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The technology, tools, and bandwidth are here: Use them now with Core Web3D!
Forewords by Dave Raggett, HTML Architect for the World Wide Web Consortium; Mark Pesce and Tony Parisi, Co-inventors of VRML and past Directors of the Web3D Consortium
The Web developer's guide to 3D on the Internet...
Finally, the technology, tools, bandwidth, and computing power are in place to smoothly deliver compelling 3D content over the Web. And now there's a book that helps Web developers leverage 3D—without getting overwhelmed by code!
Core Web3D unveils a suite of technologies that make it possible to deliver remarkable 3D content over the Web: VRML97, Java 3D, MPEG-4, as well as the exciting new X3D (Extensible 3D using XML), which promises to deliver interoperable, lightweight Internet and broadcast 3D.
3D experts Aaron E. Walsh and Mikaël Bourges-Sévenier demonstrate how Web3D delivers key advances over previous technologies, including international standardization, interoperability, browser ubiquity, fourth-generation APIs, and visual authoring tools.
Discover how to integrate Web3D technologies seamlessly into any Web site, by repurposing, modifying, and customizing existing Web3D content-getting great results without reinventing the wheel.
Core Web3D is the perfect guide for every Web developer working with media-rich sites.
EVERY CORE SERIES BOOK:
Core Web3D delivers:
AARON E. WALSH is Chairman of Mantis Development Corporation-a development firm specializing in advanced multimedia and network technologies-and an internationally known, best-selling technology author. He is Chairman of the Web3D Consortium's Universal Media technical working group and co-chair of the Web3D Consortium's Intellectual Property Rights task group.
MIKAËL BOURGES-SÉVENIER is a Senior Software Engineer for iVAST Inc., a development firm specializing in advanced multimedia technologies. With expertise in 2D, 3D, and multimedia technologies, he is actively involved in several areas of MPEG-4 development. He chairs the 3D animation group and is in charge of the animation system for the MPEG-4 reference software group.
The first 3 chapters are the most accurate and detailed overview of 3D and the web I have ever come across in print. While these chapters give clear history and context for Web3D technologies, and their applications, they also provide a great foundation for launching into 3D computer graphics with principles of perception, rendering, and modeling being covered as well as fundamental terminology.
Now the book launches into the chief Web3D technologies in use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. The biggest strengths in these treatments are not only the detail- enough for implement even the more obscure features- but the organization. Each has an overview, fundamentals, and then authoring sections. There is a LOT of info here and a lot of code! ...and all in one place!
If you are a professional or hobbyist gearing up to deploy or refine 3D content for the web, this book may become your bible. In addition, each section is packed with links and online resources. I particularly liked the concise descriptions of how to integrate VRML scenes with HTML since this is currently the most accessible media combination...
So hats off ot the authors and the publishers for delivering a forward thinking, comprehensive book about the dimension-breaking technology we can use today!
n_polys
Technical Writer, Producer [...] - the 3DEZine
Webmaster, Board of Directors for The Web3D Consortium
Though it's quite comprehensive as far as the overview is concerned, it's not worth spending your time through more than 1100 pages to just learn a introductory skills. If you need practical real-world skills, look somewhere else, just like me.
The first 3 chapters are the most accurate and detailedoverview of 3D and the web I have ever come across in print. Whilethese chapters give clear history and context for Web3D technologies,and their applications, they also provide a great foundation forlaunching into 3D computer graphics with principles of perception,rendering, and modeling being covered as well as fundamentalterminology.
Now the book launches into the chief Web3D technologiesin use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. Thebiggest strengths in these treatments are not only the detail- enoughfor implement even the more obscure features- but the organization.Each has an overview, fundamentals, and then authoring sections.There is a LOT of info here and a lot of code! ...and all in oneplace!
If you are a professional or hobbyist gearing up to deployor refine 3D content for the web, this book may become your bible. Inaddition, each section is packed with links and online resources. Iparticularly liked the concise descriptions of how to integrate VRMLscenes with HTML since this is currently the most accessible mediacombination...
So hats off ot the authors and the publishers fordelivering a forward thinking, comprehensive book about thedimension-breaking technology we can use today!...