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Command & Conquer 4 Tiberium Twilight

by Electronic Arts
 Ages 16 and Over
1.6 out of 5 stars  See all reviews (171 customer reviews)

o o o o o o o o o o o o o o o o o o o o o o o o o
Platform: PC
In stock.
Sold by Game Trade Online and Fulfilled by Amazon. Gift-wrap available.
Want it tomorrow, 22 Oct.? Choose Express delivery at checkout. Details
  • The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
  • Persistent Player Progression – The more enemy units you destroy, the more experience points you earn to progress your player profile! Level up to unlock new units, powers, and upgrades to make your army more powerful!
  • Always on the Move – For the first time ever in the C&C series: a massive, mobile, all-in-one base, The Crawler, lets you pack up and move your base with your army for a new layer of strategic depth. Build units as you move across the field, and deploy whenever and wherever you choose!
  • Choose Your Class – Choose from three unique classes from both GDI and Nod, each with its own specialized units and powers, for more strategic and combative options that match your play style of choice! Offence, Defence, or Support classes—which will you pick?
  • Team Up and Take the Battle Online – Join your fellow commanders online and tackle your opponents in the biggest C&C multiplayer to date, featuring 5 vs 5 objective-based battles! Choose your favourite class and take online strategy action to the next level as you conquer objectives while pummelling your enemies. The all-new party system lets you move with your party of friends from one online battle to the next.


Frequently Bought Together

Command & Conquer 4 Tiberian Twilight + Command & Conquer: Kane's Wrath (Expansion Pack) (PC DVD)
Price For Both: £14.47

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Game Information

  • Platform:   Windows XP / Vista
  • Media: Electronics
  • Item Quantity: 1

Product details

Platform: PC
  • Delivery Destinations: Visit the Delivery Destinations Help page to see where this item can be delivered.
  • ASIN: B002CZQ4Z6
  • Product Dimensions: 19.2 x 13.6 x 1.6 cm
  • Release Date: 19 Mar 2010
  • Average Customer Review: 1.6 out of 5 stars  See all reviews (171 customer reviews)
  • Amazon Bestsellers Rank: 6,338 in PC & Video Games (See Top 100 in PC & Video Games)

Product Description

Platform: PC

Product Description

Welcome back, Commander! Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to one of gaming's most beloved and longest-running series, the 15-year Tiberium saga. Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defence Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod's prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this "Tiberium Control Network" without GDI's cooperation. Thus, the two opposing factions - GDI and Nod - found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalised planet is on the cusp of a new age of prosperity and progress. It is only now that the world's citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.

 

  • The Epic Conclusion to the Tiberium Saga – Kane returns in the thrilling conclusion to one of gaming’s longest running storylines, told through gritty live-action cinematics. Choose to take on the campaign solo or team up with a friend and play cooperatively!
  • Persistent Play

Manufacturer's Description

Welcome back, Commander! Command & Conquer 4 allows C&C fans to finally experience the epic conclusion to one of gaming’s most beloved and longest-running series, the 15-year Tiberium saga. Kane. GDI. Nod. Tiberium. How will it end? Find out in Command & Conquer 4, told through gritty live-action cinematics, persistent player progression, and a multitude of innovations to the classic fast and fluid Command & Conquer gameplay.

In the year 2062, humanity found itself on the brink of extinction. Tiberium, the mysterious, alien crystalline structure that infested Earth for decades and caused years of relentless conflict between the Global Defence Initiative (GDI) and the Brotherhood of Nod, was close to rendering the planet uninhabitable. In the midst of this crisis, Kane, Nod’s prophetic leader, emerged from seclusion to deliver GDI the message that he had developed a system that could control Tiberium and harness its power. But he could not build this “Tiberium Control Network” without GDI’s cooperation. Thus, the two opposing factions—GDI and Nod—found themselves in a desperate and unlikely alliance to stop Tiberium from extinguishing mankind.

Now, after 15 years, the network is nearly complete. Tiberium is under strict control and our revitalized planet is on the cusp of a new age of prosperity and progress. It is only now that the world’s citizens begin to seriously ponder why Kane chose to help, and what he will want in return. These questions and more lead to the dramatic final act of the Tiberium saga.


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Customer Reviews

Most Helpful Customer Reviews
234 of 240 people found the following review helpful
1.0 out of 5 stars LITTLE TO COMMAND AND NOTHING TO CONQUER 25 Mar 2010
By NeuroSplicer TOP 100 REVIEWER
Platform for Display:PC|Verified Purchase
Fun: 1.0 out of 5 stars   
It is always sad when a great historic game franchise comes to the end of its road. But it is depressingly sad to watch it do so in this condition.

