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The authors (like Myerson's "Game Theory" and unlike both Kreps and Fudenberg and Tirole's "Game Theory") cover both non-cooperative and cooperative game theory, with a nice balance.
Two topics not covered in other major texts are "Complexity Considerations In Repeated Games" (Chapter 9) and "Implementation Theory" (Chapter 10). The implementation theory chapter is a wonderful introduction to the topic, but is unfortunately limited to the perfect information case (mechanism design under imperfect information is covered by both Fudenberg-Tirole and Myerson.)
The only application of game theory to which the authors devote considerable space is bargaining (those who know the authors won't be surprised!) - and its treatment could have been a little less abstract.
In sum, it is a very good book that is not dominated by (nor dominates) any of its competitors cited above. If I were to teach a graduate game theory course, I would probably adopt it as the major text and supplement it with papers and parts of the other books.
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