Why would three young Pervects approach Aahz in a pub and demand to talk to him? As we all know (from reading the Myth series, of course), there is nothing more frightening in the known universes than female Pervects! In this case, the trio wear matching pastel power suits and have just graduated from the Magikal Institute of Perv and approached Aahv in the Bazaar in Deveel to ask for his help. They were sent to Aahz by Aahz's mother who instructed them to use Aahz to get Skeeve to train them in practical magic. Skeeve, of course, being the Great Skeeve - the most well-known and amazing sorcerer known in all the dimensions of all the known universes.
If you are familiar with this series of books by Robert Asprin and Jody Lynn Nye, then the above paragraph made sense to you and reminded you of several books you read previously. If not, then I suggest you go and put this book down for later reading and get some of the earlier books in the series and start there. Not that this book cannot be read alone - it can; it's just that many of the jokes and references to earlier events make a lot more sense - and reading the book is a lot more fun - if you have that background.
In this book, Skeeve ends up as a teacher of practical magic. However, his class grows from the three female Pervects presented in the first paragraph and pictured on the cover of the book, to six total students who come from various worlds and dimensions. Most of the storyline is of how Skeeve figures out how to become a teacher and how to mold the individual students in to a team. However, it pretty quickly becomes apparent that there is another storyline hidden here. Strange events start taking place and odd occurrences filter into the story that make you start sniffing out a different storyline. Ultimately all is resolved satisfactorily and we see how everything fit together.
In the classic sense of this whole series, this book is a fun read and several times I was laughing out loud at some of the situations and escapades described. There is humor here on all levels: from the low humor of a being who hurls lightning bolts out of his nether regions, to the subtle humor being poked at the craziness and stupidity of the various game shows that populate television. There are themes of growth and learning and the advantages of teambuilding presented here as well, all wrapped in the zany adventures of various beings. As I mentioned earlier, many of the characters and situations that were discussed in previous books are presented here and although none of the major story lines were advanced as far as the series goes, the overall presentation is fun to read and I highly enjoyed this book. It is unfortunate that Robert Asprin has passed away and therefore we will read no more of the fun adventures of Skeeve, Aahz and the rest of the Myth characters.