviously written by a programmer who is not a teacher. Many assumptions are made about the level of knowledge of the reader who needs a previous grounding in Java or C++ to understand what the author is talking about.

Overall, this book would be fine as a stand alone, but it is NOT a companion to the Official Guide. Nor is it useful as a guide to actually making things in second life. The reader is, instead, merely given a gloss of what is possible and then sent off to experiment on his own. As much or more can be learned through in-world tutorials, web sites and You-Tube videos (which are a far better resource for learning what this book purports to teach).

If you're really interested in becoming a designer or builder in second life, this book is not your guide.
12 of 14 people found the following review helpful
must have! 23 Oct 2007
By Allison Childs - Published on Amazon.com
Format:Paperback
I'm an older secondlife resident and I was very impressed with the book, The detail included applies both to oldbies and noobies! Very entertaining and I learned a few new things that i use on a regular basis.
A++++++
6 of 6 people found the following review helpful
Excellent but not enough. 4 Mar 2008
By R. Fitzgerald - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
I got quite alot out of this book. There are a lot of resources that you wont find in world. Templates, textures, tutorials, and advice. All of it good. I just wish that there was a little bit more detail. It seems that no matter how much I learn from books, websites and in world I am always still behind the eight ball. So buy it YES for sure but be prepared to go right back to your search for more knowledge. Hopefully someone will write a tome on just the art of building and designing Structures someday soon.
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