Having owned Formula 1: Championship mode and the Codemasters games (and not seeing much difference in quality apart from updated teams) i was far from excited like most of us when a new game comes out. Having now played F1 2012, I am so glad i made the plunge regardless.
First thing i enjoyed was the new Young Drivers Test. This gives you a detailed, but simplistic look at the science behind racing an F1 car. Gone are the days when you just raced with default aerodynamics, or default tyres, as this feature will show you what the little tweaks actually do.
Second major difference was the difficulty/realism. On past games I would start a career in a Torro Rosso (or similar guff team) and win or at least be in the points every race. Obviously this is ridiculous and makes for not much of a challenge (no way trying hard difficulty as i would get completely trashed = no fun). Playing this game on similar difficulties didn't seem much different at first (started in 24th, was 8th after the first corner) but as the first lap got going i realised that the cars in front were pulling away and the cars behind were being held up. The result of this was that i started to defend my position and by matter of working harder, i got faster and more aggressive in my driving. This made for 'sick to the power of rad' driving and i found myself eating away at the laps. Soon enough the 15 lap race (the minimum laps) was over and i had finished 12th, which on previous games would have been utterly terrible, but on this, i felt a great sense of achievement.
- Smoother Graphics
- Better AI - More challenging and better defending fellow racers
- Smoother gameplay
- Menu is quite weird to try and navigate as you seem to go all over the place, just to get where you want.
- Games Teams and Drivers will run out soon as it is this current season's cars.