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Command and Conquer: Generals Zero Hour (Prima's Official Strategy Guide): Zero Hour - Official Strategy Guide [Paperback]

Prima Development
4.0 out of 5 stars  See all reviews (1 customer review)

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Book Description

26 Sep 2003
Can you defeat the greatest military minds in modern warfare?
·Walkthrough and maps of all 15 new Command & Conquer Generals: Zero Hour missions, plus the original Command & Conquer: Generals missions
·Info on new units and structures for American, Chinese, and GLA forces
·Coves all new upgrades and General abilities
·How to build structures at the right time and place
·How to get the most out of your units
·Tactics to defeat every General
·Complete multiplayer strategies

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Product details

  • Paperback: 240 pages
  • Publisher: Prima Games (26 Sep 2003)
  • Language: English
  • ISBN-10: 0761543554
  • ISBN-13: 978-0761543558
  • Product Dimensions: 22.8 x 18.8 x 1.8 cm
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Bestsellers Rank: 1,631,100 in Books (See Top 100 in Books)

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Customer Reviews

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Most Helpful Customer Reviews
9 of 12 people found the following review helpful
4.0 out of 5 stars Great Book 14 Feb 2004
This book is very useful for zero hour missions and for genrals if you don't want to buy two strategy guides. It contains all the campaings for Zero hour and has a great way of beating all the genrals on the challange mode. Also it has multiplayer strategies so you can show of you skills on the internet against your friends. This Book is very useful when your stuck on a mission but there are other ways to the one's in the guide so don't use it unless you get very stuck. So if you are stuck and can't find a guide on the internet (and I can't) then this book is a must have.
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Most Helpful Customer Reviews on (beta) 4.5 out of 5 stars  2 reviews
5 of 6 people found the following review helpful
5.0 out of 5 stars Very good 21 Mar 2004
By Markus Egger - Published on
This guide does exactly what a strategy guide should do: It tells you how to play the game. Of course, the game is somewhat open ended within each mission. I often found myself going different routes than the guide suggests, but even then, the suggestions made by the book are valuable.
Note that this covers both the base game and the expansion, which makes it a good value. Unless you already had the book for the base game... ;-)
4 of 5 people found the following review helpful
4.0 out of 5 stars Good but could be better 27 April 2004
By "shfung3" - Published on
Typical of Prima's guides this book contains all the "how to" suggestions of completing the game. Part I of the book focusses on the original "Generals" which gives good hints including an overall map of each mission. This section would be a 5 out of 5.
Part II is where it seems to fall apart. Part II has a nice guide on new abilities but as far as a guide for each of the fifteen missions, it divides the mission with a step by step of how to go through the mission with little windows into what you can expect to see along the way. The one large omission is that it doesn't have an overall map for each mission or any mission in "Zero Hour" which I've found is probably the biggest help in these guide books. With the overall map, the reader/player can get an overall perspective of where the dangers lie and how best to avoid them. This is especially helpful if you want to attempt to complete the mission by a different method. Why this was included for the Part I "Generals" missions but not the Part II "Zero Hour" missions is a mystery.
For a book on the original "Generals" this is a 5 out of 5. For a guide on "Zero Hour" it would probably be more of a 3 out of 5. Frankly I'm disappointed with this supposed "Zero Hour" guide for the reason above.
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