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Cocoa Programming for Mac OS X, (3rd Edition)
 
 

Cocoa Programming for Mac OS X, (3rd Edition) [Kindle Edition]

Aaron Hillegass
4.3 out of 5 stars  See all reviews (13 customer reviews)

Kindle Price: £18.59 includes VAT* & free wireless delivery via Amazon Whispernet
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Product Description

Product Description

This is the eBook version of the printed book.

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.

From the Back Cover

The best-selling introduction to Cocoa, once again updated to cover the latest Mac programming technologies, and still enthusiastically recommended by experienced Mac OS X developers.

 

“Aaron’s book is the gold standard for Mac OS X programming books—beautifully written, and thoughtfully sculpted. The best book on Leopard development.”

—Scott Stevenson, www.theocacao.com

 

“This is the first book I’d recommend for anyone wanting to learn Cocoa from scratch. Aaron’s one of the few (perhaps only) full-time professional Cocoa instructors, and his teaching experience shows in the book.”

—Tim Burks, software developer and creator of the Nu programming language, www.programming.nu

 

“If you’re a UNIX or Windows developer who picked up a Mac OS X machine recently in hopes of developing new apps or porting your apps to Mac users, this book should be strongly considered as one of your essential reference and training tomes.”

—Kevin H. Spencer, Apple Certified Technical Coordinator

 

If you’re developing applications for Mac OS X, Cocoa® Programming for Mac® OS X, Third Edition, is the book you’ve been waiting to get your hands on. If you’re new to the Mac environment, it’s probably the book you’ve been told to read first. Covering the bulk of what you need to know to develop full-featured applications for OS X, written in an engaging tutorial style, and thoroughly class-tested to assure clarity and accuracy, it is an invaluable resource for any Mac programmer.

 

Specifically, Aaron Hillegass introduces the three most commonly used Mac developer tools: Xcode, Interface Builder, and Instruments. He also covers the Objective-C language and the major design patterns of Cocoa. Aaron illustrates his explanations with exemplary code, written in the idioms of the Cocoa community, to show you how Mac programs should be written. After reading this book, you will know enough to understand and utilize Apple’s online documentation for your own unique needs. And you will know enough to write your own stylish code.

 

Updated for Mac OS X 10.4 and 10.5, this revised edition includes coverage of Xcode 3, Objective-C 2, Core Data, the garbage collector, and CoreAnimation.


Product details

  • Format: Kindle Edition
  • File Size: 10925 KB
  • Print Length: 464 pages
  • Simultaneous Device Usage: Up to 5 simultaneous devices, per publisher limits
  • Publisher: Addison-Wesley Professional; 3 edition (5 May 2008)
  • Sold by: Amazon Media EU S.à r.l.
  • Language: English
  • ASIN: B00139XSRO
  • Text-to-Speech: Enabled
  • X-Ray:
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (13 customer reviews)
  • Amazon Bestsellers Rank: #356,169 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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Customer Reviews

4.3 out of 5 stars
4.3 out of 5 stars
Most Helpful Customer Reviews
11 of 11 people found the following review helpful
5.0 out of 5 stars Not as scary as I thought. 9 July 2008
Format:Paperback
I've had a project on the back burner for some time that required me to get to grips with Cocoa: no ifs, no buts. My timing wasn't ideal as XCode had gone from version 2 to version 3 without the documentation being updated, so I've been gingerly playing with Cocoa for about 5 months, but not really getting very far owing to the hurdles presented by the many interface changes.

Starting this book was nothing less than a revelation. I'm up to p77 of 418 pages and am surprised how quickly I'm getting to grips with tricky objective-c syntax (although it's really not too bad once you stop being scared of square brackets) and working with Interface Builder. The trickiest subject is memory management, and I must say I was rocking backwards and forwards gibbering 'this is hard, I'm not stupid' and clutching tightly to my degree certificate as Aaron recommends, but even this rather murky subject is beginning to sink in.

