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Cocoa Touch for iPhone OS 3 (Developer Reference)
 
 
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Cocoa Touch for iPhone OS 3 (Developer Reference) [Paperback]

Jiva DeVoe
2.0 out of 5 stars  See all reviews (2 customer reviews)
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Product details

  • Paperback: 448 pages
  • Publisher: John Wiley & Sons (6 Nov 2009)
  • Language English
  • ISBN-10: 0470481072
  • ISBN-13: 978-0470481073
  • Product Dimensions: 23.2 x 18.6 x 2.8 cm
  • Average Customer Review: 2.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Bestsellers Rank: 826,044 in Books (See Top 100 in Books)
  • See Complete Table of Contents

More About the Author

Jiva DeVoe
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Product Description

Product Description

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer’s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step–by–step tutorials, then apply practical tips on signing and selling your applications. Even if you’re new to iPhone development you’ll soon be cranking out great code.
  • Walk through Xcode, Interface Builder, and other key tools
  • Build simple or complex GUIs with navigation and custom views
  • Implement a database with Core Data, and design your schema in Xcode
  • Learn to use the iPhone’s signature multi–touch capabilities in your applications
  • Work with the Apple Push Notification Service
  • Use the Map Kit API to create apps with embedded maps
  • Record audio, play video, and access the iPod Library
  • Set up your developer certificates and code sign your apps
  • Use Store Kit to sell expanded features and content within your apps

Whether you′re a new iPhone developer or seasoned veteran, this book is the perfect go–to reference for iPhone development–and one of an exciting new series for Apple developers.

Note: CD–ROM/DVD and other supplementary materials are not included as part of eBook file.

From the Back Cover

Cocoa Touch for iPhone® OS 3

Jiva DeVoe

Developer Reference

www.wileydevreference.com

Create dynamic applications for the iPhone

Join the gold rush to developing cool iPhone apps with this complete iPhone OS 3 developer′s guide. Professional developer Jiva DeVoe speaks your language, and he talks you through the entire process—from explaining Cocoa Touch and the iPhone SDK to using Xcode and the Game Kit API. Follow step–by–step tutorials, then apply practical tips on signing and selling your applications. Even if you′re new to iPhone development you′ll soon be cranking out great code.

  • Walk through Xcode®, Interface Builder, and other key tools

  • Build simple or complex GUIs with navigation and custom views

  • Implement a database with Core Data, and design your schema in Xcode

  • Learn to use the iPhone′s signature multi–touch capabilities in your applications

  • Work with the Apple Push Notification Service

  • Use the Map Kit API to create apps with embedded maps

  • Record audio, play video, and access the iPod® Library

  • Set up your developer certificates and code sign your apps

  • Use Store Kit to sell expanded features and content within your apps

Access the latest information on Apple development

Visit www.wileydevreference.com for the latest on tools and techniques for Apple development, as well as specific code snippets and examples from this book.


Inside This Book (Learn More)
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Front Cover | Copyright | Table of Contents | Excerpt | Index
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Most Helpful Customer Reviews
3 of 3 people found the following review helpful
Disappointing 6 Dec 2009
Format:Paperback
It's not a bad book, but it certainly doesn't cover things to the level of detail something like Cocoa Programming for Mac OS X does, and it's let down by the editing.

There are a load of errors in the same code (things like :error instead of :&error for example) that mean you frequently have to refer to the Xcode reference documentation. This partly defeats the point of having such a book.

The level of detail covered in topics is also nowhere near good enough. An example is the core data section. Sure, it explains accessing and retrieving entities, and the example does use two entities with a relationship between them. However, at no point does it cover creating an entity that includes a reference to another entity.

I found myself having to spend far too much time on Google looking for clarifications and corrections to feel that I got value for money from this purchase. Had I browsed this in a bookstore, I certainly would not have bought it, and I now regret it.
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1 of 1 people found the following review helpful
Format:Paperback
This is a useful additional text to refer to if you're struggling with the way other titles cover the concepts, but it's badly let down by the level of detail and amount of typos. There's a sprinkling of errors that really should have been caught at the technical review stage, and the author has an irritating habit of veering between full code listings, and partial excerpts with notes like "remember to import the headers". This stops you blindly typing in the code without thinking about it, but makes debugging much more difficult without downloading the source code.

The blurb talks about "joining the gold rush to developing cool iPhone apps", and this seems to have been the approach taken to reviewing and subediting this book - it was clearly rushed out before being properly finished. Although it's a reasonable coverage of some topics, I wouldn't recommend this as the only book to buy if you're looking to pick up iPhone development from scratch.

And for publishers not to have online errata for their titles is frankly inexcusable in this day and age, and it'll make me think twice about buying Wiley titles in the future.
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Most Helpful Customer Reviews on Amazon.com (beta)
Amazon.com:  8 reviews
32 of 35 people found the following review helpful
Experienced developers need this book 14 Nov 2009
By Joseph Michels - Published on Amazon.com
Format:Paperback
I'm an experienced iPhone developer with 5 apps in the App Store. I've been making a living as an independent iPhone developer for over a year. I know how to write iPhone apps, yet there is some much to know. This book helps developers with all the the important Cocoa Touch APIs and give useful examples on how to implement the APIs. I use this book as a reference for all the new 3.x API that I haven't had time to dig out of the Apple documentation. The book explains what the API does and why I care. I have already used the contents of this book to implement copy and paste and develop my own button animations.
9 of 10 people found the following review helpful
Great Book 25 Feb 2010
By K. Addaquay - Published on Amazon.com
Format:Paperback
I have many iphone programming books and never paid this book much attention. recently though, i have been trying to get a deeper understand of the inner workings of cocoa touch. this book is amazing, its really made me understand the MVC approach used when building iphone apps. the book is well written....and breaks things down to you in a very systematic approach. definitely recommend this book.
9 of 12 people found the following review helpful
Dissapointing 22 Mar 2010
By Loc Robster - Published on Amazon.com
Format:Paperback|Amazon Verified Purchase
This is the sixth book I've read on my journey towards developing my own apps. It is definitely not for beginners, as it assumes much prior knowledge and does not "hold your hand" on the details of required coding steps. There is no fault in that, and was expected.

However, having gotten as far as Chapter 5, I am putting this book aside, perhaps never to refer to it again. The text and accompanying graphics are in conflict, and my results do not run. This is EXTREMELY FRUSTRATING. I am trying to learn a difficult (for me) subject, and do not appreciate blatant errors. Wiley Publishing does not provide any Errata on their website for this book, so I am not willing to continue tripping over their inaccurate knowledge.

If I hadn't marked up the book, I would be seeking a refund.

Shame on the author and publisher for rushing this book to market in an obvious attempt to cash in on the growing popularity of Apple's portable computing devices. I admit to seeking the same fortune, but I will hold myself to a higher standard than the dominating "Good Enough" mindset that pervades the manufacturing and publishing industries.
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Which book would be good for a novice Iphone developer? 0 2 Mar 2010
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