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Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory)
 
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Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory) (Hardcover)

by Jesse Decker (Author)
4.0 out of 5 stars  See all reviews (3 customer reviews)

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Product details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast (Feb 2005)
  • Language English
  • ISBN-10: 0786936517
  • ISBN-13: 978-0786936519
  • Product Dimensions: 27.7 x 21.3 x 1.5 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon.co.uk Sales Rank: 338,521 in Books (See Bestsellers in Books)

    Popular in this category:

    #89 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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What Do Customers Ultimately Buy After Viewing This Item?

Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory)
58% buy the item featured on this page:
Complete Adventurer (Dungeons and Dragons v3.5 Supplement): A Hero Series Supplement (Dungeons & Dragons: Accessory) 4.0 out of 5 stars (3)
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Customer Reviews

3 Reviews
5 star:
 (1)
4 star:
 (1)
3 star:
 (1)
2 star:    (0)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.0 out of 5 stars (3 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
21 of 22 people found the following review helpful:
4.0 out of 5 stars Completely........... pretty good, 26 Jan 2005
By Alex Fell (Rugby, Warwickshire, UK) - See all my reviews
(TOP 500 REVIEWER)   
If you have any of the Complete... series (Arcane, Divine and Warrior) then you pretty much know the score on this one. It contains additional material to spice up specific character types - in this case, "adventurers" (basically rogues, but broadened out to include "skillful" characters of all classes). And in line with the other books, it contains new core classes, new prestige classes, new feats, new equipment and new spells.

I personally don't really like the new core classes (in any of the books) as most of the concepts seem better for prestige classes (the ninja, scout [a sort of wilderness/skirmisher rogue] and the spellthief [steals powers from spell casters]. The prestige classes are nice, with some designed to benefit from interesting multiclass combos (rogue/wizard, rogue/druid and rogue/paladin). The new feats (some updating previous versions on the previous 3.0 versions of these books like Song & Silence) are nice (I really like Oversize Two-Weapon Fighting, which allows you to treat a 1-handed off-hand weapon as a light weapon - how about a dwarven waraxe in each hand?). The spells section has some nice updates for stuff like the assassin spell list, and the new equipment has some interesting ideas like alchemical pellets mixed with some (to me) slightly duff ones (some complicated exotic weapons that require certain skill levels to get some pretty minor additional benefits - not a bad idea but not nearly well-enough developed).

Together with some interesting material on additional uses for existing skills (a boon to DMs as it deals with quite possible situations where adjudication might not be obvious) and material on how to develop organisations (enemy or ally alike), this is a pretty handy volume. Given the slightly samey format, they don't really inspire as works of art. But this is a good tome which provides a toolbox to players and DMs alike to develop the game.

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6 of 8 people found the following review helpful:
5.0 out of 5 stars Everything you need and more, 30 April 2005
By John McDonnell (Widnes, England) - See all my reviews
(REAL NAME)   
As both a player and a DM, I found this book excellent. The new Core Classes are fun to use (the Scout I particularly like), and the Prestige Classes are excellent. Combined with the rest of the material (the guild to making Guilds is very useful for a DM...) I've found the book extremely useful, and rarely do I play a game now without at least a passing glance through this much-used tome. A must for everyone.
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3.0 out of 5 stars complete adventurer review, 7 Sep 2007
By Mr. G. Beaty "Thundergaz" (UK) - See all my reviews
(REAL NAME)   
It is fair to day that I like this book and will no doubt refer to it often as both a player and a DM. It contains lots of useful info especially in relation to organizations and guilds etc.

So why is it only rated as three stars?

I thought there was way too much emphasis on prestige classes, page after page of weird and wonderful classes which are very unlikely to ever be used. The new core classes however were good without too much emphasis.

I would also have liked a much broader section on specialist equipment, there was one or two pages of good stuff but I though it could and should have contained much more, even if this meant drawing from other refernces.
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