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Computer Graphics: Mathematical First Steps
 
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Computer Graphics: Mathematical First Steps [Textbook Binding]

Patricia A. Egerton , William S. Hall
4.5 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Textbook Binding: 344 pages
  • Publisher: Prentice Hall; 1 edition (26 Feb 1998)
  • Language English
  • ISBN-10: 0135995728
  • ISBN-13: 978-0135995723
  • Product Dimensions: 23.2 x 17.2 x 2 cm
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 564,123 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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P. A. Egerton
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Product Description

Product Description

Computer Graphics - First Mathematical Steps will help students to master basic Computer Graphics and the mathematical concepts which underlie this subject. They will be led to develop their own skills, and appreciate Computer Graphics techniques in both two and three dimensions. The presentation of the text is methodical, systematic and gently paced - everything translates into numbers and simple ideas. Sometimes students experience difficulty in understanding some of the mathematics in standard Computer Graphics books; this book can serve as a good introduction to more advanced texts. It starts from first principles and is sympathetically written for those with a limited mathematical background.

Computer Graphics - First Mathematical Steps is suitable for supporting undergraduate programmes in Computers and also the newer areas of Computer Graphics and Visualization. It is appropriate for post-graduate conversion courses which develop expertise in Computer Graphics and CAD. It can also be used for enrichment topics for high-flying pre-college students, and for refresher/enhancement courses for computer graphics technicians.

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Customer Reviews

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Most Helpful Customer Reviews
6 of 6 people found the following review helpful
By Matthew
Format:Textbook Binding
I am currently doing a Masters in Games Programming and this is the reccommended text, it assumes no prior knowledge and leads you through the stages with lots of examples and help along the way, definately worth a look!
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4 of 4 people found the following review helpful
Format:Textbook Binding
If, like me, the topic of computer graphics has been frightening because of mathematics then this is the book for you.

I found that this book explained the topic very clearly. One only needs to know the basic school geometry, such as those to do with right-angled triangles, to be able to read this book.

However what is missing is the application of mathematics to create new graphical applications. This book does not cover how to transform mathematical models into screen images or how to code. It does not cover solid models or anti-aliasing. It was not suppose to either. It is a very good introduction to mathematics. You will need to purchase, for example, "Computer Graphics: Principle and Practice" by D. Foley later on.

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Amazon.com:  3 reviews
8 of 8 people found the following review helpful
Concise overview of 3d graphics 26 Aug 1998
By iberci@pinnaclesys.com - Published on Amazon.com
Format:Textbook Binding
A rare find these days, a book that just covers the essentials and doesn't bother padding it with useless code snippets and CD offerings. I really appreciated the brevity of style and found that my interest was maintained thoughout the text. There are clear, concise graphical representations that compliment the text very well but if the reader is looking for code examples, I suggest that they look elsewhere.
1 of 1 people found the following review helpful
Great place to start 25 April 2000
By A Customer - Published on Amazon.com
Format:Textbook Binding
This is a very good place to start if you are just getting into computer graphics and you need a gentle introduction. I discovered it while reading the book 'Advanced Renderman...' in the section under mathematical preliminaries. The authors recommend it as a good introduction, and I would have to second that. The only gripe I have is that there are several annoying typos (which seems to happen all too often these days).
2 of 3 people found the following review helpful
A Must Have If You Are Learning Graphics Programming 9 May 2001
By Stephen Rowe - Published on Amazon.com
Format:Textbook Binding
If you are like I was, your math is rusty enough that diving into Foley et al is like reading Greek. This is the best book I've found to teach the mathematical underpinnings of computer graphics. The book starts with basic trig and goes on to linear algebra and some calculus. After this book, you'll be ready to tackle most computer graphics texts. This book is hard to find but well worth it. An acceptable alternative is Mathematics for Computer Graphics Applications.
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