His writing style is very fluent and his many years of experience teaching people this technology is evident from the content. I'd shy away from saying this is a book for beginners, but if you've got a smattering of programming experience (PHP and a spot of Ruby is my background) and want to write good programs for the Rolls Royces of home computing, then this book has got to be at the top of your shopping list (assuming you've already bought a Mac that is! ).
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3 of 3 people found the following review helpful
Format:Paperback
I bought this together with Programming in Objective-C 2.0 (Developer's Library). Kochan's book provides an excellent introduction to Objective C for novice programmers, covering the basics in a manner unlikely to confuse. Kochan's book wasn't ideal for me; with 10+ years as a professional C programmer it was far too simplistic, but it would provide an excellent introduction for a novice programmer. Hillegass's book was much better suited to me; I wanted a fast run through the essential points for Mac OS X development assuming a reasonable programming background but no specific knowledge of Objective C, XCode or OS X, and this provided exactly that.
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3 of 3 people found the following review helpful
5.0 out of 5 stars This is the book you've been looking for 22 May 2009
Format:Paperback|Verified Purchase
I am a recent convert to Apple Macs, having spent a long career as a developer using Microsoft technologies (Visual Studio .NET). I spent too long exploring various blind alleys before being recommended this book.

The author has a pleasing, refreshing manner. He doesn't waste time on too much history or introduction. He assumes the reader is intelligent and already experienced in writing programs in C or a similar language. Through a series of exercises you get to grips with the Cocoa framework and the Objective-C language. Everything is explained clearly. The author gives you confidence.

If you are already a programmer but are new to the Mac this is definitely the book you should read first. You won't regret it.

My only slight caveat is that I bought this 3rd edition of the book in May 2009. I think I'm using the latest version of the Xcode development tools (ver 3.1.2) on my Mac. Yet some of the illustrations in the book vary slightly from the screens I see. However don't be put off by this. You can still do the exercises and it still makes sense. Buy it and learn how to program your Mac!
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2 of 2 people found the following review helpful
5.0 out of 5 stars A great way to start 10 Mar 2009
Format:Paperback
After learning C (using K&R) I wanted to learn Cocoa, but found the apple documentation a poor learning resource. This book was excellent; it didn't waste its time on C, diving straight into the concepts behind object oriented programming and Objective C, introducing the essential parts of the API. Without this I would have spent ages trying to figure out which methods and objects are most useful in the Cocoa framework.

The exercises are entertaining, though a few per chapter seemed rather sparse after the deluge of work I did learning C. Later chapters deal with some relatively advanced and new APIs, such as Core Animation and Core Data, meaning the third edition of the book leaves you with the feeling that you really can harness some OS X 10.5 power.

I finished quite sure about how to make simple GUI apps, a leap that is hard to make if you only have command line experience. It has allowed me to open up the Apple documentation and example code and start absorbing the information in it, rather than just being confused.
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2 of 2 people found the following review helpful
5.0 out of 5 stars Best book to start with! 27 Aug 2008
By RnA
Format:Paperback|Verified Purchase
Awesome book, very approachable. For anyone coming to Mac programming for the first time, this is the book to start with.
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1 of 1 people found the following review helpful
5.0 out of 5 stars Tremendous grounding 4 Mar 2009
Format:Paperback
I've got the 3rd Edition, and it's excellent. Hillegass has a writing style which many would do well to copy, sparse yet informative with an easy manner. He gives just as much as you need to know, giving food for thought to inspire the reader to go off and build on the examples he gives, or write your own code from scratch. I have advanced far further than I thought I would in the time I've been reading it.
If you want to learn Mac application development from the ground up, this is the place to start. Hillegass and his Big Nerd Ranch is something of a legend in app development circles, with every good reason as this book proves.
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4 of 5 people found the following review helpful
Format:Paperback
As someone who made the switch to Macs/OS X just over 18-months ago, my interest in how the OS worked led me to buying this book. It's probably the best computer book I've bought full-stop.

This is THE BOOK you need to buy for a first-class authoritative introduction to Cocoa, the programming environment for OS X.
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Popular Highlights

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&quote;
Objects created by alloc, new, copy, or mutableCopy have a retain count of 1 and are not in the autorelease pool. If you get an object by any other method, assume that it has a retain count of 1 and is in the autorelease pool. If you do not wish it to be deallocated with the current autorelease pool, you must retain it. &quote;
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Instance variables that are pointers to other objects are called outlets. Methods that can be triggered by user interface objects are called actions. &quote;
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To make the debugger stop whenever an exception is thrown, you will want to add a symbolic breakpoint. Any breakpoint for which you don't have a line number is a symbolic breakpoint. &quote;
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