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Cocos2d for iPhone 1 Game Development Cookbook [Paperback]

Nathan Burba
4.6 out of 5 stars  See all reviews (8 customer reviews)
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Book Description

15 Dec 2011
Cocos2d for iPhone is a robust but simple-to-use 2D game framework for iPhone. It is easy to use, fast, flexible, free, and Appstore approved. More than 2500 AppStore games already use it, including many best-seller games. Do you want to take your cocos2d game development skills to the next level and become more professional in cocos2d game design?

Cocos2d for iPhone 1 Game Development Cookbook will help you reach that next level. You will find over 100 recipes here that explain everything from the drawing of a single sprite to AI pathfinding and advanced networking. Full working examples are emphasized.

Starting with the first chapter, Graphics, you will be taken through every major topic of game development. You will find both simple and complex recipes in the book.

Each recipe is either a solution to a common problem (playing video files, accelerometer steering) or a cool advanced technique (3D rendering, textured polygons).

This cookbook will have you creating professional quality iOS games quickly with its breadth of working example code.

Frequently Bought Together

Cocos2d for iPhone 1 Game Development Cookbook + Learning Cocos2D: A Hands-on Guide to Building IOSGames with Cocos2D, Box2D, and Chipmunk (Addison-Wesley Learning Series)
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Product details

  • Paperback: 446 pages
  • Publisher: PACKT PUBLISHING (15 Dec 2011)
  • Language: English
  • ISBN-10: 1849514003
  • ISBN-13: 978-1849514002
  • Product Dimensions: 19.1 x 2.2 x 23.5 cm
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Bestsellers Rank: 712,893 in Books (See Top 100 in Books)

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Product Description

About the Author

Nathan Burba


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index | Back Cover
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4.6 out of 5 stars
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful
Format:Paperback
As an experienced cocos2d developer and an active member of the cocos2d community you often see the same questions cropping up from new members. Sometimes the answers are easy to find however if you dig a little deeper there are some fantastic coding gems to be found. This cookbook contains many of those excellent gems which in itself is a valuable time saver. The main meat of this book is covering all the major areas of technical game development by example. I do agree with others that the formatting is sometimes annoying however the code examples are available to download.

If you have a game idea and wonder how to achieve X then this book will help you and if you are ready will then enable you to further into more advanced subjects by example.
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1 of 1 people found the following review helpful
4.0 out of 5 stars many examples of methods for iOS games 12 April 2012
Format:Kindle Edition
It would certainly help if you already have started coding in Cocos2d within the Apple iOS environment. Burba does not waste space on how to install it. The book helpfully points out that Cocos2d is approved by Apple for its App Store program. Keep in mind that this of course does not mean that something you develop with it will automatically inherit that approval. Like every other app for Apple iOS, you need to submit it and wait for the presumed approval.

The merit of the book is the sheer number of recipes. Covering every aspect of game programming you are likely to need. Now this does not necessarily mean it will have the precise answer to some coding problem you have. But the sweep of the book's examples increases the odds that you can glean programming hints from a recipe.

The complexity of the recipes varies considerably. Each chapter is about some overall topic, like audio. Often, the introductory recipes in the chapter are about basic usages. For the audio chapter, this inlcudes how to play sounds and music, and how to play streaming audio. But a chapter might have as its final examples some recipes that pull in much harder logic. So the audio chapter ends with an example of how to use speech recognition and Text to Speech [TTS]. This uses the well known Sphinx Knowledge Base package from Carnegie Mellon. The book's explanation is all too brief. It just hints at the underlying complexity of the speech recogniser. Useful however if you want to pursue an advanced app with sophisticated user input modality.

Another chapter, on Artificial Intelligence and logic, is perhaps slightly hyped. What it gives as examples of AI are just algorithms, that are not particularly intricate. In a way, this chapter can be instructive, if not precisely in the manner intended by the author. It shows that AI is somewhat of a marketing label. The boundaries of what constitutes AI are blurry. From a marketing perspective, you might indeed be tempted to take the chapter's recipes as inspiration for an app that uses an algorithm, and you then present the app as using AI.
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1 of 1 people found the following review helpful
Format:Paperback
If you've had some experience with development in Objective C on the iphone, and want to learn how to develop games, this is a great cookbook. The book starts with an introduction to graphics, animated sprites, and OpenGL, but delves quickly into more advanced topics, such as writing and reading using different file formats, creating an isometric game `engine', integrating box2d physics, and using the A* algorithm for pathfinding.
I've been creating games for a few years, and did learn some good tips and techniques in this book, but some of them I had already learned through trial and error on my own.

So if you have programming experience, and have started game development in the past, or created a small game, this book could save you lots of time, learning tools needed to create full games, versus figuring it out on your own over a long period of time. If you're already an experienced game developer, and newer to using Objective C, this book might still be useful for seeing how to translate from development on other devices to on the iphone.
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