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Computer Graphics, reissued 2nd Ed.
 
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Computer Graphics, reissued 2nd Ed. [Hardcover]

James D. Foley , Andries van Dam , Steven K. Feiner , John F. Hughes
4.1 out of 5 stars  See all reviews (13 customer reviews)

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There is a newer edition of this item:
Computer Graphics: Principles and Practice: Principles and Practices Computer Graphics: Principles and Practice: Principles and Practices
£56.94
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Product details

  • Hardcover: 1200 pages
  • Publisher: Addison Wesley; 2 edition (Sep 1995)
  • Language English
  • ISBN-10: 0201848406
  • ISBN-13: 978-0201848403
  • Product Dimensions: 16.2 x 4.9 x 23.5 cm
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Bestsellers Rank: 446,866 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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James D. Foley
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Product Description

Amazon.co.uk Review

Computer Graphics: Principles and Practice is the most exhaustive overview of computer graphics techniques available. This textbook's 21 chapters cover graphics hardware, user interface software, rendering and a host of other subjects. Assuming a solid background in computer science or a related field, Computer Graphics gives example programs in C and provides exercises at the end of each chapter to test your knowledge of the material. The guide has more than 100 beautiful, four-colour photographs that illustrate important topics and algorithms, such as ray tracing and bump maps, and also inspire you to acquire the skills necessary to produce them. Encyclopaedic in its coverage, the book has a good table of contents so that you can immediately turn to information on the z-Buffer algorithm or the chapter on animation. --Jake Bond

Product Description

The most comprehensive, authoritative, and up-to-date book on computer graphics now presents examples in the C programming language. As before, the authors provide a unique combination of current concepts and practical applications. Important algorithms in 2D and 3D graphics are detailed for easy implementation.


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Customer Reviews

Most Helpful Customer Reviews
10 of 10 people found the following review helpful
By A Customer
Format:Hardcover
Ok lets see, we have one person complaining that its to hard becuase you must concentrate, another saying its to mathematical. Well I hate to say it, BUT THAT IS THE POINT of this. Computer graphics isn't like 1+1=2. More along the lines of 4(4(3/4 - 1/2)*4)= X. This book presents everything perfectly. A great recommendaiton for anyone 'who wants to learn it' but if your thinking of just a simple, 21 days or don't have time/concentration, don't get this book. I recommend looking into 'other' subjects.
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8 of 8 people found the following review helpful
The Bible 26 Oct 2000
By A Customer
Format:Hardcover
This is a book you can't do without if you're serious. It isn't a 'For Dummies' book, and the content can be almost intractable at points, but this is not an easy subject. Particularly useful if you're trying to design your own algorithms, and an excellent springboard for research.

Specialists in some areas will find the book a good reminder of basic principles, and people intent on reworking the Quake engine in their own image (pardon the pun) will find enough here to keep them busy.

Not for the casual web-designer. Or then again, maybe it is.

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7 of 7 people found the following review helpful
By A Customer
Format:Hardcover
This is one of the Books on Computer graphics, for advanced users and with a high mathematical background otherwise you won't do it, this book is saturated of mathematical explanations and theory about computer graphics, so this contains all the theory stuff, if you are looking for a more practical book look for Michael Abrash Black Book...
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Most Recent Customer Reviews
Keeps getting better
I have several works on computer graphics - as well as Google! Initially, I would have rated this book as 'OK'. Read more
Published on 14 May 2007 by M. Gooch
Excellent Reference Material
This book was a required text in a graphics programming course that I did as a part of a Computer Science degree. Read more
Published on 17 July 2005 by M. Lovick
Comprehensive but long-winded and a little benhind the time
I know this is THE book in computer graphics but it really acts more as a comprehensive glossary. There is far more principle than practice and little implementation help. Read more
Published on 15 Dec 1999
Big, bloated, and boring
Guess what? I DID understand all of the math/theory in this book and I still thought it wasn't very good. Read more
Published on 10 July 1999
This is a poorly organized book that is difficult to read.
The first problem with this book is that it covers too many topics, many of which are trivial and unimportant such as the coverage of 2D graphics. Read more
Published on 15 Feb 1999
This is a math book or programming book ??
It's all about theory and math. Yes, it contains everything about computer graphic, it's complete, but I can't produce anything from it. Read more
Published on 23 Dec 1998
Comprehensive review of computer graphics theory.
This book is a sweeping summary of computer graphics, both 2D and 3D, and does a pretty complete job of explaining it all. Read more
Published on 9 Dec 1998
Still the one and only.
Although some of the information on hardware in this book is slowly becoming outdated, nearly all of the algorithms and math are still relevent for today's systems. Read more
Published on 8 Dec 1998
GREAT FOR EXPERIENCED CODERS, CONFUSING FOR BEGINNERS
If you really know that you *are* a great coder, grasp this book and you will soon be able to code a clone of 3D-Studio MAX that is better than the original. Read more
Published on 30 Nov 1998
Complete and easy to understand
A very good book. It may be somewhat dated in coverage of devices, but this sort of material does not represent the meat of the text. Read more
Published on 17 Oct 1998
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