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Communities Dominate Brands covers changes altering business and industry worldwide with lessons from leading connected societies such as Finland, Korea, Japan, Hong Kong as well as the UK and USA. The authors explain community behaviour in gaming and virtual worlds, among bloggers and the ever growing herds swarming with the mobile/cellular phones.
Archaic business models are under threat by the new world order of the new digital economics. Raiders are after your customers like never before. Communities Dominate Brands discusses disruption, convergence, cannibalisation and new marketspace. The authors explain the business relevance of CANs, iPod, MMOGs, MVNOs, PVRs, SMS text messaging, VOD. This is the definitive business and marketing book, showing what businesses need to do to make money in the new digitally converging environment.
Dominate through Engagement. Through the wholesale unbundling of the media audiences are now learning the benefits of two-way flows of information. Traditional interruptive advertising, branding and marketing isn't working anymore. A new way of customer engagement is needed, and the authors provide over 50 examples and a dozen case studies by global brands such as Adidas, Apple, Audi, BBC, Boeing, Coca Cola, eBay, Ford, Google, Guiness, MTV, Nokia, Orange, Philips, Red Bull, Sony, Tesco, Vodafone, etc.
Fully indexed, impeccably researched with documented sources Communities Dominate Brands is a hands-on practical business handbook on how to adjust marketing to deal with communities. Defining the next generation of consumer, Gen-C, and introducing tools such as the Alpha Users, the 4Cs and Reachability, the authors provide a competitive head-start to all who want to achieve customer loyalty and return business in the 21st century. The old way of doing business is over, the time of brands dictating and advertising interrupting is now being overtaken by interractive community-oriented engagement marketing.
This is the business book to read now.
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The book continually impresses with vivid expert opinions, quotes and stats, and page after page of thoroughly documented examples. The book proceeds logically through the major trends in society from technology, disruptive forces facing business, the convergence and divergence opportunities and threats from fragmentation and media, to how customers are changing and evolving. The book discusses the current crisis in marketing communications, TV, press, advertising and branding. Then it proceeds to show the power of communities finishing with valid and practical advice on how to engage those new customers and communities. The last three chapters build on the earlier ones and leave the reader stunned by how extensive a change is already happening with global brands like Adidas, Red Bull, Boeing and Ford.
The authors manage to keep the book timely and incredibly insightful by examining three distinct groups of communities in great depth. They cover bloggers and the blogosphere as the most influential community right now. They discuss the virtual world and multiplayer videogaming communities which are most evolved into the community-spirit and new rules. And they explain the growing relevance of the largest digital community, the smart mobs connected by mobile phone.
The book includes insightful and immediately usable theories. I particularly liked the Four C's, Alpha Users, Engagement Marketing and Generation-C. And to top it off they have included 13 case studies that are remarkably revealing. Read the Oh My News Korea, Twins Hong Kong, or Habbo Hotel Finland cases and see what is obviously the near future of business.
The book is thought-provoking and as it proves every point with expert opinions and real live business examples, it makes a very believable case. When comparing it with say Howard Rheingold's Smart Mobs or John Grant's After Image, this book is much more immediately practical, written by clearly practical business executives for business executives. I thoroughly enjoyed the book, am now rereading it, and recommend it to anyone in business.
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