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Computer Graphics with Java (Grassroots)
 
 
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Computer Graphics with Java (Grassroots) [Paperback]

Dr Glenn Rowe
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Product details

  • Paperback: 352 pages
  • Publisher: Palgrave Macmillan (6 Sep 2001)
  • Language English
  • ISBN-10: 033392097X
  • ISBN-13: 978-0333920978
  • Product Dimensions: 24.4 x 19 x 2.4 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 765,694 in Books (See Top 100 in Books)
  • See Complete Table of Contents

Product Description

Product Description

Java is becoming an increasingly popular programming language, being used not only for web development, but also for larger industrial and scientific applications. It is also capable of producing elegant and powerful graphics in both two and three dimensions.

Computer Graphics with Java provides a comprehensive introduction to these graphical capabilities of the core Java language (which now includes Java 2D) and its add-on, Java 3D. Beginning with the basics, such as drawing lines and circles, the book then progresses through transformations, lighting and shading, and concludes with a study of interactive graphics and animation.

Although readers should be familiar with the elements of Java programming and have a working knowledge of basic mathematics, no prior experience in graphics is assumed. The book also provides enough supporting theory to allow readers to understand how the various Java graphics classes are built, and how to use them more effectively.

Aimed at second and third year undergraduates in computing, this concise, manageable and practical text will provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work.

DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.

The Grassroots series has been designed to meet the needs of students of computing and related disciplines - concise, self-contained and affordable books on core computing subjects which contain sufficient material for one-semester courses. Under the guidance of the series editor, Fintan Culwin, all authors are carefully chosen for their ability to present their material in a readable and concise manner that will educate, inspire and stimulate readers of all kinds.

From the Author

Preface
Two-Dimensional Graphics
Two-Dimensional Transformations
The Java 2D Packages
Three Dimensional Graphics : Projections and Transformations
Java 3D - The Basics
Creating Geometry in Java 3D
Surface Rendering and Lighting
Interaction and Animation

Inside This Book (Learn More)
First Sentence
Most textbooks on computer graphics begin with a chapter or two giving examples of areas where graphics have been used in research, industry, or entertainment. Read the first page
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Concordance
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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5 of 5 people found the following review helpful
This book starts with a theoretical look at various graphics algorithms, and continues with examples demonstrating their implementation in Java. The book requires no prior knowledge of graphics programming, although you do need to have a reasonable understanding of Java. The one thing I will say is that, as the title suggests, the book is only aimed at those who wish to do Java graphics programming, with a strong practical emphasis. This is, of course, a good thing, but if you are looking to work in another language, or you want a more theoretical reference, this is not the book for you.
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