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The Complete Guide to Game Development, Art & Design
 
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The Complete Guide to Game Development, Art & Design (Paperback)

by Ste Curran (Author), David McCarthy (Author), Simon Byron (Author)
4.0 out of 5 stars See all reviews (2 customer reviews)

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Product details

  • Paperback: 192 pages
  • Publisher: Ilex (9 May 2005)
  • Language English
  • ISBN-10: 1904705480
  • ISBN-13: 978-1904705482
  • Product Dimensions: 25.2 x 23.4 x 1.8 cm
  • Average Customer Review: 4.0 out of 5 stars See all reviews (2 customer reviews)
  • Amazon.co.uk Sales Rank: 413,525 in Books (See Bestsellers in Books)

    Popular in this category:

    #38 in  Books > Computing & Internet > PC & Video Games > Art & Design

Product Description

Imagine FX Magazine, Sept 06
A valuable asset for anyone wanting to learn more about the video game industry.

Book Description
Video gaming is a global, multi-billion-dollar industry - one that rivals TV, movies, music, and publishing not just as a source of revenue, but also as a medium of creative expression. Production budgets for blockbuster 21st century games have grown to Hollywood proportions, as has the size of the design, production, and marketing teams. Today's complex multiplayer games, real-time 3D environments, and immersive worlds would be almost unrecognizable to the previous generation of game-players who enjoyed battling with Space Invaders back in the 1970s. The Complete Guide to Game Development, Art & Design analyzes everything that goes into designing and building a successful video game, from initial concepts, sketches, and storylines, through early prototypes, to the full-scale production of all the component elements - script, storyboards, screenplay, graphics, video, music, sound effects, code, and so on. Featuring Q&A interviews with some of the world's leading!
game designers, artists, programmers, and production gurus, The Complete Guide to Game Development, Art & Design is the essential reference work for anyone wanting to work in the industry, or who is curious to know more about it.

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2 Reviews
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Average Customer Review
4.0 out of 5 stars (2 customer reviews)
 
 
 
 
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4 of 4 people found the following review helpful:
4.0 out of 5 stars A great insight into the production of a game, 23 Mar 2007
By Mr. James D. G. Miles "Jim Miles" (Cambridge, United Kingdom) - See all my reviews
(TOP 1000 REVIEWER)    (REAL NAME)   
I stumbled upon this book in the university library, doing a computer search for stuff by Ste Curran (an ex-EDGE editor whose work I enjoyed). A university library is precisely where such a book belongs. Anyone doing a media course would benefit from reading it to find out more about the process of game production, as video gaming is already a hugely important medium that is influencing film, comics, literature, TV and even theatre.

If you're a pre-university student considering a course in graphic design, computer science or anything else that might lead to a job in the games industry then this book is well worth reading as it explains what different jobs involve, how games are put together - the whole lot. Even someone thinking of going into game journalism would benefit, so they actually know the nitty gritty of how games are made instead of just obsessing over details they don't know the techniques behind.

In short, anyone interested in how games are made or even vaguely considering a role in the field would benefit from reading this book.

My only criticism is that I've heard from people who do work in gaming just how demoralising it can be and I felt this was something the book didn't really adequately tackle. I know that the book isn't supposed to be just a guide for people interested in working in video gaming (it's more of an overview of the process of game design) but as these people are, I think, the book's primary audience, it could have given more personal detail from people in the industry about their experiences and gripes.

I should point out that the book is presented brilliantly with lots of full colour pictures and excellent diagrams to explain the processes in as interesting a way as possible. There's very little dry writing and it's been made to be as readable as possible.

If you're at university and the library doesn't have a copy then definitely bug them to order it!
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4.0 out of 5 stars Perfect starting point , 2 Dec 2008
By W. Stewardson - See all my reviews
(REAL NAME)   
I really enjoyed reading this book,
I'm 15 at the moment, but this would have clearly been suitable for much older people, it mixes meaningful information with relevant pictures and diagrams. The writing itself was very accessible, and not in the slightest bit patronising or dull. I was delivered a newer version of the book than is featured in the photo (this one had a picture of a dojo cat, and the prince of persia)but I think that it only has an updated cover. I would highly recommend this for someone who wants to get overall knowledge of the games industry, and also has an interest in focusing on more detailed areas as well.
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