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Complete Maya Programming: v.2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: Vol 2 (The Morgan Kaufmann Series in Computer Graphics)
 
 
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Complete Maya Programming: v.2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: Vol 2 (The Morgan Kaufmann Series in Computer Graphics) [Paperback]

David Gould

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Frequently Bought Together

Complete Maya Programming: v.2: An In-depth Guide to 3D Fundamentals, Geometry, and Modeling: Vol 2 (The Morgan Kaufmann Series in Computer Graphics) + Complete Maya Programming: An Extensive Guide to Mel and C++ Api (The Morgan Kaufmann Series in Computer Graphics) + Professional MEL Solutions for Production
Price For All Three: £125.66

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Review

"A great follow-up to Volume I! Volume II is an in-depth guide to the mathematical and geometric concepts indispensable to advanced Maya programmers." - Larry Gritz, Exluna/NVIDIA

Product Description

David Gould's acclaimed first book, "Complete Maya Programming: An Extensive Guide to MEL and the C++ API", provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book, David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. It covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling. It offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions. It discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.

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This book endeavors to build upon your existing experience in Maya programming. Read the first page
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Amazon.com:  5 reviews
6 of 7 people found the following review helpful
the trouble with tribbles and typos 22 Jan 2006
By doodler - Published on Amazon.com
Format:Paperback
great book on programming maya mel and api. It is the only references on this material. However my biggest complaint is that the proof reading on these sorts of manuals is just as bad as I have seen. Double negitives, typos galour, confusing examples rule the content here. I sometimes wonder if David Gould speaks english. It is as if he is explaining it to himself and not the reader. Changing emphasis in mid thought really makes for some guesswork on the readers part. A necessary evil, I guess as, I recommend his series whenever someone is asking about mel or the api.
2 of 2 people found the following review helpful
it is just ok 7 Aug 2007
By kikyo - Published on Amazon.com
Format:Paperback
compared with the first book, this one is much less interesting or useful. The examples about the polygonal meshes, nurbs, and subdivision surfaces look useful at the beginning, but they are just so similar to each other and finally turned out to be boring and a waste of time. Lots of mathematical errors, especially in the part of matrices, transformations. So I guess I will recommend the first book than this one.
Great book and information difficult to find 2 Oct 2007
By J. Torcelly - Published on Amazon.com
Format:Paperback
I search the information about programming in Maya for weeks. This book is essential for maya programming (MEL and C++ API) and I only find it about this theme.

I bought the volume I (Complete Maya Programming: An Extensive Guide to MEL and C++ API) and is great book too. If you going to buy this book, read before the first volume.

Excuse my english.

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