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Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist
 
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Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist (Paperback)

by Matthew Omernick (Author)
4.5 out of 5 stars  See all reviews (2 customer reviews)
RRP: £30.99
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Frequently Bought Together

Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist + 3D Game Textures: Create Professional Game Art Using Photoshop + 3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
Price For All Three: £59.79

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Product details

  • Paperback: 320 pages
  • Publisher: New Riders (7 April 2004)
  • Language English
  • ISBN-10: 0735714096
  • ISBN-13: 978-0735714090
  • Product Dimensions: 25.1 x 19.8 x 2 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 348,670 in Books (See Bestsellers in Books)

    Popular in this category:

    #37 in  Books > Computing & Internet > PC & Video Games > Art & Design
  • See Complete Table of Contents

Product Description

Product Description

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.



From the Back Cover

The key word here is art: the dynamic 3D art that defines the world of computer games. This book teaches you everything you need to know about the planning, modeling, texturing, lighting, effects creation, and interface design that go into creating today's most advanced and stunning video games. You'll be learning from a master-veteran 3D artist and instructor Matthew Omernick-as you progress through the carefully chosen, software-agnostic tutorials that make up this beautiful, full-color volume. The end result will be skills you can apply to whatever 3D tool you choose and whatever wildly imaginative game you can think up. Through a unique combination of explanation, tutorials, and real world documentation-including discussions of the creative process entailed in some of today's most popular games augmented by screen captures and descriptions--you'll quickly come to understand the workflow, tools, and techniques required to be a successful game artist. In addition to learning the ropes of game art, you'll also find in depth tutorials and techniques that apply to all aspects of 3D graphics. Whether you are using Photoshop, 3ds max, Maya, or any other computer graphics software, you'll find a wealth of information that you can continue to come back to time and time again.


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Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist
34% buy the item featured on this page:
Creating the Art of the Game: Highly visual Guide to the worklflow and creative process of a game artist 4.5 out of 5 stars (2)
£25.06
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling
24% buy
3ds Max Modeling for Games: Insider's Guide to Game Character, Vehicle, and Environment Modeling 4.9 out of 5 stars (25)
£18.34
3D Game Textures: Create Professional Game Art Using Photoshop
24% buy
3D Game Textures: Create Professional Game Art Using Photoshop 4.6 out of 5 stars (9)
£16.39
3D Game Environments: Create Professional 3D Game Worlds
12% buy
3D Game Environments: Create Professional 3D Game Worlds
£18.34

 

Customer Reviews

2 Reviews
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Average Customer Review
4.5 out of 5 stars (2 customer reviews)
 
 
 
 
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16 of 16 people found the following review helpful:
5.0 out of 5 stars Wow! Finally..., 20 Nov 2004
By Marque Pierre Sondergaard "World's Best Textu... (Liverpool, United Kingdom) - See all my reviews
(REAL NAME)   
I was beginning to think that we'd never get a book on games art written by a true veteran. I suppose they are all to busy. But here it is. In truth I have not been so psyched up about, and felt so rewarded by an art book since Owen Demers brilliant texturing book.

Matthew takes the reader through all the nooks and crannies of creating art for games, from games interfaces, blocking out levels to alpha masks for textures and normal maps. The funny thing is, it is not an endless line of tutorials to show how its done, but at the end of it, you still feel, when you see the cutting edge art out there in games, 'yeah, I know how that is done.' All you need then is talent and perspiration.

The book illustrates every technique with in depth examples in both Maya and 3ds Max side by side. Another great feature. I know you hear those marketing cliches of "If you are only gonna buy one book on XX, then..." every day, but if you want games art and how its done, then THIS IS THAT BOOK.

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4.0 out of 5 stars Good beginners book, 27 Jul 2009
By Mr. Lee C. Blacklock - See all my reviews
(REAL NAME)   
This book teaches in such a way that you learn how to do things but also know how you have done it, some books/tutorials will guide you through every step and at the end you'll have something that looks great but leaves you thinking could i do that again without the tutorial?

I used this book to learn the methods and apply the techniques to my own projects at the same time, i personally got the most out of the normal map creation tutorials. Since buying this book i have gone on to other books and understood them i think better for first working though this book in the beginning.

Also alot of books have been how to model, texture etc in max or maya, but this book is targetted on how to create models textures etc for use in games.

A very good book and one that i would most recommend to someone that was a beginner out of my whole collection, its a great 1st stepping stone book, and one that i have actually gone back to again to refresh my memory on certain techniques etc.
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