KANE IN DISNEYLAND?
The graphics are laughable. True, EA has been steering the C&C franchise towards the ...cartoon direction ever since the RED ALERT 3 installment. But the RED ALERT series had always been more playful. Even so, what was barely palatable for a RED ALERT game is outright insulting for a TIBERIUM one.
If his tanks could still run-over infantry units, have no doubt, he would hunt down whoever did this to him.
Because, you cannot mock Kane and avoid having your lungs infused with Tiberium fumes!

MORE UNITS? PLEASE WAIT BEHIND THE YELLOW LINE. FOREVER.
One of the most annoying features of the new C&C4 is the units cap. You cannot produce more units above a (very low) number. Upgrading your tech-tree with such a unit cap in place means you have to kill and replace most of your units - and make painful decisions as some units are more equal than others. It feels like having to deal with a (small) Diablo-like inventory: whatever does not fit within the grid must be left behind to rot.
And to add insult to injury, extra units are bestowed with a dropper. A tiny one.
This cap reeks of one thing: an attempt to turn this series into a Massively Multiplayer Online Game (fewer units means less lag). And no one seems to care that this took away one of the most fun tactics in a C&C game: tank rushing.

SORRY, ALL OF OUR TIBERIUM-HARVESTERS HAVE BEEN RECALLED. WOULD YOU CARE FOR A SENSIBLE COMPACT?
A COMMAND & CONQUER game without harvesting? It could be an RTS game of any name (and there have been baseless RTS games before), why did it have to be a C&C game?
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265 of 273 people found the following review helpful
1.0 out of 5 stars Forget DRM, the actual game is pathetic. 25 Mar 2010
By Bryant
Platform for Display:PC
Fun: 1.0 out of 5 stars   
If you've never returned a game before, this product will show you there's a first time for everything.

I want to talk about the actual game instead of the ridiculous DRM software I'm sure you've all heard about. However, there are many people who do not realise the following:

The DRM in this game does not prevent piracy, not in the slightest, it is important you understand this. Even though the game requires a constant Internet connection so as to send and receive game information during play, this can be emulated by an advanced programmer so that the game can run offline. What this means is that the game can be cracked by pirates (it already has been), allowing illegal downloaders to play the game offline.

Thus you have a pirated product which in some aspects is actually better than the original...

This is exactly what has happened. If DRM actually prevented piracy it would be well worth implementing, for some reason Electronic Arts don't seem to understand this isn't the case and so the only customers it punishes are those who share the discs with friends, hardly a target worth stopping. If anything it rewards pirates.

I repeat, DRM does not prevent piracy. It makes it "slightly" harder for a pirate to crack the game, but this only needs to be done once and so doesn't really achieve anything.

Now for the game itself...

Change is not always a bad thing, it can be very refreshing when old aspects get tedious. The problem? I have built bases hundreds of times, not once have I found it tedious. Resource gathering was always a major part in the tactical game play, I thought the game was about the spread of tiberium?

But no lets throw all of that out the window, it will save a lot of money. Is that enough?
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160 of 165 people found the following review helpful
1.0 out of 5 stars It made me angry enough to review it! 25 Mar 2010
Platform for Display:PC
Fun: 1.0 out of 5 stars   
Having complained to Amazon about reviewing not being permitted for this game, they now seem to have enabled it. Sadly that was after I took a chance and purchased this game.

Prior to purchase I begrudgingly accepted the DRM and trivial requirement of the game to always be connected to the internet. Many people here have already detailed this so I'll leave it at that. These features were annoyances but not deal breakers.

The changes made to the gameplay that made Command and Conquer a ground-breaking and hugely successful series are however unforgivable!

As someone who loved the early Westwood Studios games, and was pleasantly surprised when EA actually managed to create a good sequel in Command & Conquer 3, I cannot understand why they would suddenly choose to rip the heart out of the tried and tested formula, leaving us with a pitiful excuse for a RTS.

As a result of removing resource gathering and base building, and instead replacing it with a respawning mobile base and a pathetically low unit cap, any element of strategy (and fun) has been completely removed from the game. Throw in a new and subpar interface and the results are dismaying. I gave it a chance, but I couldn't find any enjoyment at all. This has to be the worst RTS I have ever seen.

Loyal fans, who may be tempted to see how the story closes will also be disappointed. The cut scenes are hardly engaging; many of the characters are completely annoying and even Kane fails to come across as his usual enigmatic self. It's weak stuff.

This is what I feared would happen to the series when EA took it over. It once again proves that they don't care about and are completely out of touch with their customers. This feels like a rushed and lazy game. Following this I have vowed never to buy a game that emerges out of their sadly massive operation ever again.

AVOID LIKE THE PLAGUE!
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Platform: PC