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Computer Graphics: C Version [Paperback]

Donald D. Hearn , M. Pauline Baker
4.3 out of 5 stars  See all reviews (3 customer reviews)

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Book Description

1 Jun 1996 0135786347 978-0135786345 2

For junior- to graduate-level courses in computer graphics. Also, widely used for professional self-study.

Reflecting the rapid expansion of the use of computer graphics and of C as a programming language of choice for implementation, this new version of the best-selling Hearn and Baker text converts all programming code into the C language. Assuming the reader has no prior familiarity with computer graphics, the authors present basic principles for design, use, and understanding of computer graphics systems. The authors are widely considered authorities in computer graphics, and are known for their accessible writing style. A free Open GL supplement is available via the texts Prentice Hall Catalog page.

Product details

  • Paperback: 652 pages
  • Publisher: Pearson; 2 edition (1 Jun 1996)
  • Language: English
  • ISBN-10: 0135786347
  • ISBN-13: 978-0135786345
  • Product Dimensions: 25 x 20.4 x 2.6 cm
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 63,360 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Customer Reviews

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Most Helpful Customer Reviews
4 of 5 people found the following review helpful
By A Customer
If you are a student or anyone in fact with knowledge of C and need to learn the basic skills of computer graphics i.e. line drawing algorithm's this is a great book.
I have a copy and it has helped me a great deal as a student. The text is an easy read a must for a good book.
This book has excellent quality diagrams another must for explaining hard to understand concepts.
If your a student this is a easy book to read and understand, it has helped me throughout this year and is still doing so.
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3 of 4 people found the following review helpful
This book DOES assume that you have advance knowledge of C programming and is very hard to get grips to. Not a book for beginners of C programming. Although it does describe the formulas for performing graphic calculations quite good.
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5.0 out of 5 stars good for me 28 Dec 2013
Format:Paperback|Verified Purchase
reasonable condition book and did not expect it much better: I still have to read it but expect it to be good!
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com: 4.0 out of 5 stars  8 reviews
21 of 27 people found the following review helpful
3.0 out of 5 stars Good if you have a strong math background 10 Oct 1998
By rdamazio@geocities.com - Published on Amazon.com
This book really shouldn't be a "C version" for it contains very few C example codes, concentrating mostly on the maths side of CG. It also isn't a book for someone who doesn't have a strong mathematical background, it does not explan why something is that way or anything, it just puts the formulas there and a brief explanation of everything. It's not a book to be used as your only reference, and the Appendix on maths background is not very explaining unless you already know all that(making it useless).
5 of 5 people found the following review helpful
5.0 out of 5 stars Excellent! 9 July 2002
By A Customer - Published on Amazon.com
Format:Hardcover|Verified Purchase
Let's face it, learning 3D graphics takes effort. I have read most of Hill(falls short of the mark) and all of both of Angel's books (excellent for OpenGL). Hearn and Baker do an excellent job of explaining difficult 3D concepts. The examples are clear, the C code is very useful, and the diagrams are most helpful. The book is well-written, concise, and thorough. Compared to other books, this one does not gloss over details... yes, effort is required, but the explanations are as straightforward in this book as you will find anywhere. I get lost in Foley, there's just too much detail. I get lost in Hill, as he touches on scores of "thoughts" and ends up losing sight of the basic concepts. Hearn and Baker just get right down to the business of teaching and explaining a conceptually tough subject, thoroughly, succinctly, and completely. No, they are not going to make you a graphics programmer without effort on your part, but no one will.This book is the best I've seen for achieving an understanding of the basics. If you're doing OpenGL, combine Hearn and Baker with Angel's books and you'll be off and running.
I wish I could give this one 8 stars!
2 of 2 people found the following review helpful
3.0 out of 5 stars Concepts need more explanation 3 Jun 2003
By A Customer - Published on Amazon.com
The book is very accurate but tries to explain everything mathematically. First you need to make clear what you need to do and then things can be formalized to equations. But in this book you give the equations a run with your own imaginary numbers and than you understand the concept. If you are willing to work out things on paper with your imagination and the details given in the book you will understand the book but that is very time consuming and of course after all that you will not give the book its due credit.
Otherwise a good book. Accurate and to the point.
3 of 4 people found the following review helpful
5.0 out of 5 stars Introduction to Graphics Theory 17 July 2003
By John Paul D'India - Published on Amazon.com
I bought this book long ago and I have used it more than any other book I own. This book covers the basics of graphics theory. The book assumes some mathematical knowledge (linear algebra), but provides a solid review in the appendix. Beginning graphics student often worry about the technical details of their particular platform (how to put a pixel), and this book doesn't cover those issues; you'll need an OpenGL guide and a C book for that. Hearn and Baker write far more lucid prose than most academics.
5.0 out of 5 stars nice book 7 April 2013
By Israel Diaz Torralba - Published on Amazon.com
Format:Hardcover|Verified Purchase
This book is well written and understandable even for people who have not studied graficos.Me charm, is full of images and beautifully bound.
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