I have eagerly awaited the second half of this set, only to suffer the same frustration as before. Sean Russell paints his Georgian-Victorian world with much detail, a world where magic is slowly, inexorably dying. His fault is that he almost never shows that magic. Eldritch, the last true mage--ever distinct from mundane humans--is quite long lived, has disturbing dreams, yet this appears to be the extent of anything we the reader can tell. Much of the book is taken with Erasmus Flattery, Eldritch*s former student, in pursuing Anna, who would resurrect the magical arts, and in Eldritch*s pursuit of him. The undercurrent of *other worlds* runs thru the book; as in Sea Without a Shore, there is a brief glimpse of that realm, along with one of a Hiroshiman cataclysm. What's difficult is that up unto the very end, the magic arts are firmly kept *offstage*, it is difficult to understand what everyone is seeking for, or warning against. A map would have been useful as well.