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Command and Conquer Red Alert 3: Prima's Official Game Guide (Prima Official Game Guides) Paperback – 31 Oct 2008

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Product details

  • Paperback: 160 pages
  • Publisher: Prima Games (31 Oct. 2008)
  • Language: English
  • ISBN-10: 0761560300
  • ISBN-13: 978-0761560302
  • Product Dimensions: 20.4 x 0.8 x 27.5 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (3 customer reviews)
  • Amazon Bestsellers Rank: 1,120,071 in Books (See Top 100 in Books)
  • See Complete Table of Contents

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Product Description

Book Description

The first official tie-in to the popular Command and Conquer videogame --This text refers to the Perfect Paperback edition.

About the Author

Keith R.A. DeCandido was born, raised, educated, and still lives in the Bronx. Keith has published over thirty novels, mostly media tie-ins, several of which have been USA Today bestsellers. Keith is also a professional musician and a student of kenshikai karate. --This text refers to the Perfect Paperback edition.

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Most Helpful Customer Reviews

2 of 2 people found the following review helpful By J. E. Barraclough on 4 Aug. 2008
Format: Paperback
the two dimensional cliched caracters were bad, the storyline ridiculous and it had less than no relevance to the game itself.

however the worst part was that the author didn't seem to have ever played a command and conquer game, certainly hadn't played the most recent one and appeared to simply make things us on the spot.

at best this book was a sub par fanfic.
at best.
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2 of 3 people found the following review helpful By Monk of War on 6 Aug. 2009
Format: Paperback
This tie in to my favourite real time strategy game, Command and Conquer 3 Tiberium Wars is a wasted opportunity. Like another Amazon reviewer has mentioned, did the author even play the game before starting his word processor?

The attempts to create soldier banter between the main character Ricardo Vega and his squadmates is the first irritant. He gets the nickname 'Puke' and from then on, everyone calls him that, followed by 'Don't call me that'. Tiresome. And ever since when has anyone outside the UK and Australia used 'arse' and 'shyte'? It may have been acceptable if the token British characters did, but somehow making it the world standard in slang seems odd.

I don't expect a game adaptation to follow the storyline or mechanics of the game atom by atom. But I found it dismaying that the alien invaders were somehow immune to any bullet or rail gun round that chafed them. In the author's rendition of the C&C 'verse, alien skin or armour can ONLY be breached by Nod's Tiberium based laser blasters. If that applied to the actual game, the GDI military, which primarily relies on bullets and rail guns, would never have been able to defeat the aliens, given that sonic emitters (the best Scrin eradication method) were not possessed by rank and file infantry or vehicles.

The end seemed to be a rushed effort as GDI assaults alien held territory. Been a long time since I read this book, but if I have forgotten it then that must be a symptom of how poor the depiction was.

In short, don't buy this because it's not worth your bookshelf space. I hope that online bloggers who create their own fan fiction will do much better.
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By ian forsyth on 20 April 2013
Format: Paperback Verified Purchase
i am a bit of a command and conquer fan so this guide help get the most out of the game
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Most Helpful Customer Reviews on (beta) 20 reviews
5 of 5 people found the following review helpful
For C&C fans only 30 July 2007
By Caleb - Published on
Format: Mass Market Paperback
If you are not a fan of C&C then I would have to agree with all of the other reviews here and say that the book was pretty bad. Confusing dialect at times, and the sidestory about the reporter was pointless. Also, if you hadn't played C&C and weren't familiar with the system, you'd get completely lost at times.
However, if you are a fan of C&C then you will probably enjoy it. I haven't played C&C 3 yet (which is what the book is based off of) but having a background of the game will probably make it more enjoyable, since C&C games are notorious for B line actors trying to make a movie. If you like the game, it's worth the read. If you aren't a huge fan, forget it.
7 of 8 people found the following review helpful
My son couldn't put it down 14 Jan. 2008
By Jenn - Published on
Format: Mass Market Paperback
Although the reviews for this book weren't that good from other people, I realized that since this book was written for a tweener I was willing to take a chance and buy it for my son. He loved it!!! He is not a big fan of reading books, but this book captivated him from the beginning. When I asked him what he liked about it the most he said that it was a Command and Conquer book....period. I watched him carry this book around throughout his Christmas vacation in case he was given an opportunity to read it. A book this size would have normally taken him a month of reading only 30 minutes a night a couple days a week. However, he finished this book in about a week and a half. He also said he wanted to find out if there were any more books like this available. Sure, it might not win a prize for best written or anything, but if it can hold the attention of a 12 year old "non-book reading" boy and make him excited to read another, then I say it is a GREAT BUY.
1 of 1 people found the following review helpful
Not what i expected 21 May 2014
By Omega2551 - Published on
Format: Mass Market Paperback Verified Purchase
After reading some of the negative reviews on here, i figured i'd pick the book up anyway since i'm a fan of the series. Overall, it's ok i guess. Nothing great. It is not what i expected.

