Creating the Art of the Game and over one million other books are available for Amazon Kindle . Learn more


or
Sign in to turn on 1-Click ordering.
or
Amazon Prime free trial required. Sign up when you check out. Learn more
More Buying Choices
Have one to sell? Sell yours here
or
Get a £0.40 Amazon.co.uk Gift Card
Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist
 
 
Start reading Creating the Art of the Game on your Kindle in under a minute.

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.

Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist [Paperback]

Matthew Omernick
3.7 out of 5 stars  See all reviews (3 customer reviews)
RRP: £30.99
Price: £26.34 & this item Delivered FREE in the UK with Super Saver Delivery. See details and conditions
You Save: £4.65 (15%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
In stock.
Dispatched from and sold by Amazon.co.uk. Gift-wrap available.
Only 1 left in stock--order soon (more on the way).
Want guaranteed delivery by Wednesday, May 30? Choose Express delivery at checkout. See Details

Formats

Amazon Price New from Used from
Kindle Edition £19.76  
Paperback £26.34  
Trade In this Item for up to £0.40
Trade in Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist for an Amazon.co.uk gift card of up to £0.40, which you can then spend on millions of items across the site. Plus, get an extra £5 when you trade in books worth £10 or more until June 30, 2012. Trade-in values may vary (terms apply). Find more products eligible for trade-in.

Frequently Bought Together

Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist + 3D Game Textures: Create Professional Game Art Using Photoshop + 3D Game Environments: Create Professional 3D Game Worlds
Price For All Three: £74.72

Show availability and delivery details

Buy the selected items together


Product details

  • Paperback: 320 pages
  • Publisher: New Riders; 1 edition (23 Mar 2004)
  • Language English
  • ISBN-10: 0735714096
  • ISBN-13: 978-0735714090
  • Product Dimensions: 25.8 x 19.7 x 1.4 cm
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 590,120 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Matthew Omernick
Discover books, learn about writers, and more.

Visit Amazon's Matthew Omernick Page

Product Description

Product Description

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.

From the Back Cover

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.


Tags Customers Associate with This Product

 (What's this?)
Click on a tag to find related items, discussions, and people.
 

Your tags: Add your first tag
 

What Other Items Do Customers Buy After Viewing This Item?


Customer Reviews

Most Helpful Customer Reviews
15 of 15 people found the following review helpful
Wow! Finally... 20 Nov 2004
Format:Paperback
I was beginning to think that we'd never get a book on games art written by a true veteran. I suppose they are all to busy. But here it is. In truth I have not been so psyched up about, and felt so rewarded by an art book since Owen Demers brilliant texturing book.

Matthew takes the reader through all the nooks and crannies of creating art for games, from games interfaces, blocking out levels to alpha masks for textures and normal maps. The funny thing is, it is not an endless line of tutorials to show how its done, but at the end of it, you still feel, when you see the cutting edge art out there in games, 'yeah, I know how that is done.' All you need then is talent and perspiration.

The book illustrates every technique with in depth examples in both Maya and 3ds Max side by side. Another great feature. I know you hear those marketing cliches of "If you are only gonna buy one book on XX, then..." every day, but if you want games art and how its done, then THIS IS THAT BOOK.

Comment | 
Was this review helpful to you?
By btr
Format:Paperback
This book will teach you all the basics about creating art for game development. However, I've noticed the following problems:

1) For a book that is about game art, one would expect nice textures, nice objects and everything perfectly polished. However, some of the examples here use ugly objects, not-so-nice textures and badly designed scenes.
2) The info is a bit outdated in places - this is not author's fault, it's just the problem with fact that this book has been on the market for a few years already.
3) Many matters are covered, but all feels too basic overall. Especially when it gets into more advanced techniques you are left just with the basic info usually.
4) Some proposed techniques are simply BAD. The technique for seamless textures produces textures with visible artifacts (this is well seen on the example in book, other books/tutorial usually give such examples to show BAD seamless textures). I'd also like to see a good car model to be created the way author proposes...

I could recommend this book only to absolute amateurs in game art and I'd strongly suggest looking into some better resources with more up-to-date info and better examples after reading this.
Comment | 
Was this review helpful to you?
Good beginners book 27 July 2009
Format:Paperback
This book teaches in such a way that you learn how to do things but also know how you have done it, some books/tutorials will guide you through every step and at the end you'll have something that looks great but leaves you thinking could i do that again without the tutorial?

I used this book to learn the methods and apply the techniques to my own projects at the same time, i personally got the most out of the normal map creation tutorials. Since buying this book i have gone on to other books and understood them i think better for first working though this book in the beginning.

Also alot of books have been how to model, texture etc in max or maya, but this book is targetted on how to create models textures etc for use in games.

A very good book and one that i would most recommend to someone that was a beginner out of my whole collection, its a great 1st stepping stone book, and one that i have actually gone back to again to refresh my memory on certain techniques etc.
Comment | 
Was this review helpful to you?
Search Customer Reviews
Only search this product's reviews

Customer Discussions

This product's forum
Discussion Replies Latest Post
No discussions yet

Ask questions, Share opinions, Gain insight
Start a new discussion
Topic:
First post:
Prompts for sign-in
 

Search Customer Discussions
Search all Amazon discussions
   


Listmania!

Create a Listmania! list

Look for similar items by category


Look for similar items by subject


Feedback


Amazon.co.uk Privacy Statement Amazon.co.uk Delivery Information Amazon.co.uk Returns & Exchanges