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Core Web 3D (Core Series) [Paperback]

Aaron E. Walsh , Mikael Bourges-Sevenier


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Book Description

14 Sep 2000 0130857289 978-0130857286 1

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From the Back Cover

The technology, tools, and bandwidth are here: Use them now with Core Web3D!

  • The Web developer's guide to state-of-the-art 3D on the Internet
  • Integrate Web3D into any Web site-without getting buried in code
  • Covers VRML97, Java 3D, and hot new MPEG-4 and X3D technologies

Forewords by Dave Raggett, HTML Architect for the World Wide Web Consortium; Mark Pesce and Tony Parisi, Co-inventors of VRML and past Directors of the Web3D Consortium

The Web developer's guide to 3D on the Internet...

Finally, the technology, tools, bandwidth, and computing power are in place to smoothly deliver compelling 3D content over the Web. And now there's a book that helps Web developers leverage 3D—without getting overwhelmed by code!

Core Web3D unveils a suite of technologies that make it possible to deliver remarkable 3D content over the Web: VRML97, Java 3D, MPEG-4, as well as the exciting new X3D (Extensible 3D using XML), which promises to deliver interoperable, lightweight Internet and broadcast 3D.

3D experts Aaron E. Walsh and Mikaël Bourges-Sévenier demonstrate how Web3D delivers key advances over previous technologies, including international standardization, interoperability, browser ubiquity, fourth-generation APIs, and visual authoring tools.

Discover how to integrate Web3D technologies seamlessly into any Web site, by repurposing, modifying, and customizing existing Web3D content-getting great results without reinventing the wheel.

Core Web3D is the perfect guide for every Web developer working with media-rich sites.

EVERY CORE SERIES BOOK:

  • DEMONSTRATES practical techniques used by professional developers
  • FEATURES robust, thoroughly tested sample code and realistic examples
  • FOCUSES on the cutting-edge technologies you need to master today
  • PROVIDES expert advice that will help you build superior software

Core Web3D delivers:

  • Comprehensive introduction to VRML97, Java 3D, MPEG-4/BIFS, and X3D
  • Detailed guidance on repurposing existing Web3D code to your specific needs
  • Hands-on coverage of the hot new MPEG-4/BIFS standard and the future X3D standard
  • Straight-from-the-hip comparisons of Web3D technologies

About the Author

AARON E. WALSH is Chairman of Mantis Development Corporation-a development firm specializing in advanced multimedia and network technologies-and an internationally known, best-selling technology author. He is Chairman of the Web3D Consortium's Universal Media technical working group and co-chair of the Web3D Consortium's Intellectual Property Rights task group.

MIKAËL BOURGES-SÉVENIER is a Senior Software Engineer for iVAST Inc., a development firm specializing in advanced multimedia technologies. With expertise in 2D, 3D, and multimedia technologies, he is actively involved in several areas of MPEG-4 development. He chairs the 3D animation group and is in charge of the animation system for the MPEG-4 reference software group.


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Customer Reviews

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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 3.8 out of 5 stars  4 reviews
7 of 8 people found the following review helpful
5.0 out of 5 stars Web Producer's Guide to Web3D 10 Oct 2000
By Nicholas Polys - Published on Amazon.com
Format:Paperback
This book is one of a kind, and the one the buy! Some of the best minds and technologies in Web3D are packed between the covers...

The first 3 chapters are the most accurate and detailed overview of 3D and the web I have ever come across in print. While these chapters give clear history and context for Web3D technologies, and their applications, they also provide a great foundation for launching into 3D computer graphics with principles of perception, rendering, and modeling being covered as well as fundamental terminology.

Now the book launches into the chief Web3D technologies in use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. The biggest strengths in these treatments are not only the detail- enough for implement even the more obscure features- but the organization. Each has an overview, fundamentals, and then authoring sections. There is a LOT of info here and a lot of code! ...and all in one place!

If you are a professional or hobbyist gearing up to deploy or refine 3D content for the web, this book may become your bible. In addition, each section is packed with links and online resources. I particularly liked the concise descriptions of how to integrate VRML scenes with HTML since this is currently the most accessible media combination...

So hats off ot the authors and the publishers for delivering a forward thinking, comprehensive book about the dimension-breaking technology we can use today!

n_polys

Technical Writer, Producer [...] - the 3DEZine

Webmaster, Board of Directors for The Web3D Consortium

6 of 7 people found the following review helpful
3.0 out of 5 stars Too detail for overview, too shadow in practice 28 Jan 2001
By mark lin - Published on Amazon.com
Format:Paperback
I'm half way through this book. This is a very nice and comprehensive book to overview the history,future and competition development environment. But ,redundantly and redundantly, you will find the same description repeated and repeated all over the book (that's why 1142 pages). With more than 400 pages devoted to VRML, what you can learn is just very introductory, though the explanation is very clear but reduntant. To my frustration,most of the specificaions you need to know are not listed in this book. Instead you need to logon its web site to find out.

Though it's quite comprehensive as far as the overview is concerned, it's not worth spending your time through more than 1100 pages to just learn a introductory skills. If you need practical real-world skills, look somewhere else, just like me.

3 of 4 people found the following review helpful
5.0 out of 5 stars Web Producer's guide to Web3D 8 Oct 2000
By Nicholas Polys - Published on Amazon.com
Format:Paperback
This book is one of a kind, and the one the buy! Some of thebest minds and technologies in Web3D are packed between thecovers...

The first 3 chapters are the most accurate and detailedoverview of 3D and the web I have ever come across in print. Whilethese chapters give clear history and context for Web3D technologies,and their applications, they also provide a great foundation forlaunching into 3D computer graphics with principles of perception,rendering, and modeling being covered as well as fundamentalterminology.

Now the book launches into the chief Web3D technologiesin use today: VRML, Java3D, MPEG-4, and the forthcoming X3D. Thebiggest strengths in these treatments are not only the detail- enoughfor implement even the more obscure features- but the organization.Each has an overview, fundamentals, and then authoring sections.There is a LOT of info here and a lot of code! ...and all in oneplace!

If you are a professional or hobbyist gearing up to deployor refine 3D content for the web, this book may become your bible. Inaddition, each section is packed with links and online resources. Iparticularly liked the concise descriptions of how to integrate VRMLscenes with HTML since this is currently the most accessible mediacombination...

So hats off ot the authors and the publishers fordelivering a forward thinking, comprehensive book about thedimension-breaking technology we can use today!...

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