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11 of 12 people found the following review helpful:
2.0 out of 5 stars
Avoid if you have Defenders of the Faith. Avoid it if you don't., 9 Mar 2007
This review is from: Complete Divine (Dungeons & Dragons v3.5 Supplement) (Hardcover)
OK, here you go...
Basically, this is one of Wizards of the Coast's worst supplements ever. It really is just a rehash of previous material with very little added. It's a disturbing trend and it does nothing to improve Wizards' detereorating reputation.
What is perhaps most troubling is the appalling editing. They apparently forgot to decide some spells' levels, lengths, etc. It's a little distracting, but when your main focus is the huge spell list, you're not that concerned until something goes a little awry and then you've got your DM to decide what he'd like best. What's worse is that the book has no index and the pages have not been cross-indexed during the editing, meaning several instances of "refer to page xx" where the "xx" has not been replaced with the relevant page number(!). Very, very poor. But wait, there's even worse to come. So sloppy is the cutting and pasting from previous material, they haven't even updated some of it to 3.5 from 3rd edition. I think that's inexcusably bad.
I appreciated the surplus of druid images, though! I like seeing the generic druid all around the Complete Divine, but I did notice a lack of other images... the generic ranger hasn't shown up yet in any book, and the cleric is mysteriously missing most of the time. Hmm.
Overall, a dreadful supplement with virtually no redeeming features.
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81 of 85 people found the following review helpful:
3.0 out of 5 stars
Add a star if you don't have Defenders of the Faith..., 26 May 2004
By Imad Hussain - Published on Amazon.com
This review is from: Complete Divine (Dungeons & Dragons v3.5 Supplement) (Hardcover)
...because this isn't much more than a toned-down rehash. Virtually all the useful prestige classes from Defenders of the Faith were severely weakened for this book (they needed tweaking, but nothing so drastic) and there's very little new material of note. There is a good amount of information on the deities of Oerth, for players and DMs new to Greyhawk, but virtually all of it can be found elsewhere. What really hurts the book is the terrible editing. There are numberous typos, references to "page XX" without the "XX" filled in, and, most glaringly, a lack of any sort of index! Complete Warrior was good, even if you had the earlier books, but this book I can only recommend to players who really want to have divine prestige classes in their campaign but lack access to Defenders of the Faith or Dragon magazine.
50 of 54 people found the following review helpful:
3.0 out of 5 stars
must have for 3.5, 14 Jun 2004
By Wulfstan "wulfstan" - Published on Amazon.com
This review is from: Complete Divine (Dungeons & Dragons v3.5 Supplement) (Hardcover)
This pretty well nails the coffin closed for "Defenders of the Faith". It updates most Prestige classes, and adds some very interesting new ones. It also has some very cool new feats, and some stuff on the Greyhawk pantheon- which is good if you're in that world. Personally, I think that was a waste for most of us. I'd give it a 4 if it wasn't for some terrible editing. There are some glaring typos, two of which woudl be game-breakers if read "as is". One spell (Miasma) that forgot to add the fact there is a Fort save. And a feat(Divine Metamagic) that if read wrong (yes, you do have to have the metamagic feat first, and yes it only works on divine spells) makes it a killer. There is no excuse for this slipshod editing on a hardcover book of this price.
16 of 19 people found the following review helpful:
4.0 out of 5 stars
Bring on the God Squad!, 27 Dec 2004
By M. Le Vine - Published on Amazon.com
This review is from: Complete Divine (Dungeons & Dragons v3.5 Supplement) (Hardcover)
The Complete Divine is a must-have for anyone who enjoys playing a cleric, paladin, or their divine counterparts (druids, blackguards, etc.) -- and is eminently recommended for anyone "stuck" playing a "Party Medic" who wants to jazz things up a bit.
THE GOOD: The new core classes are excellent. Of particular interest is the Favored Soul core class, which is the clerical equivalent of the sorcerer (and an updated version of the "Evangelist" class concept that first appeared in Dragon Magazine some months ago). Many important 3.5 revisions of prestige classes that first appeared in other sourcebooks can be found herein (from sources such as: "Defenders of the Faith," "Masters of the Wild," "Faiths & Pantheons," and even Dragon Magazine). If those aren't enough, there are several new entries as well, fitting a dizzying variety of character concept molds. To help with this, the book designers even organized a list including each class in terms of the strengths they service (good or bad characters, strong spellcasters, strong physical combat characters, etc.). Feats abound for every divine class. With several new or revised Wild feats, druids are given myriad new options that more than make up for the lack of prestige classes available to them (which better supplements the strengths of playing the druid class than prestige classes can to begin with, anyway). New and revised Divine feats round out cleric- and paladin-based characters, and there is a decent collection of General and Metamagic feats available as well. Particularly impressive is the introduction of the concept of relics -- items that require an element of sacrifice from those that wield them (usually a divine spell slot of a given level, worship of a particular deity, or both) but which grant more bang for the player's buck than "standard" items. An expanded overview of character death explores options and expectations one might be curious about should that dreaded natural "1" come up on your saving throw.
THE BAD: Frankly, there are more prestige classes than you will ever use -- even if you play divine spellcasters of all faiths and persuasions from now until Armageddon -- and for all that, as others have noted, Druids get the shaft in terms of prestige classes anyway. Besides the section on relics, only a few crummy new staff concepts appear in the Magic Items section. General information is included on a multitude of deities -- making selecting a god for your character to worship a less confining task -- but only for the core world of Greyhawk. The table of monster deities detailing "What worships Whom" is interesting, but don't look for any detailed information beyond the table itself because you won't find anything. A brief overview of church organizations and theocracies is given, but it's no more (if not less) detailed than the information originally presented in the old "Defenders of the Faith" splatbook. Finally, this book caters primarily to players -- not DMs. DM's are best-served if they're running an NPC-heavy game and are looking for options with which to pit the players against "unique" opponents.
Overall, be sure you buy the book because you enjoy having options in your game (and lots of them). You're almost certain to impress your fellow gamers when you whip out a new power they've never seen before, and you'll definitely keep your DM and fellow players on their toes the next time they face one of your "run of the mill" clerics.
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