- Platform: Nintendo DS
- PEGI Rating: Ages 3 and Over
- Media: Video Game
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Classic Word Games (Nintendo DS)
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THE ULTIMATE COLLECTION OF FUN CLASSIC AND NEW WORD GAMES, HANGMAN, CROSS WORDS,HIDDEN WORDS,LINKS,WORD BLUFF....AND MORE. EACH GAME IS DESIGNED TO REFRESH YOUR VOCABULARY WHILE YOU PLAY. 2 PLAYER WIRELESS SINGLE CARD DOWNLOAD PLAY USED EXCELLENT CONDITION.....WITH ALL INSTRUCTION BOOKS AND CASE....
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Top Customer Reviews
My main critiscism is with the graphics. Although the colours may look pretty, red on black - or black on red - are not practical when it comes to clarity, especially in daylight hours. Many of the other colours used don't work well either. In the wordsearch, 'whiting' out the word once found is ok but it makes it very difficult to see the letters that may be needed for another of the words. Do the compilers and producers ever try the games themselves?
The idea of the game is that we have a passive vocabulary (large and disorganised) and an active vocabulary (smaller but well-organised), and the objective of the game is to move words from your passive to your active vocabulary, so you can use them in everyday speech. You play the minigames for stars, being awarded stars for correct answers and extra ones for fast responses, and once you've collected a certain amount (I think it's 100), you move onto the next level, unlocking new games and (supposedly) adding words to your active vocabulary.
The biggest bug-a-boo I have with the game is that there's no real way to monitor your progress. Although there is a progress file that shows your previous scores from the games, and tells you how many new active words you have, there isn't any way of finding out what those words are - or at least, if there is, I haven't found it, even after much searching. Nor is there any real indication of what level you're on; the only idea you have is the little cartoon that says things like "hanging ten with the surfers", which doesn't really you give much of a clue.
With any learning program, no matter what the subject is, it is absolutely imperative to be able to look back and find out exactly what you've learned, otherwise the learning means very little. I find this poor organisation particularly irritating, because it could so easily have been solved by the makers of the game if they'd been paying attention.Read more ›