In Tom Clancy's Ghost Recon,
war has broken out on the borders of Russia and the fate of the world hangs in the balance. That's when the call goes out for the Ghosts an elite handful of specially trained U.S. Army Green Berets, armed with the latest technology and trained to use the deadliest weapons. Their mission: Spearhead the way for a NATO peacekeeping force, and keep the lid on the conflict before it mushrooms... literally.
Ghost Recon puts the player in charge of a fictional squad of U.S. Special Forces operators. They are organized into three fireteams named using the NATO phonetic alphabet: Alpha, Bravo, and Charlie, with space for three soldiers per team (the Xbox and PlayStation 2 versions do not have a Charlie team available). However, only six soldiers can be selected per mission. The player enjoys limited tactical control on the battlefield by issuing maneuver commands and rules of engagement for each fireteam through a command map.
The soldiers themselves are organized into four different character classes. Every class can carry a primary and secondary weapon, which are organized into "kits". Even though the primary weapon remains the same in all the kits (being defined by the soldier class - see below), there is a variety of equipment to be chosen as the secondary weapon.
Rifleman: riflemen can use a variety of different weapon kits. Their primary weapon is the M16 assault rifle. Secondaries include the M203 grenade launcher, the M9 pistol, spare magazines, or a pair of binoculars (in later versions these were replaced with deployable sensors, since binoculars were supplied to all Ghosts).
Support: provide a high volume of suppressive fire with the M249 Squad Automatic Weapon. As the soldier is equipped for short range, he also carries more armor. In addition to the machine gun, the support class may also carry the M9 (suppressed), M67 fragmentation grenades, or additional magazines.
Demolitions ("Demo"): specialists in destroying large structures and can serve in the anti-tank role. Their primary weapon is the M4 carbine. This soldier can also be equipped with demolition charges, grenades, extra magazines, Claymore mines, or the M136 AT4 anti-tank missile.
Sniper: the sniper can provide fire support over long ranges while hidden. Primarily equipped with the US Army's M24 rifle, they can also be equipped with the standard and silenced M9, extra magazines or grenades.