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Cocoa® Programming for Mac® OS X, (3rd Edition)
 
 

Cocoa® Programming for Mac® OS X, (3rd Edition) [Kindle Edition]

Aaron Hillegass
4.3 out of 5 stars  See all reviews (11 customer reviews)

Digital List Price: £27.80 What's this?
Print List Price: £36.99
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Product Description

Product Description

This is the eBook version of the printed book.

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

From the Back Cover

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.


Product details

  • Format: Kindle Edition
  • File Size: 11318 KB
  • Print Length: 464 pages
  • Publisher: Addison-Wesley Professional; 3 edition (5 May 2008)
  • Sold by: Amazon Media EU S.à r.l.
  • Language English
  • ASIN: B00139XSRO
  • Text-to-Speech: Enabled
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (11 customer reviews)
  • Amazon Bestsellers Rank: #131,152 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Aaron Hillegass
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Customer Reviews

Most Helpful Customer Reviews
11 of 11 people found the following review helpful
Format:Paperback
I've had a project on the back burner for some time that required me to get to grips with Cocoa: no ifs, no buts. My timing wasn't ideal as XCode had gone from version 2 to version 3 without the documentation being updated, so I've been gingerly playing with Cocoa for about 5 months, but not really getting very far owing to the hurdles presented by the many interface changes.

Starting this book was nothing less than a revelation. I'm up to p77 of 418 pages and am surprised how quickly I'm getting to grips with tricky objective-c syntax (although it's really not too bad once you stop being scared of square brackets) and working with Interface Builder. The trickiest subject is memory management, and I must say I was rocking backwards and forwards gibbering 'this is hard, I'm not stupid' and clutching tightly to my degree certificate as Aaron recommends, but even this rather murky subject is beginning to sink in.

His writing style is very fluent and his many years of experience teaching people this technology is evident from the content. I'd shy away from saying this is a book for beginners, but if you've got a smattering of programming experience (PHP and a spot of Ruby is my background) and want to write good programs for the Rolls Royces of home computing, then this book has got to be at the top of your shopping list (assuming you've already bought a Mac that is! ).
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4 of 4 people found the following review helpful
Format:Paperback
As someone who made the switch to Macs/OS X just over 18-months ago, my interest in how the OS worked led me to buying this book. It's probably the best computer book I've bought full-stop.

This is THE BOOK you need to buy for a first-class authoritative introduction to Cocoa, the programming environment for OS X.
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3 of 3 people found the following review helpful
Format:Paperback
I bought this together with Programming in Objective-C 2.0 (Developer's Library). Kochan's book provides an excellent introduction to Objective C for novice programmers, covering the basics in a manner unlikely to confuse. Kochan's book wasn't ideal for me; with 10+ years as a professional C programmer it was far too simplistic, but it would provide an excellent introduction for a novice programmer. Hillegass's book was much better suited to me; I wanted a fast run through the essential points for Mac OS X development assuming a reasonable programming background but no specific knowledge of Objective C, XCode or OS X, and this provided exactly that.
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Most Recent Customer Reviews
Horribly out of date
Very nice first 7 chapters then it plunges into overdrive, which is made worse by the fact it is now out of date
Published 6 months ago by AgentMulderUK
Good to get started with
Very good intro to Coccoa and objective C development. Also a good starting point for iphone development.
Published on 20 Mar 2010 by C. J. Grimble
Lacking
I worked through this book and thought it was great. However, on numerous occasions now I have been severely let down by it when trying to reference what I would consider to be... Read more
Published on 20 Sep 2009 by London Reviewer
This is the book you've been looking for
I am a recent convert to Apple Macs, having spent a long career as a developer using Microsoft technologies (Visual Studio .NET). Read more
Published on 22 May 2009 by C. Nelms
A great way to start
After learning C (using K&R) I wanted to learn Cocoa, but found the apple documentation a poor learning resource. Read more
Published on 10 Mar 2009 by D. Buchanan
Tremendous grounding
I've got the 3rd Edition, and it's excellent. Hillegass has a writing style which many would do well to copy, sparse yet informative with an easy manner. Read more
Published on 4 Mar 2009 by Dan Gleebits
Best book to start with!
Awesome book, very approachable. For anyone coming to Mac programming for the first time, this is the book to start with.
Published on 27 Aug 2008 by RnA
Beware Xcode3 is here!
I've just bought the 2nd edition of this book (yellow cover) to save money. It seems to be a good book - clear and well laid out... BUT THERES A PROBLEM... Read more
Published on 8 July 2008 by Mr. A. J. Trimbee
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Popular Highlights

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&quote;
Objects created by alloc, new, copy, or mutableCopy have a retain count of 1 and are not in the autorelease pool. If you get an object by any other method, assume that it has a retain count of 1 and is in the autorelease pool. If you do not wish it to be deallocated with the current autorelease pool, you must retain it. &quote;
Highlighted by 47 Kindle users
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Instance variables that are pointers to other objects are called outlets. Methods that can be triggered by user interface objects are called actions. &quote;
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To make the debugger stop whenever an exception is thrown, you will want to add a symbolic breakpoint. Any breakpoint for which you don't have a line number is a symbolic breakpoint. &quote;
Highlighted by 37 Kindle users

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