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Composing Music for Videogames, Web Sites, Presentations and Other New Media (Book & CD) Paperback – 16 Mar 2007


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Composing Music for Videogames, Web Sites, Presentations and Other New Media (Book & CD) + Reel World: Scoring for Pictures (Music Pro Guides)
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Product details

  • Paperback: 218 pages
  • Publisher: Berklee Press Publications; Pap/Com edition (16 Mar 2007)
  • Language: English
  • ISBN-10: 0876390645
  • ISBN-13: 978-0876390641
  • Product Dimensions: 14.9 x 1.5 x 22.9 cm
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (4 customer reviews)
  • Amazon Bestsellers Rank: 408,640 in Books (See Top 100 in Books)

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Product Description

Synopsis

This book details the technical and dramatic requirements necessary for each type of new media. In engaging language, illustrated by countless real-world examples and practical workshops, writers at all levels will find ways to create music for new markets, and find new opportunities for creative expression. Guided hands-on projects will help you create music in all these forms. A CD of examples and practice files illustrates all concepts and lets you practice the techniques. Readers will learn to: score videogames, developing music for different characters, addressing the standard types of scenes and cues, and the formats required by game publishers; develop music for web sites, including HTML and Flash code; use sound technologies within mobile devices to create distinctive ringtones and other sounds; and, create demos and portfolios for getting clients.

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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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Customer Reviews

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Most Helpful Customer Reviews

7 of 8 people found the following review helpful By M. Taylor on 25 Oct 2009
Format: Paperback
As a student researching videogame audio techniques, I bought this with a bunch of other books for my dissertation: unfortunately the information in this book regarding games is sketchy at best. Barely information whatsoever on the 'interactive' side of games and incredibly light on details. Might be good for a starting composer, but anyone wanting an in-depth and accurate look at videogame audio should maybe look at books by Aaron Marks or Alexander Brandon.

Regains a star because I found the constant references to 'Barbies Fashion Designer' most amusing, and because the chapter about looping was surprisingly in-depth. The quality of other non-game chapters was varied
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Format: Paperback Verified Purchase
I supposed this was about some techniques or theory for composing gaming music, but actually explains some common knowledge. Maybe this is one for somebody who dreams to be a composer and never composes any music.
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Format: Paperback Verified Purchase
Good book, useful information. Well written. Getting on a bit now, as tech advances this book will not (unless there's a new revision) but still great and easy to read.
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1 of 2 people found the following review helpful By Jorge Costa on 28 July 2009
Format: Paperback
With the top quality that Berklee Press books have,
this book is a deep dive in the music for media!
Paul Hoffert takes you on a complete journey,
and to this day is my Guru on the subject!
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Most Helpful Customer Reviews on Amazon.com (beta)

Amazon.com: 4 reviews
5 of 6 people found the following review helpful
A superficial approach in Game Music 22 Mar 2008
By Lawrence Rocha Shum - Published on Amazon.com
Format: Paperback
When I purchased this book, I was expecting to get relevant information about producing adaptive audio. Although it offers some tips and insights for novices, it lacks the "real thing" about sound design issues for non-linear media. For example, a crucial topic such as GAME MUSIC AUTHORING is less than two pages long. The author hasn't even mentioned some Middleware solutions developed for smoothing the audio production workflow between composers and programmers.
2 of 2 people found the following review helpful
Practical, Not Profound 5 Jan 2009
By George Grella - Published on Amazon.com
Format: Paperback Verified Purchase
This is fundamentally a text book devoted to praxis, not a critical or aesthetic book in any way. As such, it is written for the fledgling New Media composer, who may very well also be a fledgling composer and/or musician as well. The book introduces concepts and practices that will be beyond second nature to composers and musicians with even moderate experience. However, those composers and musicians who are new to New Media production will still find value in this book, as it steps the user through the specific formats and ideas applicable to New Media, the end result being a decent portfolio of samples of all types of music and cues. Be warned that the writing is exceedingly simplistic and dull, and that the musical examples the author provides are underwhelming.
1 of 1 people found the following review helpful
I love it 7 Jun 2013
By D. Djuric - Published on Amazon.com
Format: Paperback Verified Purchase
I like books like this."Music for New Medis" is simple, easy for understanding ...outstanding in presentation knowledge...so I love books like this one :)
3 of 6 people found the following review helpful
Easy to read with examples 14 Feb 2007
By LBWheels457 - Published on Amazon.com
Format: Paperback
This book is a wonderful, easy-to-read book that takes something that I thought was going to be complicated and make it simple. I had music of my own and wanted to make it available on the web and this book showed me how! It was so easy and the CD that comes along with the book has some wonderful examples! The table of contents is also a huge help if you need a quick answer...that will break the book down so you can find your answer quickly!
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