I was hoping to read about some of the epic battles played through in the game, more emphasis on the tech and equipment, more to do with Kane's mysterious ways and Nod's motives or at least some backstory of the game itself. Instead, the book seems to focus more on people and personal relationships (the reporter's parts, which sometimes serve as a window to the C&C universe) and giving a grunt's view of the few battles (seen from a private who is quickly promoted by default when his buddies die and he gets lucky). The battle scenes are also underwhelming.

Most of the book seems to be bogged down by aforementioned personal moments and the battles seem rushed and not very fleshed out. There are also large holes in between some sections. At the end of one chapter, there is talk of a battle and the next chapter picks up right in the middle of a battle. I wouldnt say it's hard to follow, it just seems poorly put together.

And then there are the percieved inconsistencies in unit types and certain events. It's been a while since i played C&C 3, but i never remeber Juggernauts (artillery units?) with rail guns and infantry with tiberium beam weapons. A few battle scenes are reminiscent of what the player experienced but credit is being given to other characters which just doesnt sit right with me. I suppose it could be looked at as the view from one commander's experience alongside the game's player commander where some things line up but others still don't.

I just feel the book focused too much on little things but at the same time missed the mark on said little things. I realize it would be hard to write a novel on the same scale as an RTS game, especially with how the player was put into the game, but i feel it could have been done better.
5 of 8 people found the following review helpful
An insult... 19 Dec. 2007
By Jase Webb - Published on
Format: Mass Market Paperback
I am the type of person who usually is quick to praise, but extremely slow to criticize. As a result, if I can't give a book 5 out of 5 stars, I usually won't write a review. However, I felt compelled to write a 1 out of 5 stars review for this book, for a few reasons.

One, is that this book is an insult to the genre. Books written about video games take a lot of slack due to their subject matter already, and books such as this one just give this slack justification. It is sad really, because there are actually some very well written and great books based on game franchises. The recent Hellgate: London novel was great, and there are numerous books well worth reading set in the worlds of Warcraft, Diablo, and Halo, just for example. Hopefully somebody doesn't pick this book up as their first read and come to the conclusion that books based on video games aren't worth reading.

Two, this book is an insult to the franchise. What Keith Decandido was thinking when he was writing this book, only he knows. This book has almost absolutely nothing to do with Command and Conquer as a whole, nor the recently released video game Tiberium Wars. As a matter of fact, there is very little Commanding or Conquering actually being done. Action? Phsstt. The aliens? Phsstt. Kane? Phsstt. Technology? Phsstt. The entire book was in fact almost exclusively written about a boring news reporter who has nothing to do with anything, as she tours a boring yellow zone. It is well written and in a small way interesting...but this is a Command and Conquer novel! Hardly the setting for this kind of "experiment". What were you thinking?!?!

Three, this book is an insult to the author, Keith Decandido, because he is actually a very capable writer that has a few gems on his resume, such as his books in the Star Trek universe. Not only do I hope that nobody picks this book up and assumes books on video game franchises are awful, not only do I hope that nobody picks this book up and assumes that the Command and Conquer franchise is awful, but I also hope that nobody picks this book up and assumes that the author is awful. This book is a disgrace in every way conceivable way.

In the end, this book was a mistake, and never should have been written, not to mention published. Pass this disaster up at all costs, it is not worth your dollar or your time.
A must-read book making history in 2047 21 Sept. 2012
By ladolego - Published on
Format: Kindle Edition Verified Purchase
This product is awesome. Most people, including me, would want to see what happens next. If this book could be the first book in a series, that would be a perfect best-selling series. I would recommend this book to people 13+, considering the fact that some of the content includes the following:

1. Blood and Gore
2. Horror
3. Cuss words with accent
4. Killing
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